mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 19:28:57 +01:00
parent
7a06ae4530
commit
5e15ebf580
67
shader.go
67
shader.go
@ -24,6 +24,7 @@ import (
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/mipmap"
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"github.com/hajimehoshi/ebiten/internal/shader"
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"github.com/hajimehoshi/ebiten/internal/shaderir"
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)
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var shaderSuffix string
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@ -105,6 +106,7 @@ func __vertex(position vec2, texCoord vec2, color vec4) (vec4, vec2, vec4) {
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type Shader struct {
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shader *mipmap.Shader
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uniformNames []string
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uniformTypes []shaderir.Type
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}
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func NewShader(src []byte) (*Shader, error) {
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@ -137,6 +139,7 @@ func NewShader(src []byte) (*Shader, error) {
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return &Shader{
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shader: mipmap.NewShader(s),
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uniformNames: s.UniformNames,
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uniformTypes: s.Uniforms,
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}, nil
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}
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@ -157,15 +160,67 @@ func (s *Shader) convertUniforms(uniforms map[string]interface{}) []interface{}
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}
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us := make([]interface{}, len(names))
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for n, u := range uniforms {
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idx, ok := names[n]
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if !ok {
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// TODO: Panic here?
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for name, idx := range names {
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if v, ok := uniforms[name]; ok {
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// TODO: Check the uniform variable types?
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us[idx] = v
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continue
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}
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us[idx] = u
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t := s.uniformTypes[idx]
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v := zeroUniformValue(t)
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if v == nil {
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panic(fmt.Sprintf("ebiten: unexpected uniform variable type: %s", t.String()))
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}
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us[idx] = v
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}
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// TODO: Check the uniform variable types?
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// TODO: Panic if uniforms include an invalid name
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return us
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}
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func zeroUniformValue(t shaderir.Type) interface{} {
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switch t.Main {
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case shaderir.Bool:
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return false
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case shaderir.Int:
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return 0
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case shaderir.Float:
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return float32(0)
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case shaderir.Vec2:
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return make([]float32, 2)
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case shaderir.Vec3:
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return make([]float32, 3)
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case shaderir.Vec4:
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return make([]float32, 4)
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case shaderir.Mat2:
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return make([]float32, 4)
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case shaderir.Mat3:
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return make([]float32, 9)
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case shaderir.Mat4:
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return make([]float32, 16)
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case shaderir.Array:
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switch t.Sub[0].Main {
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case shaderir.Bool:
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return make([]bool, t.Length)
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case shaderir.Int:
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return make([]int, t.Length)
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case shaderir.Float:
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return make([]float32, t.Length)
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case shaderir.Vec2:
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return make([]float32, t.Length*2)
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case shaderir.Vec3:
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return make([]float32, t.Length*3)
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case shaderir.Vec4:
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return make([]float32, t.Length*4)
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case shaderir.Mat2:
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return make([]float32, t.Length*4)
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case shaderir.Mat3:
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return make([]float32, t.Length*9)
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case shaderir.Mat4:
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return make([]float32, t.Length*16)
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}
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}
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return nil
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}
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@ -419,3 +419,32 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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t.Errorf("error must be non-nil but was nil")
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}
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}
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func TestShaderUninitializedUniformVariables(t *testing.T) {
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const w, h = 16, 16
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dst, _ := NewImage(w, h, FilterDefault)
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s, err := NewShader([]byte(`package main
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var U vec4
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return U
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}
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`))
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if err != nil {
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t.Fatal(err)
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}
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dst.DrawRectShader(w, h, s, nil)
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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got := dst.At(i, j).(color.RGBA)
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var want color.RGBA
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if got != want {
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t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
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}
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}
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}
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}
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