mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 19:28:57 +01:00
Refactoring: lazy initializing the application
This commit is contained in:
parent
1f1c5cba95
commit
5d2e2476b6
@ -59,7 +59,7 @@ func main() {
|
||||
}
|
||||
}()
|
||||
|
||||
//u.MainLoop()
|
||||
u.RunMainLoop()
|
||||
|
||||
for {
|
||||
u.PollEvents()
|
||||
|
@ -30,6 +30,7 @@ type GameWindow struct {
|
||||
screenWidth int
|
||||
screenHeight int
|
||||
screenScale int
|
||||
title string
|
||||
closed bool
|
||||
native *C.EbitenGameWindow
|
||||
pressedKeys map[ui.Key]struct{}
|
||||
@ -41,27 +42,30 @@ type GameWindow struct {
|
||||
|
||||
var windows = map[*C.EbitenGameWindow]*GameWindow{}
|
||||
|
||||
func runGameWindow(graphicsDevice *opengl.Device, width, height, scale int, title string, sharedContext *C.NSOpenGLContext) *GameWindow {
|
||||
w := &GameWindow{
|
||||
graphicsDevice: graphicsDevice,
|
||||
screenWidth: width,
|
||||
screenHeight: height,
|
||||
screenScale: scale,
|
||||
closed: false,
|
||||
pressedKeys: map[ui.Key]struct{}{},
|
||||
funcs: make(chan func()),
|
||||
funcsDone: make(chan struct{}),
|
||||
func newGameWindow(width, height, scale int, title string) *GameWindow {
|
||||
return &GameWindow{
|
||||
screenWidth: width,
|
||||
screenHeight: height,
|
||||
screenScale: scale,
|
||||
title: title,
|
||||
closed: false,
|
||||
pressedKeys: map[ui.Key]struct{}{},
|
||||
funcs: make(chan func()),
|
||||
funcsDone: make(chan struct{}),
|
||||
}
|
||||
}
|
||||
|
||||
cTitle := C.CString(title)
|
||||
func (w *GameWindow) run(graphicsDevice *opengl.Device, sharedContext *C.NSOpenGLContext) {
|
||||
cTitle := C.CString(w.title)
|
||||
defer C.free(unsafe.Pointer(cTitle))
|
||||
|
||||
ch := make(chan struct{})
|
||||
go func() {
|
||||
runtime.LockOSThread()
|
||||
glContext := C.CreateGLContext(sharedContext)
|
||||
w.native = C.CreateGameWindow(C.size_t(width*scale),
|
||||
C.size_t(height*scale),
|
||||
w.graphicsDevice = graphicsDevice
|
||||
w.native = C.CreateGameWindow(C.size_t(w.screenWidth*w.screenScale),
|
||||
C.size_t(w.screenHeight*w.screenScale),
|
||||
cTitle,
|
||||
glContext)
|
||||
windows[w.native] = w
|
||||
@ -70,9 +74,9 @@ func runGameWindow(graphicsDevice *opengl.Device, width, height, scale int, titl
|
||||
}()
|
||||
<-ch
|
||||
w.useGLContext(func() {
|
||||
w.context = w.graphicsDevice.CreateContext(width, height, scale)
|
||||
w.context = w.graphicsDevice.CreateContext(
|
||||
w.screenWidth, w.screenHeight, w.screenScale)
|
||||
})
|
||||
return w
|
||||
}
|
||||
|
||||
func (w *GameWindow) loop() {
|
||||
|
@ -15,37 +15,45 @@ import (
|
||||
)
|
||||
|
||||
type textureFactory struct {
|
||||
sharedContext *C.NSOpenGLContext
|
||||
inited chan struct{}
|
||||
graphicsDevice *opengl.Device
|
||||
events chan interface{}
|
||||
funcs chan func()
|
||||
funcsDone chan struct{}
|
||||
gameWindows chan *GameWindow
|
||||
}
|
||||
|
||||
func runTextureFactory() *textureFactory {
|
||||
t := &textureFactory{
|
||||
funcs: make(chan func()),
|
||||
