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https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
Create packages drivers having actual drivers
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parent
92193b2362
commit
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@ -19,7 +19,7 @@ import (
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"math"
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"github.com/hajimehoshi/ebiten/internal/clock"
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"github.com/hajimehoshi/ebiten/internal/graphicscommand"
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"github.com/hajimehoshi/ebiten/internal/drivers"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/internal/hooks"
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"github.com/hajimehoshi/ebiten/internal/shareable"
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@ -123,7 +123,7 @@ func (c *graphicsContext) Update(afterFrameUpdate func()) error {
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op := &DrawImageOptions{}
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switch vd := graphicscommand.Driver().VDirection(); vd {
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switch vd := drivers.Graphics().VDirection(); vd {
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case graphicsdriver.VDownward:
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// c.screen is special: its Y axis is down to up,
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// and the origin point is lower left.
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@ -15,7 +15,7 @@
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// +build darwin,!ios
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// +build !js
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package graphicscommand
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package drivers
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework Foundation
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@ -52,7 +52,7 @@ func init() {
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}
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}
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func Driver() graphicsdriver.GraphicsDriver {
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func Graphics() graphicsdriver.GraphicsDriver {
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if isMetalSupported {
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return metal.Get()
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}
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@ -14,13 +14,13 @@
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// +build !darwin ios js
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package graphicscommand
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package drivers
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import (
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/opengl"
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)
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func Driver() graphicsdriver.GraphicsDriver {
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func Graphics() graphicsdriver.GraphicsDriver {
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return opengl.Get()
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}
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@ -18,6 +18,7 @@ import (
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"fmt"
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/drivers"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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)
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@ -166,7 +167,7 @@ func (q *commandQueue) Flush() {
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nc++
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}
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if 0 < ne {
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Driver().SetVertices(vs[:nv], es[:ne])
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drivers.Graphics().SetVertices(vs[:nv], es[:ne])
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es = es[ne:]
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vs = vs[nv:]
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}
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@ -186,7 +187,7 @@ func (q *commandQueue) Flush() {
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}
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if 0 < nc {
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// Call glFlush to prevent black flicking (especially on Android (#226) and iOS).
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Driver().Flush()
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drivers.Graphics().Flush()
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}
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q.commands = q.commands[nc:]
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}
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@ -232,7 +233,7 @@ func (c *drawImageCommand) Exec(indexOffset int) error {
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c.dst.image.SetAsDestination()
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c.src.image.SetAsSource()
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if err := Driver().Draw(c.nindices, indexOffset, c.mode, c.color, c.filter, c.address); err != nil {
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if err := drivers.Graphics().Draw(c.nindices, indexOffset, c.mode, c.color, c.filter, c.address); err != nil {
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return err
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}
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return nil
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@ -438,7 +439,7 @@ func (c *newImageCommand) String() string {
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// Exec executes a newImageCommand.
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func (c *newImageCommand) Exec(indexOffset int) error {
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i, err := Driver().NewImage(c.width, c.height)
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i, err := drivers.Graphics().NewImage(c.width, c.height)
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if err != nil {
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return err
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}
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@ -478,7 +479,7 @@ func (c *newScreenFramebufferImageCommand) String() string {
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// Exec executes a newScreenFramebufferImageCommand.
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func (c *newScreenFramebufferImageCommand) Exec(indexOffset int) error {
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var err error
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c.result.image, err = Driver().NewScreenFramebufferImage(c.width, c.height)
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c.result.image, err = drivers.Graphics().NewScreenFramebufferImage(c.width, c.height)
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return err
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}
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@ -502,5 +503,5 @@ func (c *newScreenFramebufferImageCommand) CanMerge(dst, src *Image, color *affi
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// ResetGraphicsDriverState resets or initializes the current graphics driver state.
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func ResetGraphicsDriverState() error {
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return Driver().Reset()
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return drivers.Graphics().Reset()
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}
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@ -27,8 +27,8 @@ import (
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"time"
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"github.com/hajimehoshi/ebiten/internal/devicescale"
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"github.com/hajimehoshi/ebiten/internal/drivers"
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"github.com/hajimehoshi/ebiten/internal/glfw"
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"github.com/hajimehoshi/ebiten/internal/graphicscommand"
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"github.com/hajimehoshi/ebiten/internal/hooks"
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"github.com/hajimehoshi/ebiten/internal/input"
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"github.com/hajimehoshi/ebiten/internal/mainthread"
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@ -99,7 +99,7 @@ func initialize() error {
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if err := glfw.Init(); err != nil {
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return err
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}
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if !graphicscommand.Driver().IsGL() {
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if !drivers.Graphics().IsGL() {
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glfw.WindowHint(glfw.ClientAPI, glfw.NoAPI)
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}
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glfw.WindowHint(glfw.Visible, glfw.False)
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@ -604,7 +604,7 @@ func Run(width, height int, scale float64, title string, g GraphicsContext, main
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}
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u.window = window
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if graphicscommand.Driver().IsGL() {
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if drivers.Graphics().IsGL() {
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u.window.MakeContextCurrent()
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}
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@ -679,7 +679,7 @@ func Run(width, height int, scale float64, title string, g GraphicsContext, main
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w = u.nativeWindow()
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return nil
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})
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graphicscommand.Driver().SetWindow(w)
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drivers.Graphics().SetWindow(w)
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return u.loop(g)
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}
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@ -834,7 +834,7 @@ func (u *userInterface) loop(g GraphicsContext) error {
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// swapBuffers must be called from the main thread.
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func (u *userInterface) swapBuffers() {
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if graphicscommand.Driver().IsGL() {
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if drivers.Graphics().IsGL() {
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u.window.SwapBuffers()
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}
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}
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@ -932,7 +932,7 @@ func (u *userInterface) forceSetScreenSize(width, height int, scale float64, ful
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u.window.SetTitle(u.title)
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}
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if graphicscommand.Driver().IsGL() {
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if drivers.Graphics().IsGL() {
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// SwapInterval is affected by the current monitor of the window.
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// This needs to be called at least after SetMonitor.
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// Without SwapInterval after SetMonitor, vsynch doesn't work (#375).
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@ -946,7 +946,7 @@ func (u *userInterface) forceSetScreenSize(width, height int, scale float64, ful
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glfw.SwapInterval(0)
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}
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}
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graphicscommand.Driver().SetVsyncEnabled(vsync)
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drivers.Graphics().SetVsyncEnabled(vsync)
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u.toChangeSize = true
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}
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