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https://github.com/hajimehoshi/ebiten.git
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opegnl: Remove initialization (use Reset instead) (mobile)
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parent
6cfb92c4c4
commit
61ba8dad17
@ -63,28 +63,11 @@ func init() {
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type context struct {
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gl mgl.Context
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worker mgl.Worker
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initialized chan struct{}
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}
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func NewContext() (*Context, error) {
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c := &Context{
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locationCache: newLocationCache(),
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lastCompositeMode: CompositeModeUnknown,
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}
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c := &Context{}
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c.gl, c.worker = mgl.NewContext()
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c.initialized = make(chan struct{})
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go func() {
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// GL calls will just enqueue an task to the worker.
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// Since the worker is not available, this enqueuing should be done
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// in a goroutine.
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// Textures' pixel formats are alpha premultiplied.
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c.gl.Enable(mgl.BLEND)
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c.BlendFunc(CompositeModeSourceOver)
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f := c.gl.GetInteger(mgl.FRAMEBUFFER_BINDING)
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c.screenFramebuffer = Framebuffer(mgl.Framebuffer{uint32(f)})
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close(c.initialized)
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}()
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return c, nil
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}
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@ -102,10 +85,6 @@ func (c *Context) Reset() error {
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return nil
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}
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func (c *Context) InitializedCh() <-chan struct{} {
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return c.initialized
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}
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func (c *Context) Worker() mgl.Worker {
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return c.worker
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}
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@ -40,13 +40,6 @@ func Render(chError <-chan error) error {
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return errors.New("ui: chError must not be nil")
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}
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// TODO: Check this is called on the rendering thread
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if chGLInitialized != nil {
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if err := doGLWorks(chError, glContext.InitializedCh()); err != nil {
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return err
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}
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close(chGLInitialized)
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<-chGLInitializedEnd
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}
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select {
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case chRender <- struct{}{}:
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return doGLWorks(chError, chRenderEnd)
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@ -87,8 +80,6 @@ type userInterface struct {
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var (
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chRender = make(chan struct{})
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chRenderEnd = make(chan struct{})
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chGLInitialized = make(chan struct{})
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chGLInitializedEnd = make(chan struct{})
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currentUI = &userInterface{
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sizeChanged: true,
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}
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@ -111,12 +102,6 @@ func (u *userInterface) Terminate() error {
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}
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func (u *userInterface) Update() (interface{}, error) {
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// TODO: Need lock?
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if chGLInitialized != nil {
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<-chGLInitialized
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chGLInitialized = nil
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close(chGLInitializedEnd)
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}
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if u.sizeChanged {
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u.sizeChanged = false
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e := ScreenSizeEvent{
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