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https://github.com/hajimehoshi/ebiten.git
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parent
fa942c824f
commit
5e15bafde8
@ -17,7 +17,6 @@ package ebitenutil
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import (
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"image"
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"image/color"
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"math"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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@ -53,20 +52,8 @@ func DrawRect(dst *ebiten.Image, x, y, width, height float64, clr color.Color) {
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// DrawCircle draws a circle on given destination dst.
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//
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// DrawCircle is intended to be used mainly for debugging or prototyping purpose.
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//
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// Deprecated: as of v2.5. Use vector.FillCircle instead.
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func DrawCircle(dst *ebiten.Image, cx, cy, r float64, clr color.Color) {
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var path vector.Path
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rd, g, b, a := clr.RGBA()
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path.Arc(float32(cx), float32(cy), float32(r), 0, 2*math.Pi, vector.Clockwise)
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vertices, indices := path.AppendVerticesAndIndicesForFilling(nil, nil)
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for i := range vertices {
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vertices[i].SrcX = 1
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vertices[i].SrcY = 1
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vertices[i].ColorR = float32(rd) / 0xffff
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vertices[i].ColorG = float32(g) / 0xffff
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vertices[i].ColorB = float32(b) / 0xffff
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vertices[i].ColorA = float32(a) / 0xffff
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}
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dst.DrawTriangles(vertices, indices, whiteSubImage, nil)
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vector.FillCircle(dst, float32(cx), float32(cy), float32(r), clr)
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}
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@ -343,9 +343,9 @@ func (p *Player) draw(screen *ebiten.Image) {
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// Draw the cursor on the bar.
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c := p.current
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cx := float64(x) + float64(w)*float64(p.current)/float64(p.total)
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cy := float64(y) + float64(h)/2
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ebitenutil.DrawCircle(screen, cx, cy, 12, playerCurrentColor)
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cx := float32(x) + float32(w)*float32(p.current)/float32(p.total)
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cy := float32(y) + float32(h)/2
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vector.FillCircle(screen, cx, cy, 12, playerCurrentColor)
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// Compose the curren time text.
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m := (c / time.Minute) % 100
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@ -46,10 +46,13 @@ func (g *Game) Draw(screen *ebiten.Image) {
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cf := float32(g.count)
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vector.StrokeLine(screen, 100, 100, 300, 100, 1, color.RGBA{0xff, 0xff, 0xff, 0xff})
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vector.StrokeLine(screen, 50, 150, 50, 350, 1, color.RGBA{0xff, 0xff, 0x00, 0xff})
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vector.StrokeLine(screen, 50, 100+float32(cf), 200+float32(cf), 250, 4, color.RGBA{0x00, 0xff, 0xff, 0xff})
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vector.StrokeLine(screen, 50, 100+cf, 200+cf, 250, 4, color.RGBA{0x00, 0xff, 0xff, 0xff})
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vector.FillRect(screen, 50+float32(cf), 50+float32(cf), 100+float32(cf), 100+float32(cf), color.RGBA{0x80, 0x80, 0x80, 0xff})
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vector.StrokeRect(screen, 300-float32(cf), 50, 120, 120, 10, color.RGBA{0x00, 0x80, 0x00, 0xff})
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vector.FillRect(screen, 50+cf, 50+cf, 100+cf, 100+cf, color.RGBA{0x80, 0x80, 0x80, 0xc0})
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vector.StrokeRect(screen, 300-cf, 50, 120, 120, 10+cf/4, color.RGBA{0x00, 0x80, 0x00, 0xff})
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vector.FillCircle(screen, 400, 400, 100, color.RGBA{0x80, 0x00, 0x80, 0x80})
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vector.StrokeCircle(screen, 400, 400, 10+cf, 10+cf/2, color.RGBA{0xff, 0x80, 0xff, 0xff})
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ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.ActualTPS()))
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}
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@ -17,6 +17,7 @@ package vector
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import (
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"image"
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"image/color"
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"math"
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"github.com/hajimehoshi/ebiten/v2"
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)
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@ -30,7 +31,7 @@ func init() {
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whiteImage.Fill(color.White)
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}
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func updateVerticesForUtil(vs []ebiten.Vertex, clr color.Color) {
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func drawVerticesForUtil(dst *ebiten.Image, vs []ebiten.Vertex, is []uint16, clr color.Color) {
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r, g, b, a := clr.RGBA()
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for i := range vs {
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vs[i].SrcX = 1
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@ -40,6 +41,11 @@ func updateVerticesForUtil(vs []ebiten.Vertex, clr color.Color) {
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vs[i].ColorB = float32(b) / 0xffff
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vs[i].ColorA = float32(a) / 0xffff
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}
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op := &ebiten.DrawTrianglesOptions{}
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op.ColorScaleFormat = ebiten.ColorScaleFormatPremultipliedAlpha
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op.AntiAlias = true
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dst.DrawTriangles(vs, is, whiteSubImage, op)
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}
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// StrokeLine strokes a line (x0, y0)-(x1, y1) with the specified width and color.
