Remove ImagePart

This commit is contained in:
Hajime Hoshi 2014-12-24 02:04:56 +09:00
parent 84f2e8aad2
commit 604c0d095f
8 changed files with 52 additions and 62 deletions

View File

@ -37,7 +37,7 @@ func DebugPrint(r *ebiten.Image, str string) {
}
func (d *debugPrintState) drawText(rt *ebiten.Image, str string, x, y int, c color.Color) {
parts := []ebiten.ImagePart{}
dsts, srcs := []image.Rectangle{}, []image.Rectangle{}
locationX, locationY := 0, 0
for _, c := range str {
if c == '\n' {
@ -49,10 +49,10 @@ func (d *debugPrintState) drawText(rt *ebiten.Image, str string, x, y int, c col
const xCharNum = assets.TextImageWidth / assets.TextImageCharWidth
srcX := (code % xCharNum) * assets.TextImageCharWidth
srcY := (code / xCharNum) * assets.TextImageCharHeight
parts = append(parts, ebiten.ImagePart{
Dst: image.Rect(locationX, locationY, locationX+assets.TextImageCharWidth, locationY+assets.TextImageCharHeight),
Src: image.Rect(srcX, srcY, srcX+assets.TextImageCharWidth, srcY+assets.TextImageCharHeight),
})
dst := image.Rect(locationX, locationY, locationX+assets.TextImageCharWidth, locationY+assets.TextImageCharHeight)
src := image.Rect(srcX, srcY, srcX+assets.TextImageCharWidth, srcY+assets.TextImageCharHeight)
dsts = append(dsts, dst)
srcs = append(srcs, src)
locationX += assets.TextImageCharWidth
}
geo := ebiten.TranslateGeometry(float64(x)+1, float64(y))
@ -62,7 +62,7 @@ func (d *debugPrintState) drawText(rt *ebiten.Image, str string, x, y int, c col
b := float64(cc.B) / math.MaxUint16
a := float64(cc.A) / math.MaxUint16
clr := ebiten.ScaleColor(r, g, b, a)
rt.DrawImage(d.textImage, parts, geo, clr)
rt.DrawImage(dsts, d.textImage, srcs, geo, clr)
}
func (d *debugPrintState) DebugPrint(r *ebiten.Image, str string) {

View File

@ -36,7 +36,7 @@ func textWidth(str string) int {
func drawText(rt *ebiten.Image, images *Images, str string, ox, oy, scale int, c color.Color) {
fontImageId := images.GetImage("font")
parts := []ebiten.ImagePart{}
dsts, srcs := []image.Rectangle{}, []image.Rectangle{}
locationX, locationY := 0, 0
for _, c := range str {
@ -48,10 +48,8 @@ func drawText(rt *ebiten.Image, images *Images, str string, ox, oy, scale int, c
code := int(c)
x := (code % 16) * charWidth
y := ((code - 32) / 16) * charHeight
parts = append(parts, ebiten.ImagePart{
Dst: image.Rect(locationX, locationY, locationX+charWidth, locationY+charHeight),
Src: image.Rect(x, y, x+charWidth, y+charHeight),
})
dsts = append(dsts, image.Rect(locationX, locationY, locationX+charWidth, locationY+charHeight))
srcs = append(srcs, image.Rect(x, y, x+charWidth, y+charHeight))
locationX += charWidth
}
@ -64,7 +62,7 @@ func drawText(rt *ebiten.Image, images *Images, str string, ox, oy, scale int, c
b := float64(c2.B) / max
a := float64(c2.A) / max
clr := ebiten.ScaleColor(r, g, b, a)
rt.DrawImage(fontImageId, parts, geo, clr)
rt.DrawImage(dsts, fontImageId, srcs, geo, clr)
}
func drawTextWithShadow(rt *ebiten.Image, images *Images, str string, x, y, scale int, clr color.Color) {

