internal/ui: refactoring: remove updateOnceSwapped

This commit is contained in:
Hajime Hoshi 2024-09-16 02:52:53 +09:00
parent 6f3f567b58
commit 5fe818e17d

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@ -85,7 +85,6 @@ type userInterfaceImpl struct {
// bufferOnceSwapped must be accessed from the main thread. // bufferOnceSwapped must be accessed from the main thread.
bufferOnceSwapped bool bufferOnceSwapped bool
updateOnceCalled bool
origWindowPosX int origWindowPosX int
origWindowPosY int origWindowPosY int
@ -1280,10 +1279,6 @@ func (u *UserInterface) setFPSMode(fpsMode FPSModeType) error {
// update must be called from the main thread. // update must be called from the main thread.
func (u *UserInterface) update() (float64, float64, error) { func (u *UserInterface) update() (float64, float64, error) {
defer func() {
u.updateOnceCalled = true
}()
if err := u.error(); err != nil { if err := u.error(); err != nil {
return 0, 0, err return 0, 0, err
} }
@ -1395,7 +1390,7 @@ func (u *UserInterface) update() (float64, float64, error) {
// If isRunnableOnUnfocused is false and the window is not focused, wait here. // If isRunnableOnUnfocused is false and the window is not focused, wait here.
// For the first update, skip this check as the window might not be seen yet in some environments like ChromeOS (#3091). // For the first update, skip this check as the window might not be seen yet in some environments like ChromeOS (#3091).
for !u.isRunnableOnUnfocused() && u.updateOnceCalled { for !u.isRunnableOnUnfocused() && u.bufferOnceSwapped {
// In the initial state on macOS, the window is not shown (#2620). // In the initial state on macOS, the window is not shown (#2620).
visible, err := u.window.GetAttrib(glfw.Visible) visible, err := u.window.GetAttrib(glfw.Visible)
if err != nil { if err != nil {