internal/ui: refactoring: add monitor_glfw.go

This commit is contained in:
Hajime Hoshi 2023-09-16 00:08:33 +09:00
parent dd2768d5f3
commit 619436a47b
5 changed files with 139 additions and 118 deletions

126
internal/ui/monitor_glfw.go Normal file
View File

@ -0,0 +1,126 @@
// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !android && !ios && !js && !nintendosdk
package ui
import (
"image"
"sync"
"sync/atomic"
"github.com/hajimehoshi/ebiten/v2/internal/devicescale"
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
)
// Monitor is a wrapper around glfw.Monitor.
type Monitor struct {
m *glfw.Monitor
vm *glfw.VidMode
// Pos of monitor in virtual coords
x int
y int
width int
height int
id int
name string
}
// Bounds returns the monitor's bounds.
func (m *Monitor) Bounds() image.Rectangle {
ui := Get()
return image.Rect(
int(ui.dipFromGLFWMonitorPixel(float64(m.x), m.m)),
int(ui.dipFromGLFWMonitorPixel(float64(m.y), m.m)),
int(ui.dipFromGLFWMonitorPixel(float64(m.x+m.width), m.m)),
int(ui.dipFromGLFWMonitorPixel(float64(m.x+m.height), m.m)),
)
}
// Name returns the monitor's name.
func (m *Monitor) Name() string {
return m.name
}
type monitors struct {
// monitors is the monitor list cache for desktop glfw compile targets.
// populated by 'updateMonitors' which is called on init and every
// monitor config change event.
monitors []*Monitor
m sync.Mutex
updateCalled int32
}
var theMonitors monitors
func (m *monitors) append(ms []*Monitor) []*Monitor {
if atomic.LoadInt32(&m.updateCalled) == 0 {
m.update()
}
m.m.Lock()
defer m.m.Unlock()
return append(ms, m.monitors...)
}
func (m *monitors) monitorFromGLFWMonitor(glfwMonitor *glfw.Monitor) *Monitor {
m.m.Lock()
defer m.m.Unlock()
for _, m := range m.monitors {
if m.m == glfwMonitor {
return m
}
}
return nil
}
func (m *monitors) monitorFromID(id int) *Monitor {
m.m.Lock()
defer m.m.Unlock()
return m.monitors[id]
}
func (m *monitors) update() {
glfwMonitors := glfw.GetMonitors()
newMonitors := make([]*Monitor, 0, len(glfwMonitors))
for i, m := range glfwMonitors {
x, y := m.GetPos()
vm := m.GetVideoMode()
newMonitors = append(newMonitors, &Monitor{
m: m,
vm: m.GetVideoMode(),
x: x,
y: y,
width: vm.Width,
height: vm.Height,
name: m.GetName(),
id: i,
})
}
m.m.Lock()
m.monitors = newMonitors
m.m.Unlock()
clearVideoModeScaleCache()
devicescale.ClearCache()
atomic.StoreInt32(&m.updateCalled, 1)
}

