mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
internal/gamepaddb: generate respective controller dbs for each platform
Replace singular embedded controller database file with separate generated files for each supported platform. The controller database file is some ~500KB, so this change should reduce the overall binary size per platform.
This commit is contained in:
parent
dc77c655af
commit
5fd91e2750
@ -1,49 +0,0 @@
|
||||
// Copyright 2024 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build !js && !microsoftgdk && !nintendosdk && !playstation5
|
||||
|
||||
package gamepaddb
|
||||
|
||||
import (
|
||||
_ "embed"
|
||||
)
|
||||
|
||||
// gamecontrollerdb.txt is downloaded at https://github.com/mdqinc/SDL_GameControllerDB.
|
||||
|
||||
// To update the database file, run:
|
||||
//
|
||||
// curl --location --remote-name https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt
|
||||
|
||||
//go:embed gamecontrollerdb.txt
|
||||
var gamecontrollerdb_txt []byte
|
||||
|
||||
var additionalGLFWGamepads = []byte(`
|
||||
78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
`)
|
||||
|
||||
func init() {
|
||||
if err := Update(gamecontrollerdb_txt); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
if err := Update(additionalGLFWGamepads); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
29
internal/gamepaddb/db_android.go
Normal file
29
internal/gamepaddb/db_android.go
Normal file
File diff suppressed because one or more lines are too long
29
internal/gamepaddb/db_ios.go
Normal file
29
internal/gamepaddb/db_ios.go
Normal file
File diff suppressed because one or more lines are too long
29
internal/gamepaddb/db_linbsd.go
Normal file
29
internal/gamepaddb/db_linbsd.go
Normal file
File diff suppressed because one or more lines are too long
29
internal/gamepaddb/db_macos_darwin.go
Normal file
29
internal/gamepaddb/db_macos_darwin.go
Normal file
File diff suppressed because one or more lines are too long
35
internal/gamepaddb/db_windows.go
Normal file
35
internal/gamepaddb/db_windows.go
Normal file
File diff suppressed because one or more lines are too long
23
internal/gamepaddb/gamepaddb_tmpl.tpl
Normal file
23
internal/gamepaddb/gamepaddb_tmpl.tpl
Normal file
@ -0,0 +1,23 @@
|
||||
{{.License}}
|
||||
|
||||
{{.DoNotEdit}}
|
||||
|
||||
{{.BuildTag}}
|
||||
|
||||
package gamepaddb
|
||||
|
||||
func init() {
|
||||
if err := Update(controllerBytes); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
{{if eq .SDLPlatform "Windows" }}
|
||||
if err := Update(glfwControllerBytes); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
{{end}}}
|
||||
|
||||
var controllerBytes = []byte{ {{ range $index, $element := .ControllerBytes }}{{ if $index }},{{ end }}{{ $element }}{{ end }} }
|
||||
|
||||
{{if eq .SDLPlatform "Windows" }}
|
||||
var glfwControllerBytes = []byte{ {{ range $index, $element := .GLFWGamePads }}{{ if $index }},{{ end }}{{ $element }}{{ end }} }
|
||||
{{end}}
|
161
internal/gamepaddb/gen_dbs.go
Normal file
161
internal/gamepaddb/gen_dbs.go
Normal file
@ -0,0 +1,161 @@
|
||||
// Copyright 2024 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build ignore
|
||||
|
||||
// This program generates platform-specific controller dbs. It can be invoked by running
|
||||
// go generate
|
||||
package main
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
_ "embed"
|
||||
"fmt"
|
||||
"log"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
"text/template"
|
||||
)
|
||||
|
||||
const license = `// Copyright 2024 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
`
|
||||
|
||||
// gamecontrollerdb.txt is downloaded at https://github.com/mdqinc/SDL_GameControllerDB.
