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https://github.com/hajimehoshi/ebiten.git
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audio: Change audio.SampleRate to be a const
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b63911e6f7
commit
60c4990555
@ -57,7 +57,7 @@ func square(out []int16, volume float64, freq float64, sequence float64) {
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}
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}
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return
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return
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}
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}
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length := int(float64(audio.SampleRate()) / freq)
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length := int(float64(audio.SampleRate) / freq)
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if length == 0 {
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if length == 0 {
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panic("invalid freq")
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panic("invalid freq")
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}
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}
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@ -85,7 +85,7 @@ func toBytes(l, r []int16) []byte {
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}
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}
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func addNote() {
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func addNote() {
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size := audio.SampleRate() / 60
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size := audio.SampleRate / 60
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notes := []float64{freqC, freqD, freqE, freqF, freqG, freqA * 2, freqB * 2}
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notes := []float64{freqC, freqD, freqE, freqF, freqG, freqA * 2, freqB * 2}
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defer func() {
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defer func() {
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@ -31,12 +31,12 @@ const (
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screenHeight = 240
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screenHeight = 240
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)
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)
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var pcm = make([]float64, 4*audio.SampleRate())
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var pcm = make([]float64, 4*audio.SampleRate)
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const baseFreq = 220
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const baseFreq = 220
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func init() {
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func init() {
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s := float64(audio.SampleRate())
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s := float64(audio.SampleRate)
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amp := []float64{1.0, 0.8, 0.6, 0.4, 0.2}
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amp := []float64{1.0, 0.8, 0.6, 0.4, 0.2}
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x := []float64{4.0, 2.0, 1.0, 0.5, 0.25}
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x := []float64{4.0, 2.0, 1.0, 0.5, 0.25}
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for i := 0; i < len(pcm); i++ {
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for i := 0; i < len(pcm); i++ {
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@ -19,12 +19,10 @@ import (
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)
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)
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// SampleRate returns the sampling frequency (e.g. 44100).
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// SampleRate returns the sampling frequency (e.g. 44100).
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func SampleRate() int {
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const SampleRate = audio.SampleRate
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return audio.SampleRate
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}
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// MaxChannel is a max number of channels.
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// MaxChannel is a max number of channels.
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var MaxChannel = audio.MaxChannel
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const MaxChannel = audio.MaxChannel
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// Queue queues the given data to the given channel.
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// Queue queues the given data to the given channel.
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// The given data is queued to the end of the buffer and not played immediately.
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// The given data is queued to the end of the buffer and not played immediately.
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@ -32,7 +30,7 @@ var MaxChannel = audio.MaxChannel
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// channel must be -1 or a channel index. If channel is -1, an empty channel is automatically selected.
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// channel must be -1 or a channel index. If channel is -1, an empty channel is automatically selected.
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// If the channel is not empty, this function does nothing and returns false. This returns true otherwise.
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// If the channel is not empty, this function does nothing and returns false. This returns true otherwise.
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//
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//
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// data's format must be linear PCM (44100Hz, 16bits, 2 channel stereo, little endian).
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// data's format must be linear PCM (44100Hz, 16bits, 2 channel stereo, little endian) without a header (e.g. RIFF header).
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func Queue(channel int, data []byte) bool {
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func Queue(channel int, data []byte) bool {
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return audio.Queue(channel, data)
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return audio.Queue(channel, data)
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}
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}
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@ -23,7 +23,7 @@ type channel struct {
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nextInsertionPosition int
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nextInsertionPosition int
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}
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}
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var MaxChannel = 32
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const MaxChannel = 32
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var channels = make([]*channel, MaxChannel)
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var channels = make([]*channel, MaxChannel)
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