mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
Bug fix: can't call canvas.use recursively
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parent
0d78f9937f
commit
60e4d6f6ff
@ -29,7 +29,7 @@ func main() {
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u := new(glfw.UI)
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game := NewGame()
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if err := ui.Run(u, game, ScreenWidth, ScreenHeight, 2, "Ebiten Demo", 60); err != nil {
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if err := ui.Run(u, game, ScreenWidth, ScreenHeight, 2, "Blocks (Ebiten Demo)", 60); err != nil {
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log.Fatal(err)
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}
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}
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@ -21,7 +21,7 @@ type TexturePart struct {
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// A Drawer is the interface that draws itself.
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type Drawer interface {
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Draw(parts []TexturePart, geometryMatrix matrix.Geometry, colorMatrix matrix.Color)
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Draw(parts []TexturePart, geo matrix.Geometry, color matrix.Color)
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}
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// DrawWhole draws the whole texture.
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@ -4,19 +4,14 @@ import (
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"github.com/go-gl/gl"
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"github.com/hajimehoshi/ebiten/graphics"
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"github.com/hajimehoshi/ebiten/graphics/matrix"
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"github.com/hajimehoshi/ebiten/ui"
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)
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type ContextUpdater struct {
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context *context
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}
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func Initialize(screenWidth, screenHeight, screenScale int) (*ContextUpdater, error) {
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func Initialize(screenWidth, screenHeight, screenScale int) (*Context, error) {
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gl.Init()
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gl.Enable(gl.TEXTURE_2D)
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gl.Enable(gl.BLEND)
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c := &context{
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c := &Context{
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screenWidth: screenWidth,
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screenHeight: screenHeight,
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screenScale: screenScale,
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@ -37,14 +32,10 @@ func Initialize(screenWidth, screenHeight, screenScale int) (*ContextUpdater, er
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c.ResetOffscreen()
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c.Clear()
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return &ContextUpdater{c}, nil
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return c, nil
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}
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func (u *ContextUpdater) Update(drawer ui.Drawer) error {
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return u.context.update(drawer)
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}
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type context struct {
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type Context struct {
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screenId graphics.RenderTargetID
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defaultId graphics.RenderTargetID
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currentId graphics.RenderTargetID
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@ -53,43 +44,41 @@ type context struct {
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screenScale int
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}
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func (c *context) dispose() {
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func (c *Context) dispose() {
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// NOTE: Now this method is not used anywhere.
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idsInstance.deleteRenderTarget(c.screenId)
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}
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func (c *context) Clear() {
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func (c *Context) Clear() {
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c.Fill(0, 0, 0)
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}
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func (c *context) Fill(r, g, b uint8) {
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func (c *Context) Fill(r, g, b uint8) {
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idsInstance.fillRenderTarget(c.currentId, r, g, b)
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}
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func (c *context) Texture(id graphics.TextureID) graphics.Drawer {
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func (c *Context) Texture(id graphics.TextureID) graphics.Drawer {
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return &textureWithContext{id, c}
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}
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func (c *context) RenderTarget(id graphics.RenderTargetID) graphics.Drawer {
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func (c *Context) RenderTarget(id graphics.RenderTargetID) graphics.Drawer {
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return &textureWithContext{idsInstance.toTexture(id), c}
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}
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func (c *context) ResetOffscreen() {
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func (c *Context) ResetOffscreen() {
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c.currentId = c.screenId
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}
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func (c *context) SetOffscreen(renderTargetId graphics.RenderTargetID) {
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func (c *Context) SetOffscreen(renderTargetId graphics.RenderTargetID) {
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c.currentId = renderTargetId
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}
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func (c *context) update(drawer ui.Drawer) error {
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func (c *Context) PreUpdate() {
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c.ResetOffscreen()
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c.Clear()
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}
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if err := drawer.Draw(c); err != nil {
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return err
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}
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func (c *Context) PostUpdate() {
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c.SetOffscreen(c.defaultId)
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c.Clear()
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@ -99,12 +88,11 @@ func (c *context) update(drawer ui.Drawer) error {
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graphics.DrawWhole(c.RenderTarget(c.screenId), c.screenWidth, c.screenHeight, geo, matrix.ColorI())
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gl.Flush()
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return nil
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}
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type textureWithContext struct {
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id graphics.TextureID
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context *context
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context *Context
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}
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func (t *textureWithContext) Draw(parts []graphics.TexturePart, geo matrix.Geometry, color matrix.Color) {
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@ -16,11 +16,21 @@ const (
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// TextureID represents an ID of a texture.