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@ -155,9 +155,9 @@ func init() {
panic(err)
}
glfw.SetMonitorCallback(glfw.ToMonitorCallback(func(monitor *glfw.Monitor, event glfw.PeripheralEvent) {
updateMonitors()
theMonitors.update()
}))
updateMonitors()
theMonitors.update()
}
var glfwSystemCursors = map[CursorShape]*glfw.Cursor{}
@ -210,81 +210,9 @@ func (u *userInterfaceImpl) setInitMonitor(m *glfw.Monitor) {
u.initFullscreenHeightInDIP = int(u.dipFromGLFWMonitorPixel(float64(v.Height), m))
}
// Monitor is a wrapper around glfw.Monitor.
type Monitor struct {
m *glfw.Monitor
vm *glfw.VidMode
// Pos of monitor in virtual coords
x int
y int
width int
height int
id int
name string
}
// Bounds returns the monitor's bounds.
func (m *Monitor) Bounds() image.Rectangle {
ui := Get()
return image.Rect(
int(ui.dipFromGLFWMonitorPixel(float64(m.x), m.m)),
int(ui.dipFromGLFWMonitorPixel(float64(m.y), m.m)),
int(ui.dipFromGLFWMonitorPixel(float64(m.x+m.width), m.m)),
int(ui.dipFromGLFWMonitorPixel(float64(m.x+m.height), m.m)),
)
}
// Name returns the monitor's name.
func (m *Monitor) Name() string {
return m.name
}
var (
// monitors is the monitor list cache for desktop glfw compile targets.
// populated by 'updateMonitors' which is called on init and every
// monitor config change event.
//
// monitors must be manipulated on the main thread.
monitors []*Monitor
monitorsM sync.Mutex
updateMonitorsCalled int32
)
func appendMonitors(ms []*Monitor) []*Monitor {
if atomic.LoadInt32(&updateMonitorsCalled) == 0 {
updateMonitors()
}
monitorsM.Lock()
defer monitorsM.Unlock()
return append(ms, monitors...)
}
func monitorFromGLFWMonitor(glfwMonitor *glfw.Monitor) *Monitor {
monitorsM.Lock()
defer monitorsM.Unlock()
for _, m := range monitors {
if m.m == glfwMonitor {
return m
}
}
return nil
}
func monitorFromID(id int) *Monitor {
monitorsM.Lock()
defer monitorsM.Unlock()
return monitors[id]
}
// AppendMonitors appends the current monitors to the passed in mons slice and returns it.
func (u *userInterfaceImpl) AppendMonitors(monitors []*Monitor) []*Monitor {
return appendMonitors(monitors)
return theMonitors.append(monitors)
}
// Monitor returns the window's current monitor. Returns nil if there is no current monitor yet.
@ -301,50 +229,17 @@ func (u *userInterfaceImpl) Monitor() *Monitor {
if glfwMonitor == nil {
return
}
monitor = monitorFromGLFWMonitor(glfwMonitor)
monitor = theMonitors.monitorFromGLFWMonitor(glfwMonitor)
})
return monitor
}
func updateMonitors() {
glfwMonitors := glfw.GetMonitors()
newMonitors := make([]*Monitor, 0, len(glfwMonitors))
for i, m := range glfwMonitors {
monitor := glfwMonitorToMonitor(m)
monitor.id = i
newMonitors = append(newMonitors, &monitor)
}
monitorsM.Lock()
monitors = newMonitors
monitorsM.Unlock()
clearVideoModeScaleCache()
devicescale.ClearCache()
atomic.StoreInt32(&updateMonitorsCalled, 1)
}
func glfwMonitorToMonitor(m *glfw.Monitor) Monitor {
x, y := m.GetPos()
vm := m.GetVideoMode()
return Monitor{
m: m,
vm: m.GetVideoMode(),
x: x,
y: y,
width: vm.Width,
height: vm.Height,
name: m.GetName(),
}
}
// getMonitorFromPosition returns a monitor for the given window x/y,
// or returns nil if monitor is not found.
//
// getMonitorFromPosition must be called on the main thread.
func getMonitorFromPosition(wx, wy int) *Monitor {
for _, m := range appendMonitors(nil) {
for _, m := range theMonitors.append(nil) {
// TODO: Fix incorrectness in the cases of https://github.com/glfw/glfw/issues/1961.
// See also internal/devicescale/impl_desktop.go for a maybe better way of doing this.
if m.x <= wx && wx < m.x+m.vm.Width && m.y <= wy && wy < m.y+m.vm.Height {
@ -380,7 +275,7 @@ func (u *userInterfaceImpl) setWindowMonitor(monitor int) {
return
}
m := monitorFromID(monitor).m
m := theMonitors.monitorFromID(monitor).m
// Ignore if it is the same monitor.
if m == u.currentMonitor() {
@ -897,7 +792,7 @@ func (u *userInterfaceImpl) createWindow(width, height int, monitor int) error {
// Set our target monitor if provided. This is required to prevent an initial window flash on the default monitor.
if monitor != glfw.DontCare {
m := monitorFromID(monitor)
m := theMonitors.monitorFromID(monitor)
x, y := m.m.GetPos()
px, py := InitialWindowPosition(m.m.GetVideoMode().Width, m.m.GetVideoMode().Height, width, height)
window.SetPos(x+px, y+py)
@ -1093,7 +988,7 @@ func (u *userInterfaceImpl) initOnMainThread(options *RunOptions) error {
monitor := u.getInitWindowMonitor()
if monitor != glfw.DontCare {
u.setInitMonitor(monitorFromID(monitor).m)
u.setInitMonitor(theMonitors.monitorFromID(monitor).m)
}
ww, wh := u.getInitWindowSizeInDIP()

View File

@ -256,7 +256,7 @@ func initialMonitorByOS() (*glfw.Monitor, error) {
x, y := currentMouseLocation()
// Find the monitor including the cursor.
for _, m := range appendMonitors(nil) {
for _, m := range theMonitors.append(nil) {
w, h := m.vm.Width, m.vm.Height
if x >= m.x && x < m.x+w && y >= m.y && y < m.y+h {
return m.m, nil
@ -279,7 +279,7 @@ func monitorFromWindowByOS(w *glfw.Window) *glfw.Monitor {
screenID := cocoa.NSNumber{ID: screenDictionary.ObjectForKey(cocoa.NSString_alloc().InitWithUTF8String("NSScreenNumber").ID)}
aID := uintptr(screenID.UnsignedIntValue()) // CGDirectDisplayID
pool.Release()
for _, m := range appendMonitors(nil) {
for _, m := range theMonitors.append(nil) {
if m.m.GetCocoaMonitor() == aID {
return m.m
}

View File

@ -176,7 +176,7 @@ func initialMonitorByOS() (*glfw.Monitor, error) {
x, y := int(rep.RootX), int(rep.RootY)
// Find the monitor including the cursor.
for _, m := range appendMonitors(nil) {
for _, m := range theMonitors.append(nil) {
w, h := m.vm.Width, m.vm.Height
if x >= m.x && x < m.x+w && y >= m.y && y < m.y+h {
return m.m, nil

View File

@ -140,7 +140,7 @@ func initialMonitorByOS() (*glfw.Monitor, error) {
x, y := int(px), int(py)
// Find the monitor including the cursor.
for _, m := range appendMonitors(nil) {
for _, m := range theMonitors.append(nil) {
w, h := m.vm.Width, m.vm.Height
if x >= m.x && x < m.x+w && y >= m.y && y < m.y+h {
return m.m, nil
@ -173,7 +173,7 @@ func monitorFromWin32Window(w windows.HWND) *glfw.Monitor {
}
x, y := int(mi.rcMonitor.left), int(mi.rcMonitor.top)
for _, m := range appendMonitors(nil) {
for _, m := range theMonitors.append(nil) {
if m.x == x && m.y == y {
return m.m
}