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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
Remove ImagePart
This commit is contained in:
parent
84f2e8aad2
commit
604c0d095f
@ -37,7 +37,7 @@ func DebugPrint(r *ebiten.Image, str string) {
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}
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func (d *debugPrintState) drawText(rt *ebiten.Image, str string, x, y int, c color.Color) {
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parts := []ebiten.ImagePart{}
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dsts, srcs := []image.Rectangle{}, []image.Rectangle{}
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locationX, locationY := 0, 0
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for _, c := range str {
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if c == '\n' {
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@ -49,10 +49,10 @@ func (d *debugPrintState) drawText(rt *ebiten.Image, str string, x, y int, c col
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const xCharNum = assets.TextImageWidth / assets.TextImageCharWidth
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srcX := (code % xCharNum) * assets.TextImageCharWidth
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srcY := (code / xCharNum) * assets.TextImageCharHeight
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parts = append(parts, ebiten.ImagePart{
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Dst: image.Rect(locationX, locationY, locationX+assets.TextImageCharWidth, locationY+assets.TextImageCharHeight),
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Src: image.Rect(srcX, srcY, srcX+assets.TextImageCharWidth, srcY+assets.TextImageCharHeight),
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})
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dst := image.Rect(locationX, locationY, locationX+assets.TextImageCharWidth, locationY+assets.TextImageCharHeight)
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src := image.Rect(srcX, srcY, srcX+assets.TextImageCharWidth, srcY+assets.TextImageCharHeight)
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dsts = append(dsts, dst)
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srcs = append(srcs, src)
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locationX += assets.TextImageCharWidth
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}
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geo := ebiten.TranslateGeometry(float64(x)+1, float64(y))
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@ -62,7 +62,7 @@ func (d *debugPrintState) drawText(rt *ebiten.Image, str string, x, y int, c col
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b := float64(cc.B) / math.MaxUint16
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a := float64(cc.A) / math.MaxUint16
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clr := ebiten.ScaleColor(r, g, b, a)
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rt.DrawImage(d.textImage, parts, geo, clr)
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rt.DrawImage(dsts, d.textImage, srcs, geo, clr)
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}
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func (d *debugPrintState) DebugPrint(r *ebiten.Image, str string) {
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@ -36,7 +36,7 @@ func textWidth(str string) int {
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func drawText(rt *ebiten.Image, images *Images, str string, ox, oy, scale int, c color.Color) {
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fontImageId := images.GetImage("font")
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parts := []ebiten.ImagePart{}
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dsts, srcs := []image.Rectangle{}, []image.Rectangle{}
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locationX, locationY := 0, 0
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for _, c := range str {
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@ -48,10 +48,8 @@ func drawText(rt *ebiten.Image, images *Images, str string, ox, oy, scale int, c
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code := int(c)
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x := (code % 16) * charWidth
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y := ((code - 32) / 16) * charHeight
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parts = append(parts, ebiten.ImagePart{
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Dst: image.Rect(locationX, locationY, locationX+charWidth, locationY+charHeight),
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Src: image.Rect(x, y, x+charWidth, y+charHeight),
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})
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dsts = append(dsts, image.Rect(locationX, locationY, locationX+charWidth, locationY+charHeight))
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srcs = append(srcs, image.Rect(x, y, x+charWidth, y+charHeight))
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locationX += charWidth
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}
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@ -64,7 +62,7 @@ func drawText(rt *ebiten.Image, images *Images, str string, ox, oy, scale int, c
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b := float64(c2.B) / max
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a := float64(c2.A) / max
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clr := ebiten.ScaleColor(r, g, b, a)
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rt.DrawImage(fontImageId, parts, geo, clr)
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rt.DrawImage(dsts, fontImageId, srcs, geo, clr)
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}
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func drawTextWithShadow(rt *ebiten.Image, images *Images, str string, x, y, scale int, clr color.Color) {
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@ -140,7 +140,7 @@ const fieldBlockNumX = 10
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const fieldBlockNumY = 20
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func drawBlocks(r *ebiten.Image, images *Images, blocks [][]BlockType, geo ebiten.GeometryMatrix) {
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parts := []ebiten.ImagePart{}
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dsts, srcs := []image.Rectangle{}, []image.Rectangle{}
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for i, blockCol := range blocks {
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for j, block := range blockCol {
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if block == BlockTypeNone {
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@ -148,14 +148,13 @@ func drawBlocks(r *ebiten.Image, images *Images, blocks [][]BlockType, geo ebite
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}
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locationX := i * blockWidth
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locationY := j * blockHeight
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dst := image.Rect(locationX, locationY, locationX+blockWidth, locationY+blockHeight)
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dsts = append(dsts, image.Rect(locationX, locationY, locationX+blockWidth, locationY+blockHeight))
