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https://github.com/hajimehoshi/ebiten.git
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audio: Inifite stream in JS
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parent
797bd04b1f
commit
5dbdb23b46
@ -18,7 +18,7 @@ package audio
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import (
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"io"
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"io/ioutil"
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"time"
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"github.com/gopherjs/gopherjs/js"
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)
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@ -75,41 +75,55 @@ func toLR(data []byte) ([]int16, []int16) {
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return l, r
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}
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func (p *player) play() error {
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// TODO: Reading all data at once is temporary implemntation. Treat this as stream.
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buf, err := ioutil.ReadAll(p.src)
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if err != nil {
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return err
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}
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if len(buf) == 0 {
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return nil
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}
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// TODO: p.position should be updated
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if p.bufferSource != nil {
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func (p *player) proceed() error {
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buf := make([]byte, 4096)
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n, err := p.src.Read(buf)
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if 0 < n {
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const channelNum = 2
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const bytesPerSample = channelNum * 16 / 8
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b := context.Call("createBuffer", channelNum, n/bytesPerSample, p.sampleRate)
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l := b.Call("getChannelData", 0)
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r := b.Call("getChannelData", 1)
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il, ir := toLR(buf[:n])
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const max = 1 << 15
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for i := 0; i < len(il); i++ {
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l.SetIndex(i, float64(il[i])/max)
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r.SetIndex(i, float64(ir[i])/max)
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}
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p.bufferSource = context.Call("createBufferSource")
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p.bufferSource.Set("buffer", b)
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p.bufferSource.Call("connect", context.Get("destination"))
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p.bufferSource.Call("start", p.position)
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return nil
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p.position += b.Get("duration").Float()
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}
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const channelNum = 2
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const bytesPerSample = channelNum * 16 / 8
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b := context.Call("createBuffer", channelNum, len(buf)/bytesPerSample, p.sampleRate)
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l := b.Call("getChannelData", 0)
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r := b.Call("getChannelData", 1)
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il, ir := toLR(buf)
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const max = 1 << 15
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for i := 0; i < len(il); i++ {
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l.SetIndex(i, float64(il[i])/max)
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r.SetIndex(i, float64(ir[i])/max)
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}
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p.bufferSource = context.Call("createBufferSource")
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p.bufferSource.Set("buffer", b)
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p.bufferSource.Call("connect", context.Get("destination"))
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p.bufferSource.Call("start", p.position)
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p.position += b.Get("duration").Float()
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return err
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}
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func (p *player) play() error {
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// TODO: What if play is already called?
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go func() {
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defer p.close()
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for {
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err := p.proceed()
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if err == io.EOF {
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break
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}
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if err != nil {
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// TODO: Record the last error
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panic(err)
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}
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time.Sleep(1)
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}
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}()
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return nil
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}
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func (p *player) close() error {
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if p.bufferSource == nil {
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return nil
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}
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p.bufferSource.Call("stop")
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p.bufferSource.Call("disconnect")
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p.bufferSource = nil
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return nil
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}
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