mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
ebiten: Make ebiten.Image and buffered.Image 1:1
This change creates a new buffered.Image even for a sub-image. This can increase a memory usage a little, but decrease the GPU memory usage since only the necessary pixels are allocated on a texture atlas. Fixes #896 Updates #1194
This commit is contained in:
parent
e023425be0
commit
620981a09a
192
image.go
192
image.go
@ -37,8 +37,11 @@ type Image struct {
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bounds image.Rectangle
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original *Image
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subs map[image.Rectangle]*Image
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filter Filter
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disposed bool
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}
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func (i *Image) copyCheck() {
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@ -54,7 +57,11 @@ func (i *Image) Size() (width, height int) {
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}
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func (i *Image) isDisposed() bool {
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return i.buffered == nil
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return i.disposed
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}
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func (i *Image) isEmpty() bool {
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return i.bounds.Dx() == 0 || i.bounds.Dy() == 0
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}
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func (i *Image) isSubImage() bool {
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@ -82,13 +89,18 @@ func (i *Image) Fill(clr color.Color) error {
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if i.isDisposed() {
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return nil
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}
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if i.isEmpty() {
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return nil
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}
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// TODO: Implement this.
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if i.isSubImage() {
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panic("ebiten: render to a subimage is not implemented (Fill)")
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}
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i.desyncSubImages()
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i.buffered.Fill(color.RGBAModel.Convert(clr).(color.RGBA))
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return nil
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}
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@ -135,15 +147,27 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
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if img.isDisposed() {
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panic("ebiten: the given image to DrawImage must not be disposed")
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}
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if img.isEmpty() {
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return nil
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}
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if i.isDisposed() {
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return nil
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}
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if i.isEmpty() {
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return nil
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}
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// TODO: Implement this.
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if i.isSubImage() {
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panic("ebiten: render to a subimage is not implemented (drawImage)")
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}
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if err := img.syncWithOriginalIfNeeded(); err != nil {
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theUIContext.setError(err)
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return nil
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}
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i.desyncSubImages()
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// Calculate vertices before locking because the user can do anything in
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// options.ImageParts interface without deadlock (e.g. Call Image functions).
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if options == nil {
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@ -198,7 +222,9 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
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}
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a, b, c, d, tx, ty := geom.elements32()
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i.buffered.DrawImage(img.buffered, img.Bounds(), a, b, c, d, tx, ty, options.ColorM.impl, mode, filter)
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w, h := img.Size()
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i.buffered.DrawImage(img.buffered, image.Rect(0, 0, w, h), a, b, c, d, tx, ty, options.ColorM.impl, mode, filter)
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return nil
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}
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@ -280,10 +306,12 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
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if img.isDisposed() {
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panic("ebiten: the given image to DrawTriangles must not be disposed")
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}
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if img.isEmpty() {
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return
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}
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if i.isDisposed() {
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return
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}
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if i.isSubImage() {
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panic("ebiten: render to a subimage is not implemented (DrawTriangles)")
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}
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@ -296,6 +324,12 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
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}
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// TODO: Check the maximum value of indices and len(vertices)?
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if err := img.syncWithOriginalIfNeeded(); err != nil {
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theUIContext.setError(err)
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return
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}
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i.desyncSubImages()
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if options == nil {
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options = &DrawTrianglesOptions{}
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}
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@ -309,18 +343,19 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
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filter = driver.Filter(img.filter)
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}
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b := img.Bounds()
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bx0 := float32(b.Min.X)
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by0 := float32(b.Min.Y)
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bx1 := float32(b.Max.X)
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by1 := float32(b.Max.Y)
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w, h := img.Size()
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bx0 := float32(0)
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by0 := float32(0)
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bx1 := float32(w)
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by1 := float32(h)
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dx, dy := float32(img.Bounds().Min.X), float32(img.Bounds().Min.Y)
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vs := make([]float32, len(vertices)*graphics.VertexFloatNum)
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for i, v := range vertices {
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vs[i*graphics.VertexFloatNum] = v.DstX
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vs[i*graphics.VertexFloatNum+1] = v.DstY
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vs[i*graphics.VertexFloatNum+2] = v.SrcX
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vs[i*graphics.VertexFloatNum+3] = v.SrcY
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vs[i*graphics.VertexFloatNum+2] = v.SrcX - dx
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vs[i*graphics.VertexFloatNum+3] = v.SrcY - dy
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vs[i*graphics.VertexFloatNum+4] = bx0
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vs[i*graphics.VertexFloatNum+5] = by0
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vs[i*graphics.VertexFloatNum+6] = bx1
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@ -360,6 +395,8 @@ func (i *Image) DrawTrianglesWithShader(vertices []Vertex, indices []uint16, sha
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panic("ebiten: len(indices) must be <= MaxIndicesNum")
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}
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i.desyncSubImages()
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if options == nil {
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options = &DrawTrianglesWithShaderOptions{}
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}
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@ -374,16 +411,25 @@ func (i *Image) DrawTrianglesWithShader(vertices []Vertex, indices []uint16, sha
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if v.isDisposed() {
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panic("ebiten: the given image to DrawTriangles must not be disposed")
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}
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if v.isEmpty() {
