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internal/graphicsdriver: define Resetter
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@ -550,7 +550,7 @@ func InitializeGraphicsDriverState(graphicsDriver graphicsdriver.Graphics) (err
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// ResetGraphicsDriverState resets the current graphics driver state.
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// ResetGraphicsDriverState resets the current graphics driver state.
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// If the graphics driver doesn't have an API to reset, ResetGraphicsDriverState does nothing.
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// If the graphics driver doesn't have an API to reset, ResetGraphicsDriverState does nothing.
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func ResetGraphicsDriverState(graphicsDriver graphicsdriver.Graphics) (err error) {
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func ResetGraphicsDriverState(graphicsDriver graphicsdriver.Graphics) (err error) {
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if r, ok := graphicsDriver.(interface{ Reset() error }); ok {
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if r, ok := graphicsDriver.(graphicsdriver.Resetter); ok {
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runOnRenderThread(func() {
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runOnRenderThread(func() {
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err = r.Reset()
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err = r.Reset()
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})
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})
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@ -57,6 +57,10 @@ type Graphics interface {
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DrawTriangles(dst ImageID, srcs [graphics.ShaderImageCount]ImageID, shader ShaderID, dstRegions []DstRegion, indexOffset int, blend Blend, uniforms []uint32, evenOdd bool) error
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DrawTriangles(dst ImageID, srcs [graphics.ShaderImageCount]ImageID, shader ShaderID, dstRegions []DstRegion, indexOffset int, blend Blend, uniforms []uint32, evenOdd bool) error
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}
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}
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type Resetter interface {
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Reset() error
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}
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type Image interface {
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type Image interface {
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ID() ImageID
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ID() ImageID
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Dispose()
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Dispose()
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