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internal/gamepad: refactoring
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parent
ab5daa0f90
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5f59807284
@ -180,7 +180,7 @@ func (g *nativeGamepads) init(gamepads *gamepads) error {
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}
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var api *iDirectInput8W
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if err := g.directInput8Create(m, _DIRECTINPUT_VERSION, unsafe.Pointer(&iidIDirectInput8W), unsafe.Pointer(&api), nil); err != nil {
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if err := g.directInput8Create(m, _DIRECTINPUT_VERSION, &iidIDirectInput8W, &api, nil); err != nil {
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return err
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}
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g.dinput8API = api
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@ -193,9 +193,9 @@ func (g *nativeGamepads) init(gamepads *gamepads) error {
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return nil
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}
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func (g *nativeGamepads) directInput8Create(hinst uintptr, dwVersion uint32, riidltf unsafe.Pointer, ppvOut unsafe.Pointer, punkOuter unsafe.Pointer) error {
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func (g *nativeGamepads) directInput8Create(hinst uintptr, dwVersion uint32, riidltf *windows.GUID, ppvOut **iDirectInput8W, punkOuter unsafe.Pointer) error {
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r, _, _ := syscall.Syscall6(g.procDirectInput8Create, 5,
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hinst, uintptr(dwVersion), uintptr(riidltf), uintptr(ppvOut), uintptr(punkOuter),
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hinst, uintptr(dwVersion), uintptr(unsafe.Pointer(riidltf)), uintptr(unsafe.Pointer(ppvOut)), uintptr(punkOuter),
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0)
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if r != _DI_OK {
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return fmt.Errorf("gamepad: DirectInput8Create failed: %w", directInputError(syscall.Errno(r)))
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