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@ -51,12 +57,7 @@ func StrokeLine(dst *ebiten.Image, x0, y0, x1, y1 float32, strokeWidth float32,
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strokeOp.Width = strokeWidth
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vs, is := path.AppendVerticesAndIndicesForStroke(nil, nil, strokeOp)
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updateVerticesForUtil(vs, clr)
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op := &ebiten.DrawTrianglesOptions{}
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op.ColorScaleFormat = ebiten.ColorScaleFormatPremultipliedAlpha
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op.AntiAlias = true
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dst.DrawTriangles(vs, is, whiteSubImage, op)
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drawVerticesForUtil(dst, vs, is, clr)
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}
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// FillRect fills a rectangle with the specified width and color.
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@ -68,12 +69,7 @@ func FillRect(dst *ebiten.Image, x, y, width, height float32, clr color.Color) {
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path.LineTo(x+width, y)
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vs, is := path.AppendVerticesAndIndicesForFilling(nil, nil)
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updateVerticesForUtil(vs, clr)
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op := &ebiten.DrawTrianglesOptions{}
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op.ColorScaleFormat = ebiten.ColorScaleFormatPremultipliedAlpha
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op.AntiAlias = true
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dst.DrawTriangles(vs, is, whiteSubImage, op)
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drawVerticesForUtil(dst, vs, is, clr)
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}
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// StrokeRect strokes a rectangle with the specified width and color.
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@ -92,10 +88,29 @@ func StrokeRect(dst *ebiten.Image, x, y, width, height float32, strokeWidth floa
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strokeOp.MiterLimit = 10
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vs, is := path.AppendVerticesAndIndicesForStroke(nil, nil, strokeOp)
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updateVerticesForUtil(vs, clr)
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op := &ebiten.DrawTrianglesOptions{}
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op.ColorScaleFormat = ebiten.ColorScaleFormatPremultipliedAlpha
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op.AntiAlias = true
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dst.DrawTriangles(vs, is, whiteSubImage, op)
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drawVerticesForUtil(dst, vs, is, clr)
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}
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// FillCircle filles a circle with the specified center position (cx, cy), the radius (r), width and color.
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func FillCircle(dst *ebiten.Image, cx, cy, r float32, clr color.Color) {
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var path Path
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path.Arc(float32(cx), float32(cy), float32(r), 0, 2*math.Pi, Clockwise)
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vs, is := path.AppendVerticesAndIndicesForFilling(nil, nil)
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drawVerticesForUtil(dst, vs, is, clr)
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}
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// StrokeCircle strokes a circle with the specified center position (cx, cy), the radius (r), width and color.
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//
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// clr has be to be a solid (non-transparent) color.
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func StrokeCircle(dst *ebiten.Image, cx, cy, r float32, strokeWidth float32, clr color.Color) {
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var path Path
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path.Arc(float32(cx), float32(cy), float32(r), 0, 2*math.Pi, Clockwise)
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path.Close()
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strokeOp := &StrokeOptions{}
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strokeOp.Width = strokeWidth
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vs, is := path.AppendVerticesAndIndicesForStroke(nil, nil, strokeOp)
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drawVerticesForUtil(dst, vs, is, clr)
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}
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