View File

@ -140,7 +140,7 @@ const fieldBlockNumX = 10
const fieldBlockNumY = 20
func drawBlocks(r *ebiten.Image, images *Images, blocks [][]BlockType, geo ebiten.GeometryMatrix) {
parts := []ebiten.ImagePart{}
dsts, srcs := []image.Rectangle{}, []image.Rectangle{}
for i, blockCol := range blocks {
for j, block := range blockCol {
if block == BlockTypeNone {
@ -148,14 +148,13 @@ func drawBlocks(r *ebiten.Image, images *Images, blocks [][]BlockType, geo ebite
}
locationX := i * blockWidth
locationY := j * blockHeight
dst := image.Rect(locationX, locationY, locationX+blockWidth, locationY+blockHeight)
dsts = append(dsts, image.Rect(locationX, locationY, locationX+blockWidth, locationY+blockHeight))
srcX := (int(block) - 1) * blockWidth
src := image.Rect(srcX, 0, srcX+blockWidth, blockHeight)
parts = append(parts, ebiten.ImagePart{dst, src})
srcs = append(srcs, image.Rect(srcX, 0, srcX+blockWidth, blockHeight))
}
}
blocksImage := images.GetImage("blocks")
r.DrawImage(blocksImage, parts, geo, ebiten.ColorMatrixI())
r.DrawImage(dsts, blocksImage, srcs, geo, ebiten.ColorMatrixI())
}
func (p *Piece) InitialPosition() (int, int) {

View File

@ -56,15 +56,13 @@ func drawTitleBackground(r *ebiten.Image, images *Images, c int) {
const imageHeight = 32
backgroundImage := images.GetImage("background")
parts := []ebiten.ImagePart{}
dsts, srcs := []image.Rectangle{}, []image.Rectangle{}
for j := -1; j < ScreenHeight/imageHeight+1; j++ {
for i := 0; i < ScreenWidth/imageWidth+1; i++ {
dstX := i * imageWidth
dstY := j * imageHeight
parts = append(parts, ebiten.ImagePart{
Dst: image.Rect(dstX, dstY, dstX+imageWidth, dstY+imageHeight),
Src: image.Rect(0, 0, imageWidth, imageHeight),
})
dsts = append(dsts, image.Rect(dstX, dstY, dstX+imageWidth, dstY+imageHeight))
srcs = append(srcs, image.Rect(0, 0, imageWidth, imageHeight))
}
}
@ -73,7 +71,7 @@ func drawTitleBackground(r *ebiten.Image, images *Images, c int) {
geo := ebiten.GeometryMatrixI()
geo.Concat(ebiten.TranslateGeometry(float64(dx), float64(dy)))
clr := ebiten.ColorMatrixI()
r.DrawImage(backgroundImage, parts, geo, clr)
r.DrawImage(dsts, backgroundImage, srcs, geo, clr)
}
func drawLogo(r *ebiten.Image, images *Images, str string) {

View File

@ -34,22 +34,19 @@ var (
)
func Update(screen *ebiten.Image) error {
parts := []ebiten.ImagePart{}
dsts, srcs := []image.Rectangle{}, []image.Rectangle{}
w, h := gophersImage.Size()
for i := 0; i < h; i++ {
width := w + i*3/4
x := ((h - i) * 3 / 4) / 2
part := ebiten.ImagePart{
Dst: image.Rect(x, i, x+width, i+1),
Src: image.Rect(0, i, w, i+1),
}
parts = append(parts, part)
dsts = append(dsts, image.Rect(x, i, x+width, i+1))
srcs = append(srcs, image.Rect(0, i, w, i+1))
}
maxWidth := float64(w) + float64(h)*0.75
geo := ebiten.TranslateGeometry(-maxWidth/2, -float64(h)/2)
geo.Concat(ebiten.ScaleGeometry(0.4, 0.4))
geo.Concat(ebiten.TranslateGeometry(screenWidth/2, screenHeight/2))
screen.DrawImage(gophersImage, parts, geo, ebiten.ColorMatrixI())
screen.DrawImage(dsts, gophersImage, srcs, geo, ebiten.ColorMatrixI())
return nil
}

View File

@ -21,19 +21,12 @@ import (
"image"
)
// An ImagePart represents a part of an image.
type ImagePart struct {
Dst image.Rectangle
Src image.Rectangle
}
// DrawWholeImage draws the whole image.
func DrawWholeImage(target *Image, img *Image, geo GeometryMatrix, color ColorMatrix) error {
w, h := img.Size()
parts := []ImagePart{
{image.Rect(0, 0, w, h), image.Rect(0, 0, w, h)},
}
return target.DrawImage(img, parts, geo, color)
dsts := []image.Rectangle{image.Rect(0, 0, w, h)}
srcs := []image.Rectangle{image.Rect(0, 0, w, h)}
return target.DrawImage(dsts, img, srcs, geo, color)
}
// Filter represents the type of filter to be used when an image is maginified or minified.

