mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
internal/restorable: integrate Image.Extend into internal/atlas
Updates #805
This commit is contained in:
parent
6cc8150185
commit
6151fd313f
@ -50,6 +50,16 @@ func min(a, b int) int {
|
|||||||
return b
|
return b
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// quadVertices returns vertices to render a quad. These values are passed to graphicscommand.Image.
|
||||||
|
func quadVertices(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, cr, cg, cb, ca float32) []float32 {
|
||||||
|
return []float32{
|
||||||
|
dx0, dy0, sx0, sy0, cr, cg, cb, ca,
|
||||||
|
dx1, dy0, sx1, sy0, cr, cg, cb, ca,
|
||||||
|
dx0, dy1, sx0, sy1, cr, cg, cb, ca,
|
||||||
|
dx1, dy1, sx1, sy1, cr, cg, cb, ca,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// baseCountToPutOnSourceBackend represents the base time duration when the image can be put onto an atlas.
|
// baseCountToPutOnSourceBackend represents the base time duration when the image can be put onto an atlas.
|
||||||
// Actual time duration is increased in an exponential way for each usage as a rendering target.
|
// Actual time duration is increased in an exponential way for each usage as a rendering target.
|
||||||
const baseCountToPutOnSourceBackend = 10
|
const baseCountToPutOnSourceBackend = 10
|
||||||
@ -108,14 +118,38 @@ func (b *backend) tryAlloc(width, height int) (*packing.Node, bool) {
|
|||||||
return nil, false
|
return nil, false
|
||||||
}
|
}
|
||||||
|
|
||||||
w, h := b.page.Size()
|
b.extendIfNeeded(b.page.Size())
|
||||||
b.restorable = b.restorable.Extend(w, h)
|
|
||||||
b.width = w
|
|
||||||
b.height = h
|
|
||||||
|
|
||||||
return n, true
|
return n, true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// extendIfNeeded extends the image by the given size if necessary.
|
||||||
|
// extendIfNeeded creates a new image with the given size and copies the pixels of the given source image.
|
||||||
|
// extendIfNeeded disposes an old image after its call when a new image is created.
|
||||||
|
func (b *backend) extendIfNeeded(width, height int) {
|
||||||
|
if b.width >= width && b.height >= height {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Assume that the screen image is never extended.
|
||||||
|
newImg := restorable.NewImage(width, height, false)
|
||||||
|
|
||||||
|
// Use DrawTriangles instead of WritePixels because the image i might be stale and not have its pixels
|
||||||
|
// information.
|
||||||
|
srcs := [graphics.ShaderImageCount]*graphicscommand.Image{b.restorable.Image}
|
||||||
|
sw, sh := b.restorable.Image.InternalSize()
|
||||||
|
vs := quadVertices(0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1)
|
||||||
|
is := graphics.QuadIndices()
|
||||||
|
dr := image.Rect(0, 0, sw, sh)
|
||||||
|
newImg.Image.DrawTriangles(srcs, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, NearestFilterShader.ensureShader().Shader, nil, graphicsdriver.FillAll)
|
||||||
|
b.restorable.Image.Dispose()
|
||||||
|
b.restorable.Image = nil
|
||||||
|
|
||||||
|
b.restorable = newImg
|
||||||
|
b.width = width
|
||||||
|
b.height = height
|
||||||
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
// backendsM is a mutex for critical sections of the backend and packing.Node objects.
|
// backendsM is a mutex for critical sections of the backend and packing.Node objects.
|
||||||
backendsM sync.Mutex
|
backendsM sync.Mutex
|
||||||
|
@ -52,31 +52,6 @@ func NewImage(width, height int, screen bool) *Image {
|
|||||||
return i
|
return i
|
||||||
}
|
}
|
||||||
|
|
||||||
// Extend extends the image by the given size.
|
|
||||||
// Extend creates a new image with the given size and copies the pixels of the given source image.
|
|
||||||
// Extend disposes itself after its call.
|
|
||||||
func (i *Image) Extend(width, height int) *Image {
|
|
||||||
if i.width >= width && i.height >= height {
|
|
||||||
return i
|
|
||||||
}
|
|
||||||
|
|
||||||
// Assume that the screen image is never extended.
|
|
||||||
newImg := NewImage(width, height, false)
|
|
||||||
|
|
||||||
// Use DrawTriangles instead of WritePixels because the image i might be stale and not have its pixels
|
|
||||||
// information.
|
|
||||||
srcs := [graphics.ShaderImageCount]*graphicscommand.Image{i.Image}
|
|
||||||
sw, sh := i.Image.InternalSize()
|
|
||||||
vs := quadVertices(0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1)
|
|
||||||
is := graphics.QuadIndices()
|
|
||||||
dr := image.Rect(0, 0, sw, sh)
|
|
||||||
newImg.Image.DrawTriangles(srcs, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, NearestFilterShader.Shader, nil, graphicsdriver.FillAll)
|
|
||||||
i.Image.Dispose()
|
|
||||||
i.Image = nil
|
|
||||||
|
|
||||||
return newImg
|
|
||||||
}
|
|
||||||
|
|
||||||
// quadVertices returns vertices to render a quad. These values are passed to graphicscommand.Image.
|
// quadVertices returns vertices to render a quad. These values are passed to graphicscommand.Image.
|
||||||
func quadVertices(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, cr, cg, cb, ca float32) []float32 {
|
func quadVertices(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, cr, cg, cb, ca float32) []float32 {
|
||||||
return []float32{
|
return []float32{
|
||||||
|
Loading…
Reference in New Issue
Block a user