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audio: Bug fix: Reset playing state at the end of the readLoop
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@ -420,6 +420,7 @@ func (p *playerImpl) Play() {
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func (p *playerImpl) readLoop() {
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defer func() {
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p.m.Lock()
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p.playing = false
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p.runningReadLoop = false
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p.m.Unlock()
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}()
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