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ebiten: Add more tests of unused variables in shaders
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154f86e6c1
commit
6114c2b49d
@ -526,6 +526,39 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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x := 0
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x := 0
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return vec4(0)
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return vec4(0)
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}
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}
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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if _, err := NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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x := 0
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x = 1
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return vec4(0)
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}
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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if _, err := NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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x := vec4(0)
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x.x = 1
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return vec4(0)
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}
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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if _, err := NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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x := 0
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x++
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return vec4(0)
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}
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`)); err == nil {
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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t.Errorf("error must be non-nil but was nil")
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}
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}
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