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internal/atlas: optimization
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72983d966b
commit
61cabbf2e7
@ -418,8 +418,8 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
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}
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x, y, _, _ := i.regionWithPadding()
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dx := float32(x + i.paddingSize())
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dy := float32(y + i.paddingSize())
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ps := i.paddingSize()
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dx, dy := float32(x+ps), float32(y+ps)
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// TODO: Check if dstRegion does not to violate the region.
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dstRegion.X += dx
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@ -428,9 +428,8 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
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var oxf, oyf float32
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if srcs[0] != nil {
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ox, oy, _, _ := srcs[0].regionWithPadding()
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ox += srcs[0].paddingSize()
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oy += srcs[0].paddingSize()
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oxf, oyf = float32(ox), float32(oy)
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ps := srcs[0].paddingSize()
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oxf, oyf = float32(ox+ps), float32(oy+ps)
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sw, sh := srcs[0].backend.restorable.InternalSize()
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swf, shf := float32(sw), float32(sh)
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n := len(vertices)
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@ -462,8 +461,9 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
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continue
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}
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ox, oy, _, _ := src.regionWithPadding()
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offsets[i][0] = float32(ox+src.paddingSize()) - oxf + subimageOffset[0]
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offsets[i][1] = float32(oy+src.paddingSize()) - oyf + subimageOffset[1]
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ps := src.paddingSize()
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offsets[i][0] = float32(ox+ps) - oxf + subimageOffset[0]
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offsets[i][1] = float32(oy+ps) - oyf + subimageOffset[1]
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}
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for i, src := range srcs {
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if src == nil {
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