funcsDone: make(chan struct{}),
|
||||
func newTextureFactory() *textureFactory {
|
||||
return &textureFactory{
|
||||
inited: make(chan struct{}),
|
||||
funcs: make(chan func()),
|
||||
funcsDone: make(chan struct{}),
|
||||
gameWindows: make(chan *GameWindow),
|
||||
}
|
||||
ch := make(chan struct{})
|
||||
}
|
||||
|
||||
func (t *textureFactory) run() {
|
||||
var sharedContext *C.NSOpenGLContext
|
||||
go func() {
|
||||
runtime.LockOSThread()
|
||||
t.sharedContext = C.CreateGLContext(nil)
|
||||
close(ch)
|
||||
t.loop()
|
||||
}()
|
||||
<-ch
|
||||
t.useGLContext(func() {
|
||||
t.graphicsDevice = opengl.NewDevice()
|
||||
})
|
||||
return t
|
||||
sharedContext = C.CreateGLContext(nil)
|
||||
close(t.inited)
|
||||
t.loop(sharedContext)
|
||||
}()
|
||||
<-t.inited
|
||||
go func() {
|
||||
for w := range t.gameWindows {
|
||||
w.run(t.graphicsDevice, sharedContext)
|
||||
}
|
||||
}()
|
||||
}
|
||||
|
||||
func (t *textureFactory) loop() {
|
||||
func (t *textureFactory) loop(sharedContext *C.NSOpenGLContext) {
|
||||
for {
|
||||
select {
|
||||
case f := <-t.funcs:
|
||||
C.UseGLContext(t.sharedContext)
|
||||
C.UseGLContext(sharedContext)
|
||||
f()
|
||||
C.UnuseGLContext()
|
||||
t.funcsDone <- struct{}{}
|
||||
@ -59,7 +67,11 @@ func (t *textureFactory) useGLContext(f func()) {
|
||||
}
|
||||
|
||||
func (t *textureFactory) createGameWindow(width, height, scale int, title string) *GameWindow {
|
||||
return runGameWindow(t.graphicsDevice, width, height, scale, title, t.sharedContext)
|
||||
w := newGameWindow(width, height, scale, title)
|
||||
go func() {
|
||||
t.gameWindows <- w
|
||||
}()
|
||||
return w
|
||||
}
|
||||
|
||||
func (t *textureFactory) Events() <-chan interface{} {
|
||||
@ -72,6 +84,7 @@ func (t *textureFactory) Events() <-chan interface{} {
|
||||
|
||||
func (t *textureFactory) CreateTexture(tag interface{}, img image.Image, filter graphics.Filter) {
|
||||
go func() {
|
||||
<-t.inited
|
||||
var id graphics.TextureId
|
||||
var err error
|
||||
t.useGLContext(func() {
|
||||
@ -91,6 +104,7 @@ func (t *textureFactory) CreateTexture(tag interface{}, img image.Image, filter
|
||||
|
||||
func (t *textureFactory) CreateRenderTarget(tag interface{}, width, height int) {
|
||||
go func() {
|
||||
<-t.inited
|
||||
var id graphics.RenderTargetId
|
||||
var err error
|
||||
t.useGLContext(func() {
|
||||
|
@ -25,10 +25,8 @@ func getCurrentUI() *cocoaUI {
|
||||
}
|
||||
|
||||
currentUI = &cocoaUI{}
|
||||
currentUI.textureFactory = newTextureFactory()
|
||||
|
||||
C.StartApplication()
|
||||
|
||||
currentUI.textureFactory = runTextureFactory()
|
||||
return currentUI
|
||||
}
|
||||
|
||||
@ -48,6 +46,10 @@ func (u *cocoaUI) PollEvents() {
|
||||
C.PollEvents()
|
||||
}
|
||||
|
||||
func (u *cocoaUI) MainLoop() {
|
||||
C.Run()
|
||||
func (u *cocoaUI) RunMainLoop() {
|
||||
C.StartApplication()
|
||||
currentUI.textureFactory.run()
|
||||
|
||||
// TODO: Enable the loop
|
||||
//C.Run()
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user