View File

@ -72,10 +72,9 @@ func (c *graphicsContext) postUpdate() error {
geo := ScaleGeometry(scale, scale)
clr := ColorMatrixI()
w, h := c.screen.size()
parts := []ImagePart{
{image.Rect(0, 0, w, h), image.Rect(0, 0, w, h)},
}
if err := c.defaultR.drawImage(c.screen, parts, geo, clr); err != nil {
dsts := []image.Rectangle{image.Rect(0, 0, w, h)}
srcs := []image.Rectangle{image.Rect(0, 0, w, h)}
if err := c.defaultR.drawImage(dsts, c.screen, srcs, geo, clr); err != nil {
return err
}

View File

@ -54,12 +54,12 @@ func (i *innerImage) Fill(clr color.Color) error {
return nil
}
func (i *innerImage) drawImage(image *innerImage, parts []ImagePart, geo GeometryMatrix, color ColorMatrix) error {
func (i *innerImage) drawImage(dsts []image.Rectangle, image *innerImage, srcs []image.Rectangle, geo GeometryMatrix, color ColorMatrix) error {
if err := i.framebuffer.SetAsViewport(); err != nil {
return err
}
w, h := image.texture.Size()
quads := textureQuads(parts, w, h)
quads := textureQuads(dsts, srcs, w, h)
projectionMatrix := i.framebuffer.ProjectionMatrix()
shader.DrawTexture(image.texture.Native(), projectionMatrix, quads, &geo, &color)
return nil
@ -73,17 +73,22 @@ func v(y float64, height int) float32 {
return float32(y) / float32(internal.NextPowerOf2Int(height))
}
func textureQuads(parts []ImagePart, width, height int) []shader.TextureQuad {
quads := make([]shader.TextureQuad, 0, len(parts))
for _, part := range parts {
x1 := float32(part.Dst.Min.X)
x2 := float32(part.Dst.Max.X)
y1 := float32(part.Dst.Min.Y)
y2 := float32(part.Dst.Max.Y)
u1 := u(float64(part.Src.Min.X), width)
u2 := u(float64(part.Src.Max.X), width)
v1 := v(float64(part.Src.Min.Y), height)
v2 := v(float64(part.Src.Max.Y), height)
func textureQuads(dsts, srcs []image.Rectangle, width, height int) []shader.TextureQuad {
l := len(dsts)
if len(srcs) < l {
l = len(srcs)
}
quads := make([]shader.TextureQuad, 0, l)
for i := 0; i < l; i++ {
dst, src := dsts[i], srcs[i]
x1 := float32(dst.Min.X)
x2 := float32(dst.Max.X)
y1 := float32(dst.Min.Y)
y2 := float32(dst.Max.Y)
u1 := u(float64(src.Min.X), width)
u2 := u(float64(src.Max.X), width)
v1 := v(float64(src.Min.Y), height)
v2 := v(float64(src.Max.Y), height)
quad := shader.TextureQuad{x1, x2, y1, y2, u1, u2, v1, v2}
quads = append(quads, quad)
}
@ -127,14 +132,14 @@ func (i *Image) Fill(clr color.Color) (err error) {
}
// DrawImage draws the given image on the receiver (i).
func (i *Image) DrawImage(image *Image, parts []ImagePart, geo GeometryMatrix, color ColorMatrix) (err error) {
return i.drawImage(image.inner, parts, geo, color)
func (i *Image) DrawImage(dsts []image.Rectangle, image *Image, srcs []image.Rectangle, geo GeometryMatrix, color ColorMatrix) (err error) {
return i.drawImage(dsts, image.inner, srcs, geo, color)
}
func (i *Image) drawImage(image *innerImage, parts []ImagePart, geo GeometryMatrix, color ColorMatrix) (err error) {
func (i *Image) drawImage(dsts []image.Rectangle, image *innerImage, srcs []image.Rectangle, geo GeometryMatrix, color ColorMatrix) (err error) {
i.pixels = nil
i.syncer.Sync(func() {
err = i.inner.drawImage(image, parts, geo, color)
err = i.inner.drawImage(dsts, image, srcs, geo, color)
})
return
}
@ -151,7 +156,8 @@ func (i *Image) ColorModel() color.Model {
}
// At returns the color of the image at (x, y).
// This method may read pixels from GPU to VRAM and be slow.
//
// This method loads pixels from GPU to VRAM if necessary.
func (i *Image) At(x, y int) color.Color {
if i.pixels == nil {
i.syncer.Sync(func() {