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internal/restorable: bug fix: no pixels were read only with DrawTriangles
Closes #2324
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0f00eac24c
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@ -491,7 +491,11 @@ func (i *Image) makeStaleIfDependingOnShader(shader *Shader) {
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// readPixelsFromGPU reads the pixels from GPU and resolves the image's 'stale' state.
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func (i *Image) readPixelsFromGPU(graphicsDriver graphicsdriver.Graphics) error {
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i.basePixels = Pixels{}
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if r := i.staleRegion; !r.Empty() {
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r := i.staleRegion
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if len(i.drawTrianglesHistory) > 0 {
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r = image.Rect(0, 0, i.width, i.height)
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}
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if !r.Empty() {
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pix := make([]byte, 4*r.Dx()*r.Dy())
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if err := i.image.ReadPixels(graphicsDriver, pix, r.Min.X, r.Min.Y, r.Dx(), r.Dy()); err != nil {
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return err
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@ -1073,3 +1073,30 @@ func TestOverlappedPixels(t *testing.T) {
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}
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}
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}
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// Issue #2324
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func TestDrawTrianglesAndReadPixels(t *testing.T) {
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const w, h = 1, 1
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src := restorable.NewImage(w, h, restorable.ImageTypeRegular)
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dst := restorable.NewImage(w, h, restorable.ImageTypeRegular)
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src.WritePixels([]byte{0x80, 0x80, 0x80, 0x80}, 0, 0, 1, 1)
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vs := quadVertices(src, w, h, 0, 0)
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is := graphics.QuadIndices()
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dr := graphicsdriver.Region{
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X: 0,
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Y: 0,
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Width: w,
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Height: h,
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}
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dst.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{src}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, nil, nil, false)
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pix := make([]byte, 4*w*h)
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if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), pix, 0, 0, w, h); err != nil {
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t.Fatal(err)
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}
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if got, want := (color.RGBA{pix[0], pix[1], pix[2], pix[3]}), (color.RGBA{0x80, 0x80, 0x80, 0x80}); !sameColors(got, want, 1) {
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t.Errorf("got: %v, want: %v", got, want)
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}
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}
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