graphicsutil: Remove unused arguments

This commit is contained in:
Hajime Hoshi 2018-06-17 16:38:21 +09:00
parent 95561bbf6b
commit 5d37c331bb

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@ -73,11 +73,11 @@ func QuadVertices(width, height int, sx0, sy0, sx1, sy1 int, geom GeoM) []float3
wf := float32(w) wf := float32(w)
hf := float32(h) hf := float32(h)
u0, v0, u1, v1 := float32(sx0)/wf, float32(sy0)/hf, float32(sx1)/wf, float32(sy1)/hf u0, v0, u1, v1 := float32(sx0)/wf, float32(sy0)/hf, float32(sx1)/wf, float32(sy1)/hf
quadVerticesImpl(vs, wf, hf, u0, v0, u1, v1, x0, y0, x1, y1, geom) quadVerticesImpl(vs, u0, v0, u1, v1, x0, y0, x1, y1, geom)
return vs return vs
} }
func quadVerticesImpl(vs []float32, wf, hf, u0, v0, u1, v1, x0, y0, x1, y1 float32, geom GeoM) { func quadVerticesImpl(vs []float32, u0, v0, u1, v1, x0, y0, x1, y1 float32, geom GeoM) {
x, y := geom.Apply(x0, y0) x, y := geom.Apply(x0, y0)
// Vertex coordinates // Vertex coordinates
vs[0] = x vs[0] = x