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internal/gamepaddb: use runtime.GOOS instead of a build tag
Updates #1415
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parent
655cd4bf68
commit
619a2ee4dd
@ -70,7 +70,7 @@ func init() {
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return
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}
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if isIOS {
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if runtime.GOOS == "ios" {
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currentPlatform = platformIOS
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return
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}
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@ -1,20 +0,0 @@
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// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build darwin && ios
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// +build darwin,ios
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package gamepaddb
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const isIOS = true
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@ -1,20 +0,0 @@
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// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !darwin || !ios
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// +build !darwin !ios
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package gamepaddb
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const isIOS = false
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