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graphicsdriver/metal: Remove unused properties (#767)
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@ -381,12 +381,6 @@ type Device struct {
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// LowPower indicates whether a device is low-power.
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LowPower bool
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// Removable determines whether or not a GPU is removable.
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Removable bool
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// RegistryID is the registry ID value for the device.
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RegistryID uint64
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// Name is the name of the device.
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Name string
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}
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@ -401,12 +395,10 @@ func CreateSystemDefaultDevice() (Device, error) {
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}
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return Device{
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device: d.Device,
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Headless: d.Headless != 0,
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LowPower: d.LowPower != 0,
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Removable: d.Removable != 0,
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RegistryID: uint64(d.RegistryID),
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Name: C.GoString(d.Name),
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device: d.Device,
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Headless: d.Headless != 0,
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LowPower: d.LowPower != 0,
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Name: C.GoString(d.Name),
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}, nil
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}
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@ -424,8 +416,6 @@ func CopyAllDevices() []Device {
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ds[i].device = d.Device
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ds[i].Headless = d.Headless != 0
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ds[i].LowPower = d.LowPower != 0
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ds[i].Removable = d.Removable != 0
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ds[i].RegistryID = uint64(d.RegistryID)
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ds[i].Name = C.GoString(d.Name)
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}
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return ds
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@ -30,8 +30,6 @@ struct Device CreateSystemDefaultDevice() {
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d.Device = device;
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d.Headless = device.headless;
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d.LowPower = device.lowPower;
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d.Removable = device.removable;
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d.RegistryID = device.registryID;
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d.Name = device.name.UTF8String;
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return d;
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}
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@ -46,8 +44,6 @@ struct Devices CopyAllDevices() {
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d.Devices[i].Device = devices[i];
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d.Devices[i].Headless = devices[i].headless;
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d.Devices[i].LowPower = devices[i].lowPower;
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d.Devices[i].Removable = devices[i].removable;
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d.Devices[i].RegistryID = devices[i].registryID;
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d.Devices[i].Name = devices[i].name.UTF8String;
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}
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d.Length = devices.count;
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