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shader: Bug fix: Resolve types in a binary expression correctly
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parent
f36d6c02a9
commit
5e0e12d290
@ -833,23 +833,43 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
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var stmts []shaderir.Stmt
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// Prase RHS first for the order of the statements.
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rhs, t0, ss := cs.parseExpr(block, e.Y)
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if len(rhs) != 1 {
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cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a binary operator: %s", e.Y))
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return nil, nil, nil
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}
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stmts = append(stmts, ss...)
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lhs, t1, ss := cs.parseExpr(block, e.X)
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// Prase LHS first for the order of the statements.
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lhs, ts, ss := cs.parseExpr(block, e.X)
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if len(lhs) != 1 {
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cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a binary operator: %s", e.X))
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return nil, nil, nil
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}
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stmts = append(stmts, ss...)
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lhst := ts[0]
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// TODO: Check the compatibility of t0 and t1
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_ = t1
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rhs, ts, ss := cs.parseExpr(block, e.Y)
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if len(rhs) != 1 {
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cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a binary operator: %s", e.Y))
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return nil, nil, nil
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}
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stmts = append(stmts, ss...)
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rhst := ts[0]
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var t shaderir.Type
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if lhst.Equal(&rhst) {
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t = lhst
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} else if lhst.Main == shaderir.Float || lhst.Main == shaderir.Int {
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switch rhst.Main {
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case shaderir.Vec2, shaderir.Vec3, shaderir.Vec4, shaderir.Mat2, shaderir.Mat3, shaderir.Mat4:
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t = rhst
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default:
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cs.addError(e.Pos(), fmt.Sprintf("types don't match: %s %s %s", e.X, e.Op, e.Y))
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return nil, nil, nil
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}
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} else if rhst.Main == shaderir.Float || rhst.Main == shaderir.Int {
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switch lhst.Main {
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case shaderir.Vec2, shaderir.Vec3, shaderir.Vec4, shaderir.Mat2, shaderir.Mat3, shaderir.Mat4:
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t = lhst
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default:
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cs.addError(e.Pos(), fmt.Sprintf("types don't match: %s %s %s", e.X, e.Op, e.Y))
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return nil, nil, nil
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}
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}
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return []shaderir.Expr{
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{
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@ -857,7 +877,7 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
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Op: op,
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Exprs: []shaderir.Expr{lhs[0], rhs[0]},
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},
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}, t0, stmts
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}, []shaderir.Type{t}, stmts
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case *ast.CallExpr:
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var (
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callee shaderir.Expr
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5
internal/shader/testdata/define2.expected.vs
vendored
5
internal/shader/testdata/define2.expected.vs
vendored
@ -2,8 +2,13 @@ void F0(out vec2 l0) {
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vec2 l1 = vec2(0);
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vec2 l2 = vec2(0);
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vec2 l3 = vec2(0);
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vec2 l4 = vec2(0);
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vec2 l5 = vec2(0);
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vec2 l6 = vec2(0);
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F1(l3);
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l2 = (1.0) * (l3);
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F1(l6);
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l5 = (l6) * (1.0);
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l0 = l2;
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return;
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}
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5
internal/shader/testdata/define2.go
vendored
5
internal/shader/testdata/define2.go
vendored
@ -1,8 +1,9 @@
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package main
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func Foo() vec2 {
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x := 1 * Bar()
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return x
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x0 := 1 * Bar()
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x1 := Bar() * 1
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return x0
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}
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func Bar() vec2 {
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