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Refactoring: Remove updater
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parent
364823e70c
commit
61646e5d03
@ -17,6 +17,8 @@ package ebiten
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import (
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import (
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"math"
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"math"
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"github.com/hajimehoshi/ebiten/internal/audiobinding"
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"github.com/hajimehoshi/ebiten/internal/clock"
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"github.com/hajimehoshi/ebiten/internal/restorable"
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"github.com/hajimehoshi/ebiten/internal/restorable"
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"github.com/hajimehoshi/ebiten/internal/ui"
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"github.com/hajimehoshi/ebiten/internal/ui"
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"github.com/hajimehoshi/ebiten/internal/web"
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"github.com/hajimehoshi/ebiten/internal/web"
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@ -95,7 +97,14 @@ func drawWithFittingScale(dst *Image, src *Image) {
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_ = dst.DrawImage(src, op)
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_ = dst.DrawImage(src, op)
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}
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}
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func (c *graphicsContext) Update(updateCount int, afterFrameUpdate func()) error {
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func (c *graphicsContext) Update(afterFrameUpdate func()) error {
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select {
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case err := <-audiobinding.Error():
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return err
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default:
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}
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updateCount := clock.Update()
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if err := c.initializeIfNeeded(); err != nil {
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if err := c.initializeIfNeeded(); err != nil {
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return err
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return err
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}
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}
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28
run.go
28
run.go
@ -18,7 +18,6 @@ import (
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"image"
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"image"
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"sync/atomic"
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"sync/atomic"
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"github.com/hajimehoshi/ebiten/internal/audiobinding"
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"github.com/hajimehoshi/ebiten/internal/clock"
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"github.com/hajimehoshi/ebiten/internal/clock"
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"github.com/hajimehoshi/ebiten/internal/devicescale"
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"github.com/hajimehoshi/ebiten/internal/devicescale"
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"github.com/hajimehoshi/ebiten/internal/ui"
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"github.com/hajimehoshi/ebiten/internal/ui"
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@ -63,7 +62,7 @@ func IsRunningSlowly() bool {
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var theGraphicsContext atomic.Value
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var theGraphicsContext atomic.Value
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func run(width, height int, scale float64, title string, g *graphicsContext) error {
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func run(width, height int, scale float64, title string, g *graphicsContext) error {
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if err := ui.Run(width, height, scale, title, &updater{g}); err != nil {
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if err := ui.Run(width, height, scale, title, g); err != nil {
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if _, ok := err.(*ui.RegularTermination); ok {
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if _, ok := err.(*ui.RegularTermination); ok {
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return nil
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return nil
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}
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}
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@ -72,31 +71,6 @@ func run(width, height int, scale float64, title string, g *graphicsContext) err
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return nil
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return nil
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}
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}
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type updater struct {
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g *graphicsContext
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}
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func (u *updater) SetSize(width, height int, scale float64) {
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u.g.SetSize(width, height, scale)
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}
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func (u *updater) Update(afterFrameUpdate func()) error {
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select {
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case err := <-audiobinding.Error():
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return err
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default:
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}
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n := clock.Update()
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if err := u.g.Update(n, afterFrameUpdate); err != nil {
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return err
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}
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return nil
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}
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func (u *updater) Invalidate() {
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u.g.Invalidate()
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}
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// Run runs the game.
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// Run runs the game.
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// f is a function which is called at every frame.
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// f is a function which is called at every frame.
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// The argument (*Image) is the render target that represents the screen.
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// The argument (*Image) is the render target that represents the screen.
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