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srcX := (int(block) - 1) * blockWidth
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src := image.Rect(srcX, 0, srcX+blockWidth, blockHeight)
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parts = append(parts, ebiten.ImagePart{dst, src})
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srcs = append(srcs, image.Rect(srcX, 0, srcX+blockWidth, blockHeight))
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}
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}
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blocksImage := images.GetImage("blocks")
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r.DrawImage(blocksImage, parts, geo, ebiten.ColorMatrixI())
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r.DrawImage(dsts, blocksImage, srcs, geo, ebiten.ColorMatrixI())
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}
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func (p *Piece) InitialPosition() (int, int) {
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@ -56,15 +56,13 @@ func drawTitleBackground(r *ebiten.Image, images *Images, c int) {
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const imageHeight = 32
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backgroundImage := images.GetImage("background")
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parts := []ebiten.ImagePart{}
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dsts, srcs := []image.Rectangle{}, []image.Rectangle{}
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for j := -1; j < ScreenHeight/imageHeight+1; j++ {
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for i := 0; i < ScreenWidth/imageWidth+1; i++ {
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dstX := i * imageWidth
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dstY := j * imageHeight
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parts = append(parts, ebiten.ImagePart{
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Dst: image.Rect(dstX, dstY, dstX+imageWidth, dstY+imageHeight),
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Src: image.Rect(0, 0, imageWidth, imageHeight),
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})
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dsts = append(dsts, image.Rect(dstX, dstY, dstX+imageWidth, dstY+imageHeight))
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srcs = append(srcs, image.Rect(0, 0, imageWidth, imageHeight))
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}
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}
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@ -73,7 +71,7 @@ func drawTitleBackground(r *ebiten.Image, images *Images, c int) {
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geo := ebiten.GeometryMatrixI()
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geo.Concat(ebiten.TranslateGeometry(float64(dx), float64(dy)))
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clr := ebiten.ColorMatrixI()
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r.DrawImage(backgroundImage, parts, geo, clr)
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r.DrawImage(dsts, backgroundImage, srcs, geo, clr)
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}
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func drawLogo(r *ebiten.Image, images *Images, str string) {
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@ -34,22 +34,19 @@ var (
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)
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func Update(screen *ebiten.Image) error {
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parts := []ebiten.ImagePart{}
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dsts, srcs := []image.Rectangle{}, []image.Rectangle{}
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w, h := gophersImage.Size()
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for i := 0; i < h; i++ {
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width := w + i*3/4
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x := ((h - i) * 3 / 4) / 2
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part := ebiten.ImagePart{
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Dst: image.Rect(x, i, x+width, i+1),
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Src: image.Rect(0, i, w, i+1),
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}
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parts = append(parts, part)
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dsts = append(dsts, image.Rect(x, i, x+width, i+1))
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srcs = append(srcs, image.Rect(0, i, w, i+1))
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}
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maxWidth := float64(w) + float64(h)*0.75
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geo := ebiten.TranslateGeometry(-maxWidth/2, -float64(h)/2)
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geo.Concat(ebiten.ScaleGeometry(0.4, 0.4))
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geo.Concat(ebiten.TranslateGeometry(screenWidth/2, screenHeight/2))
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screen.DrawImage(gophersImage, parts, geo, ebiten.ColorMatrixI())
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screen.DrawImage(dsts, gophersImage, srcs, geo, ebiten.ColorMatrixI())
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return nil
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}
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13
graphics.go
13
graphics.go
@ -21,19 +21,12 @@ import (
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"image"
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)
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// An ImagePart represents a part of an image.
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type ImagePart struct {
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Dst image.Rectangle
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Src image.Rectangle
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}
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// DrawWholeImage draws the whole image.
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func DrawWholeImage(target *Image, img *Image, geo GeometryMatrix, color ColorMatrix) error {
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w, h := img.Size()
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parts := []ImagePart{
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{image.Rect(0, 0, w, h), image.Rect(0, 0, w, h)},
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}
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return target.DrawImage(img, parts, geo, color)
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dsts := []image.Rectangle{image.Rect(0, 0, w, h)}
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srcs := []image.Rectangle{image.Rect(0, 0, w, h)}
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return target.DrawImage(dsts, img, srcs, geo, color)
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}
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// Filter represents the type of filter to be used when an image is maginified or minified.
