internal/shaderlister: separate File into GoFile and KageFile

Updates #3157
This commit is contained in:
Hajime Hoshi 2025-02-09 00:02:59 +09:00
parent 42125a8629
commit 5e2f2d37aa
2 changed files with 17 additions and 11 deletions

View File

@ -51,7 +51,8 @@ func main() {
type Shader struct {
Package string
File string
GoFile string `json:",omitempty"`
KageFile string `json:",omitempty"`
Source string
SourceHash string
GLSL *GLSL `json:",omitempty"`
@ -236,7 +237,8 @@ func appendShaderSources(shaders []Shader, pkg *packages.Package) ([]Shader, err
return nil
}
visitedPaths[path] = struct{}{}
shaders, err = appendShaderFromFile(shaders, pkg.PkgPath, path)
goFile := pkg.Fset.Position(c.Pos()).Filename
shaders, err = appendShaderFromFile(shaders, pkg.PkgPath, goFile, path)
if err != nil {
return err
}
@ -258,7 +260,8 @@ func appendShaderSources(shaders []Shader, pkg *packages.Package) ([]Shader, err
continue
}
visitedPaths[path] = struct{}{}
shaders, err = appendShaderFromFile(shaders, pkg.PkgPath, path)
goFile := pkg.Fset.Position(c.Pos()).Filename
shaders, err = appendShaderFromFile(shaders, pkg.PkgPath, goFile, path)
if err != nil {
return nil, err
}
@ -395,7 +398,7 @@ func appendShaderSources(shaders []Shader, pkg *packages.Package) ([]Shader, err
shaders = append(shaders, Shader{
Package: pkg.PkgPath,
File: pkg.Fset.Position(spec.Pos()).Filename,
GoFile: pkg.Fset.Position(spec.Pos()).Filename,
Source: constant.StringVal(val),
})
return false
@ -408,14 +411,15 @@ func appendShaderSources(shaders []Shader, pkg *packages.Package) ([]Shader, err
return shaders, nil
}
func appendShaderFromFile(shaders []Shader, pkgPath string, filePath string) ([]Shader, error) {
content, err := os.ReadFile(filePath)
func appendShaderFromFile(shaders []Shader, pkgPath string, goFile string, kageFile string) ([]Shader, error) {
content, err := os.ReadFile(kageFile)
if err != nil {
return nil, err
}
shaders = append(shaders, Shader{
Package: pkgPath,
File: filePath,
GoFile: goFile,
KageFile: kageFile,
Source: string(content),
})
return shaders, nil

View File

@ -50,7 +50,8 @@ func TestRun(t *testing.T) {
type shader struct {
Package string
File string
GoFile string
KageFile string
Source string
SourceHash string
}
@ -89,9 +90,10 @@ func TestRun(t *testing.T) {
if s.shader.Package == "" {
t.Errorf("s.Package is empty: %v", s)
}
if s.shader.File == "" {
if s.shader.GoFile == "" {
t.Errorf("s.File is empty: %v", s)
}
// KageFile can be empty.
hash, err := graphics.CalcSourceHash([]byte(s.shader.Source))
if err != nil {
t.Fatal(err)