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ui: Remove UpdateTouches
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parent
43ec1e7fb3
commit
5d6f66935a
@ -122,8 +122,12 @@ func AdjustedTouches() []*input.Touch {
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ts := input.Get().Touches()
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adjusted := make([]*input.Touch, len(ts))
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for i, t := range ts {
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x, y := adjustPosition(t.Position())
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adjusted[i] = input.NewTouch(t.ID(), x, y)
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x, y := adjustPosition(t.X, t.Y)
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adjusted[i] = &input.Touch{
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ID: t.ID,
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X: x,
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Y: y,
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}
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}
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return adjusted
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}
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@ -140,7 +140,7 @@ func appMain(a app.App) {
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for _, t := range touches {
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ts = append(ts, t)
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}
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UpdateTouches(ts)
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input.Get().UpdateTouches(ts)
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}
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}
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}
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@ -434,10 +434,6 @@ func SetVsyncEnabled(enabled bool) {
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// Do nothing
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}
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func UpdateTouches(touches []*input.Touch) {
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input.Get().UpdateTouches(touches)
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}
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func DeviceScaleFactor() float64 {
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return getDeviceScale()
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}
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@ -18,7 +18,6 @@ package mobile
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import (
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"github.com/hajimehoshi/ebiten/internal/input"
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"github.com/hajimehoshi/ebiten/internal/ui"
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)
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type position struct {
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@ -39,5 +38,5 @@ func updateTouches() {
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Y: position.y,
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})
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}
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ui.UpdateTouches(ts)
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input.Get().UpdateTouches(ts)
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}
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