diff --git a/internal/graphicsdriver/metal/graphics_darwin.go b/internal/graphicsdriver/metal/graphics_darwin.go index ef102ad98..800a13907 100644 --- a/internal/graphicsdriver/metal/graphics_darwin.go +++ b/internal/graphicsdriver/metal/graphics_darwin.go @@ -707,7 +707,7 @@ func (g *Graphics) MaxImageSize() int { return g.maxImageSize } - // supportsFeatureSet is deprecated but some old macOS/iOS versions supports only this (#2553). + // supportsFeatureSet is deprecated but some old macOS/iOS versions support only this (#2553). switch { case d.SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily5_v1): g.maxImageSize = 16384 diff --git a/internal/graphicsdriver/metal/view_darwin.go b/internal/graphicsdriver/metal/view_darwin.go index 40ae93749..910f97168 100644 --- a/internal/graphicsdriver/metal/view_darwin.go +++ b/internal/graphicsdriver/metal/view_darwin.go @@ -57,7 +57,7 @@ func (v *view) forceSetDisplaySyncEnabled(enabled bool) { // Apparently 2 makes FPS half. Use 3. v.ml.SetMaximumDrawableCount(3) } else { - // Use 2 in usual case not to cause rendering delays (#2822). + // Use 2 in a usual case not to cause rendering delays (#2822). v.ml.SetMaximumDrawableCount(2) } }