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Add example perspective
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65
example/perspective/main.go
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65
example/perspective/main.go
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/*
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Copyright 2014 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package main
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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_ "image/jpeg"
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"log"
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)
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const (
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screenWidth = 320
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screenHeight = 240
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)
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type Game struct {
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gophersTexture *ebiten.Texture
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}
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func (g *Game) Update(gr ebiten.GraphicsContext) error {
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parts := []ebiten.TexturePart{}
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w, h := g.gophersTexture.Size()
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for i := 0; i < h; i++ {
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width := float64(w) + float64(i)*0.75
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x := float64(h-i) * 0.75 / 2
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part := ebiten.TexturePart{
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Dst: ebiten.Rect{x, float64(i), width, 1},
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Src: ebiten.Rect{0, float64(i), float64(w), 1},
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}
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parts = append(parts, part)
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}
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maxWidth := float64(w) + float64(h)*0.75
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geo := ebiten.TranslateGeometry(-maxWidth/2, -float64(h)/2)
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geo.Concat(ebiten.ScaleGeometry(0.4, 0.4))
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geo.Concat(ebiten.TranslateGeometry(screenWidth/2, screenHeight/2))
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gr.Texture(g.gophersTexture).Draw(parts, geo, ebiten.ColorMatrixI())
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return nil
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}
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func main() {
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g := new(Game)
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var err error
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g.gophersTexture, _, err = ebitenutil.NewTextureFromFile("images/gophers.jpg", ebiten.FilterLinear)
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if err != nil {
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log.Fatal(err)
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}
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if err := ebiten.Run(g.Update, screenWidth, screenHeight, 2, "Perspective (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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}
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}
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