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ebiten: Bug fix: zeroUniformValue panicked with vec2 or other vector/matrix types
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@ -225,7 +225,7 @@ func zeroUniformValue(name string, t shaderir.Type) driver.Uniform {
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return driver.Uniform{
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Float32: 0,
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}
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case shaderir.Array:
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case shaderir.Array, shaderir.Vec2, shaderir.Vec3, shaderir.Vec4, shaderir.Mat2, shaderir.Mat3, shaderir.Mat4:
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return driver.Uniform{
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Float32s: make([]float32, t.FloatNum()),
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}
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