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internal/ui: remove unnecessary function calls
updateSize was introduced at 7eff5cbd4a
, but
apparently calling setWindowSizeInDIP was originally not needed.
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parent
25405783a7
commit
6167cc4f54
@ -752,7 +752,6 @@ func (u *userInterfaceImpl) registerWindowSetSizeCallback() {
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u.setWindowSizeInDIP(w, h, u.isFullscreen())
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}
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u.updateSize()
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outsideWidth, outsideHeight := u.outsideSize()
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deviceScaleFactor := u.deviceScaleFactor(u.currentMonitor())
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@ -978,10 +977,6 @@ func (u *userInterfaceImpl) init() error {
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return nil
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}
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func (u *userInterfaceImpl) updateSize() {
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u.setWindowSizeInDIP(u.origWindowWidthInDIP, u.origWindowHeightInDIP, u.isFullscreen())
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}
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func (u *userInterfaceImpl) outsideSize() (float64, float64) {
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if u.isFullscreen() && !u.isNativeFullscreen() {
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// On Linux, the window size is not reliable just after making the window
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@ -1062,7 +1057,6 @@ func (u *userInterfaceImpl) update() (float64, float64, error) {
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// The vsync state might be changed in other places (e.g., the SetSizeCallback).
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// Also, when toggling to fullscreen, vsync state might be reset unexpectedly (#1787).
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u.updateVsync()
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u.updateSize()
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if u.fpsMode != FPSModeVsyncOffMinimum {
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// TODO: Updating the input can be skipped when clock.Update returns 0 (#1367).
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