|
||||
|
||||
// To update the database file, run:
|
||||
//
|
||||
// curl --location --remote-name https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt
|
||||
|
||||
//go:embed gamecontrollerdb.txt
|
||||
var gamecontrollerdb_txt []byte
|
||||
|
||||
// additional GLFW gamepads for Windows
|
||||
var additionalGLFWGamepads = []byte(`
|
||||
78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
`)
|
||||
|
||||
//go:generate go run gen_dbs.go
|
||||
func main() {
|
||||
// Follow the standard comment rule (https://pkg.go.dev/cmd/go#hdr-Generate_Go_files_by_processing_source).
|
||||
doNotEdit := "// Code generated by gen_dbs.go using 'go generate'. DO NOT EDIT."
|
||||
|
||||
type gamePadPlatform struct {
|
||||
genFileName string
|
||||
buildTag string
|
||||
}
|
||||
|
||||
supported := map[string]gamePadPlatform{
|
||||
"Windows": {
|
||||
genFileName: "windows",
|
||||
buildTag: "//go:build windows && !microsoftgdk",
|
||||
},
|
||||
"Mac OS X": {
|
||||
genFileName: "macos_darwin",
|
||||
buildTag: "//go:build darwin && !ios",
|
||||
},
|
||||
"Linux": {
|
||||
genFileName: "linbsd",
|
||||
buildTag: "//go:build (freebsd || (linux && !android) || netbsd || openbsd) && !nintendosdk && !playstation5",
|
||||
},
|
||||
"iOS": {
|
||||
genFileName: "ios",
|
||||
buildTag: "//go:build ios",
|
||||
},
|
||||
"Android": {
|
||||
genFileName: "android",
|
||||
buildTag: "//go:build android",
|
||||
},
|
||||
}
|
||||
|
||||
tmpl, err := template.ParseFiles("gamepaddb_tmpl.tpl")
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
||||
controllerDbs := splitControllerDb(gamecontrollerdb_txt)
|
||||
|
||||
for sdlName, platform := range supported {
|
||||
path := filepath.Join("internal", "gamepaddb", fmt.Sprintf("db_%s.go", platform.genFileName))
|
||||
f, err := os.Create(path)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
defer f.Close()
|
||||
|
||||
controllerDb, ok := controllerDbs[sdlName]
|
||||
if !ok {
|
||||
log.Fatalf("failed to find controller db for platform %s in gamecontrollerdb_txt", sdlName)
|
||||
}
|
||||
|
||||
err = tmpl.Execute(f, struct {
|
||||
License string
|
||||
DoNotEdit string
|
||||
BuildTag string
|
||||
SDLPlatform string
|
||||
ControllerBytes []byte
|
||||
GLFWGamePads []byte
|
||||
}{
|
||||
License: license,
|
||||
DoNotEdit: doNotEdit,
|
||||
BuildTag: platform.buildTag,
|
||||
SDLPlatform: sdlName,
|
||||
ControllerBytes: controllerDb,
|
||||
GLFWGamePads: additionalGLFWGamepads,
|
||||
})
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// splitControllerDb maps the game controller db into respective controller definition byte slices for
|
||||
// each platform
|
||||
func splitControllerDb(controllerDb []byte) map[string][]byte {
|
||||
dbs := map[string][]byte{}
|
||||
// split at #, skip first 3 header chunks
|
||||
chunks := bytes.Split(controllerDb, []byte{'#'})[3:]
|
||||
|
||||
for _, chunk := range chunks {
|
||||
// find each platform string
|
||||
lines := bytes.Split(chunk, []byte{'\n'})
|
||||
if len(lines) == 0 {
|
||||
continue
|
||||
}
|
||||
|
||||
platform := strings.TrimSpace(string(lines[0]))
|
||||
// count platform string len + space + newline
|
||||
bytesRead := len(lines[0]) + 1
|
||||
dbs[platform] = chunk[bytesRead:]
|
||||
}
|
||||
return dbs
|
||||
}
|
Loading…
Reference in New Issue
Block a user