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@ -72,10 +72,9 @@ func (c *graphicsContext) postUpdate() error {
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geo := ScaleGeometry(scale, scale)
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clr := ColorMatrixI()
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w, h := c.screen.size()
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parts := []ImagePart{
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{image.Rect(0, 0, w, h), image.Rect(0, 0, w, h)},
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}
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if err := c.defaultR.drawImage(c.screen, parts, geo, clr); err != nil {
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dsts := []image.Rectangle{image.Rect(0, 0, w, h)}
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srcs := []image.Rectangle{image.Rect(0, 0, w, h)}
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if err := c.defaultR.drawImage(dsts, c.screen, srcs, geo, clr); err != nil {
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return err
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}
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42
image.go
42
image.go
@ -54,12 +54,12 @@ func (i *innerImage) Fill(clr color.Color) error {
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return nil
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}
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func (i *innerImage) drawImage(image *innerImage, parts []ImagePart, geo GeometryMatrix, color ColorMatrix) error {
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func (i *innerImage) drawImage(dsts []image.Rectangle, image *innerImage, srcs []image.Rectangle, geo GeometryMatrix, color ColorMatrix) error {
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if err := i.framebuffer.SetAsViewport(); err != nil {
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return err
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}
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w, h := image.texture.Size()
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quads := textureQuads(parts, w, h)
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quads := textureQuads(dsts, srcs, w, h)
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projectionMatrix := i.framebuffer.ProjectionMatrix()
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shader.DrawTexture(image.texture.Native(), projectionMatrix, quads, &geo, &color)
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return nil
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@ -73,17 +73,22 @@ func v(y float64, height int) float32 {
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return float32(y) / float32(internal.NextPowerOf2Int(height))
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}
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func textureQuads(parts []ImagePart, width, height int) []shader.TextureQuad {
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quads := make([]shader.TextureQuad, 0, len(parts))
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for _, part := range parts {
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x1 := float32(part.Dst.Min.X)
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x2 := float32(part.Dst.Max.X)
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y1 := float32(part.Dst.Min.Y)
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y2 := float32(part.Dst.Max.Y)
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u1 := u(float64(part.Src.Min.X), width)
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u2 := u(float64(part.Src.Max.X), width)
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v1 := v(float64(part.Src.Min.Y), height)
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v2 := v(float64(part.Src.Max.Y), height)
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func textureQuads(dsts, srcs []image.Rectangle, width, height int) []shader.TextureQuad {
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l := len(dsts)
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if len(srcs) < l {
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l = len(srcs)
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}
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quads := make([]shader.TextureQuad, 0, l)
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for i := 0; i < l; i++ {
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dst, src := dsts[i], srcs[i]
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x1 := float32(dst.Min.X)
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x2 := float32(dst.Max.X)
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y1 := float32(dst.Min.Y)
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y2 := float32(dst.Max.Y)
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u1 := u(float64(src.Min.X), width)
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u2 := u(float64(src.Max.X), width)
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v1 := v(float64(src.Min.Y), height)
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v2 := v(float64(src.Max.Y), height)
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quad := shader.TextureQuad{x1, x2, y1, y2, u1, u2, v1, v2}
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quads = append(quads, quad)
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}
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@ -127,14 +132,14 @@ func (i *Image) Fill(clr color.Color) (err error) {
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}
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// DrawImage draws the given image on the receiver (i).
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func (i *Image) DrawImage(image *Image, parts []ImagePart, geo GeometryMatrix, color ColorMatrix) (err error) {
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return i.drawImage(image.inner, parts, geo, color)
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func (i *Image) DrawImage(dsts []image.Rectangle, image *Image, srcs []image.Rectangle, geo GeometryMatrix, color ColorMatrix) (err error) {
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return i.drawImage(dsts, image.inner, srcs, geo, color)
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}
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func (i *Image) drawImage(image *innerImage, parts []ImagePart, geo GeometryMatrix, color ColorMatrix) (err error) {
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func (i *Image) drawImage(dsts []image.Rectangle, image *innerImage, srcs []image.Rectangle, geo GeometryMatrix, color ColorMatrix) (err error) {
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i.pixels = nil
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i.syncer.Sync(func() {
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err = i.inner.drawImage(image, parts, geo, color)
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err = i.inner.drawImage(dsts, image, srcs, geo, color)
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})
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return
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}
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@ -151,7 +156,8 @@ func (i *Image) ColorModel() color.Model {
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}
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// At returns the color of the image at (x, y).
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// This method may read pixels from GPU to VRAM and be slow.
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//
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// This method loads pixels from GPU to VRAM if necessary.
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func (i *Image) At(x, y int) color.Color {
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if i.pixels == nil {
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i.syncer.Sync(func() {
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