From 5f80f4b3de0d9e6c345cfa7e0ea4fb660b564a11 Mon Sep 17 00:00:00 2001 From: Hajime Hoshi Date: Sun, 11 Aug 2024 21:27:10 +0900 Subject: [PATCH] all: refactoring --- internal/graphics/vertex.go | 48 ++++++++++++++--------------- internal/graphicscommand/command.go | 6 ++-- internal/mipmap/mipmap.go | 26 ++++++++-------- 3 files changed, 40 insertions(+), 40 deletions(-) diff --git a/internal/graphics/vertex.go b/internal/graphics/vertex.go index a11fc18c3..680c25afa 100644 --- a/internal/graphics/vertex.go +++ b/internal/graphics/vertex.go @@ -71,32 +71,32 @@ func QuadVertices(dst []float32, sx0, sy0, sx1, sy1 float32, a, b, c, d, tx, ty dst[6] = cb dst[7] = ca - dst[8] = adjustDestinationPixel(ax + tx) - dst[9] = adjustDestinationPixel(cx + ty) - dst[10] = u1 - dst[11] = v0 - dst[12] = cr - dst[13] = cg - dst[14] = cb - dst[15] = ca + dst[VertexFloatCount] = adjustDestinationPixel(ax + tx) + dst[VertexFloatCount+1] = adjustDestinationPixel(cx + ty) + dst[VertexFloatCount+2] = u1 + dst[VertexFloatCount+3] = v0 + dst[VertexFloatCount+4] = cr + dst[VertexFloatCount+5] = cg + dst[VertexFloatCount+6] = cb + dst[VertexFloatCount+7] = ca - dst[16] = adjustDestinationPixel(by + tx) - dst[17] = adjustDestinationPixel(dy + ty) - dst[18] = u0 - dst[19] = v1 - dst[20] = cr - dst[21] = cg - dst[22] = cb - dst[23] = ca + dst[2*VertexFloatCount] = adjustDestinationPixel(by + tx) + dst[2*VertexFloatCount+1] = adjustDestinationPixel(dy + ty) + dst[2*VertexFloatCount+2] = u0 + dst[2*VertexFloatCount+3] = v1 + dst[2*VertexFloatCount+4] = cr + dst[2*VertexFloatCount+5] = cg + dst[2*VertexFloatCount+6] = cb + dst[2*VertexFloatCount+7] = ca - dst[24] = adjustDestinationPixel(ax + by + tx) - dst[25] = adjustDestinationPixel(cx + dy + ty) - dst[26] = u1 - dst[27] = v1 - dst[28] = cr - dst[29] = cg - dst[30] = cb - dst[31] = ca + dst[3*VertexFloatCount] = adjustDestinationPixel(ax + by + tx) + dst[3*VertexFloatCount+1] = adjustDestinationPixel(cx + dy + ty) + dst[3*VertexFloatCount+2] = u1 + dst[3*VertexFloatCount+3] = v1 + dst[3*VertexFloatCount+4] = cr + dst[3*VertexFloatCount+5] = cg + dst[3*VertexFloatCount+6] = cb + dst[3*VertexFloatCount+7] = ca } func adjustDestinationPixel(x float32) float32 { diff --git a/internal/graphicscommand/command.go b/internal/graphicscommand/command.go index b9a921fc9..71bfc6434 100644 --- a/internal/graphicscommand/command.go +++ b/internal/graphicscommand/command.go @@ -183,9 +183,9 @@ func dstRegionFromVertices(vertices []float32) (minX, minY, maxX, maxY float32) maxX = negInf32 maxY = negInf32 - for i := 0; i < len(vertices)/graphics.VertexFloatCount; i++ { - x := vertices[graphics.VertexFloatCount*i] - y := vertices[graphics.VertexFloatCount*i+1] + for i := 0; i < len(vertices); i += graphics.VertexFloatCount { + x := vertices[i] + y := vertices[i+1] if x < minX { minX = x } diff --git a/internal/mipmap/mipmap.go b/internal/mipmap/mipmap.go index 8463f8468..2e99c7657 100644 --- a/internal/mipmap/mipmap.go +++ b/internal/mipmap/mipmap.go @@ -73,20 +73,20 @@ func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Mipmap, verti level := 0 if !canSkipMipmap && srcs[0] != nil && canUseMipmap(srcs[0].imageType) { level = math.MaxInt32 - for i := 0; i < len(indices)/3; i++ { + for i := 0; i < len(indices); i += 3 { const n = graphics.VertexFloatCount - dx0 := vertices[n*indices[3*i]+0] - dy0 := vertices[n*indices[3*i]+1] - sx0 := vertices[n*indices[3*i]+2] - sy0 := vertices[n*indices[3*i]+3] - dx1 := vertices[n*indices[3*i+1]+0] - dy1 := vertices[n*indices[3*i+1]+1] - sx1 := vertices[n*indices[3*i+1]+2] - sy1 := vertices[n*indices[3*i+1]+3] - dx2 := vertices[n*indices[3*i+2]+0] - dy2 := vertices[n*indices[3*i+2]+1] - sx2 := vertices[n*indices[3*i+2]+2] - sy2 := vertices[n*indices[3*i+2]+3] + dx0 := vertices[n*indices[i]+0] + dy0 := vertices[n*indices[i]+1] + sx0 := vertices[n*indices[i]+2] + sy0 := vertices[n*indices[i]+3] + dx1 := vertices[n*indices[i+1]+0] + dy1 := vertices[n*indices[i+1]+1] + sx1 := vertices[n*indices[i+1]+2] + sy1 := vertices[n*indices[i+1]+3] + dx2 := vertices[n*indices[i+2]+0] + dy2 := vertices[n*indices[i+2]+1] + sx2 := vertices[n*indices[i+2]+2] + sy2 := vertices[n*indices[i+2]+3] if l := mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1); level > l { level = l }