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type TextureID int
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// IsNil returns true if the texture is nil.
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func (i TextureID) IsNil() bool {
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return i == 0
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}
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// RenderTargetID represents an ID of a render target.
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// A render target is essentially same as a texture, but it is assumed that the
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// all alpha of a render target is maximum.
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type RenderTargetID int
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// IsNil returns true if the render target is nil.
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func (i RenderTargetID) IsNil() bool {
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return i == 0
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}
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var currentTextureFactory TextureFactory
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// A TextureFactory is the interface that creates a render target or a texture.
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@ -10,17 +10,23 @@ import (
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)
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type canvas struct {
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window *glfw.Window
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contextUpdater *opengl.ContextUpdater
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keyboard keyboard
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mouse mouse
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funcs chan func()
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funcsDone chan struct{}
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window *glfw.Window
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context *opengl.Context
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keyboard keyboard
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mouse mouse
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funcs chan func()
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funcsDone chan struct{}
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}
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func (c *canvas) Draw(d ui.Drawer) (err error) {
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c.use(func() {
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err = c.contextUpdater.Update(d)
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c.context.PreUpdate()
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})
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if err = d.Draw(&context{c}); err != nil {
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return
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}
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c.use(func() {
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c.context.PostUpdate()
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c.window.SwapBuffers()
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})
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return
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@ -54,6 +60,7 @@ func (c *canvas) run(width, height, scale int) {
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c.window.MakeContextCurrent()
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glfw.SwapInterval(1)
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for {
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f := <-c.funcs
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f()
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c.funcsDone <- struct{}{}
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69
ui/glfw/context.go
Normal file
69
ui/glfw/context.go
Normal file
@ -0,0 +1,69 @@
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package glfw
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import (
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"github.com/hajimehoshi/ebiten/graphics"
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"github.com/hajimehoshi/ebiten/graphics/matrix"
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)
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type context struct {
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canvas *canvas
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}
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var _ graphics.Context = new(context)
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func (c *context) Clear() {
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c.canvas.use(func() {
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c.canvas.context.Clear()
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})
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}
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func (c *context) Fill(r, g, b uint8) {
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c.canvas.use(func() {
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c.canvas.context.Fill(r, g, b)
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})
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}
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func (c *context) Texture(id graphics.TextureID) (d graphics.Drawer) {
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c.canvas.use(func() {
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d = &drawer{
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canvas: c.canvas,
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innerDrawer: c.canvas.context.Texture(id),
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}
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})
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return
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}
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func (c *context) RenderTarget(id graphics.RenderTargetID) (d graphics.Drawer) {
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c.canvas.use(func() {
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d = &drawer{
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canvas: c.canvas,
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innerDrawer: c.canvas.context.RenderTarget(id),
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}
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})
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return
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}
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func (c *context) ResetOffscreen() {
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c.canvas.use(func() {
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c.canvas.context.ResetOffscreen()
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})
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}
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func (c *context) SetOffscreen(id graphics.RenderTargetID) {
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c.canvas.use(func() {
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c.canvas.context.SetOffscreen(id)
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})
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}
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type drawer struct {
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canvas *canvas
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innerDrawer graphics.Drawer
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}
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var _ graphics.Drawer = new(drawer)
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func (d *drawer) Draw(parts []graphics.TexturePart, geo matrix.Geometry, color matrix.Color) {
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d.canvas.use(func() {
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d.innerDrawer.Draw(parts, geo, color)
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})
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}
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@ -45,7 +45,7 @@ func (u *UI) Start(width, height, scale int, title string) (ui.Canvas, error) {
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windowWidth, _ := window.GetFramebufferSize()
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realScale := windowWidth / width
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c.use(func() {
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c.contextUpdater, err = opengl.Initialize(width, height, realScale)
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c.context, err = opengl.Initialize(width, height, realScale)
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})
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if err != nil {
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return nil, err
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