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// TODO: Fix this
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panic("ebiten: zero-sized image for DrawTrianglesWithShader is not implemented so far")
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}
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if err := v.syncWithOriginalIfNeeded(); err != nil {
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theUIContext.setError(err)
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return
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}
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us = append(us, v.buffered)
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if firstImage == nil {
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firstImage = v
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} else {
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b := v.Bounds()
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w, h := v.Size()
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us = append(us, []float32{
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float32(b.Min.X),
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float32(b.Min.Y),
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float32(b.Max.X),
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float32(b.Max.Y),
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0,
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0,
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float32(w),
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float32(h),
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})
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}
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default:
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@ -397,19 +443,20 @@ func (i *Image) DrawTrianglesWithShader(vertices []Vertex, indices []uint16, sha
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var bx0, by0, bx1, by1 float32
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if firstImage != nil {
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b := firstImage.Bounds()
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bx0 = float32(b.Min.X)
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by0 = float32(b.Min.Y)
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bx1 = float32(b.Max.X)
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by1 = float32(b.Max.Y)
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w, h := firstImage.Size()
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bx0 = float32(0)
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by0 = float32(0)
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bx1 = float32(w)
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by1 = float32(h)
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}
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dx, dy := float32(firstImage.Bounds().Min.X), float32(firstImage.Bounds().Min.Y)
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vs := make([]float32, len(vertices)*graphics.VertexFloatNum)
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for i, v := range vertices {
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vs[i*graphics.VertexFloatNum] = v.DstX
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vs[i*graphics.VertexFloatNum+1] = v.DstY
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vs[i*graphics.VertexFloatNum+2] = v.SrcX
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vs[i*graphics.VertexFloatNum+3] = v.SrcY
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vs[i*graphics.VertexFloatNum+2] = v.SrcX - dx
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vs[i*graphics.VertexFloatNum+3] = v.SrcY - dy
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vs[i*graphics.VertexFloatNum+4] = bx0
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vs[i*graphics.VertexFloatNum+5] = by0
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vs[i*graphics.VertexFloatNum+6] = bx1
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@ -439,6 +486,8 @@ func (i *Image) SubImage(r image.Rectangle) image.Image {
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return nil
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}
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// TODO: Check that SubImage cannot be called on a screen image.
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r = r.Intersect(i.Bounds())
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// Need to check Empty explicitly. See the standard image package implementations.
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if r.Empty() {
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@ -451,17 +500,53 @@ func (i *Image) SubImage(r image.Rectangle) image.Image {
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orig = i.original
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}
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if sub, ok := orig.subs[r]; ok {
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return sub
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}
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// In the initial state, the image doesn't have its own pixels.
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// Sync with its original image when necessary.
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img := &Image{
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buffered: i.buffered,
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filter: i.filter,
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bounds: r,
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original: orig,
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}
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img.addr = img
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orig.subs[img.Bounds()] = img
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return img
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}
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func (i *Image) desyncSubImages() {
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if i.isSubImage() {
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panic("ebiten: desyncSubImages must be called on an original image")
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}
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for _, s := range i.subs {
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if s.buffered == nil {
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continue
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}
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s.buffered.MarkDisposed()
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s.buffered = nil
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}
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}
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func (i *Image) syncWithOriginalIfNeeded() error {
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if !i.isSubImage() {
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return nil
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}
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if i.buffered != nil {
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return nil
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}
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x, y, width, height := i.bounds.Min.X, i.bounds.Min.Y, i.bounds.Dx(), i.bounds.Dy()
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i.buffered = buffered.NewImage(width, height, false)
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if err := i.buffered.CopyPixels(i.original.buffered, x, y, width, height); err != nil {
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return err
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}
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return nil
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}
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// Bounds returns the bounds of the image.
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func (i *Image) Bounds() image.Rectangle {
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if i.isDisposed() {
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@ -492,6 +577,11 @@ func (i *Image) At(x, y int) color.Color {
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if !image.Pt(x, y).In(i.Bounds()) {
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return color.RGBA{}
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}
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if i.isSubImage() {
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return i.original.At(x, y)
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}
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pix, err := i.buffered.Pixels(x, y, 1, 1)
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if err != nil {
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theUIContext.setError(err)
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@ -515,20 +605,27 @@ func (i *Image) Set(x, y int, clr color.Color) {
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if !image.Pt(x, y).In(i.Bounds()) {
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return
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}
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if i.isSubImage() {
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i = i.original
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i.original.Set(x, y, clr)
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return
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}
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r, g, b, a := clr.RGBA()
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pix := []byte{byte(r >> 8), byte(g >> 8), byte(b >> 8), byte(a >> 8)}
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if err := i.buffered.ReplacePixels(pix, x, y, 1, 1); err != nil {
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theUIContext.setError(err)
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return
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}
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i.desyncSubImages()
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}
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// Dispose disposes the image data.
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// After disposing, most of image functions do nothing and returns meaningless values.
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//
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// If the callee is a sub-image, Dispose disposes only the callee.
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// If the callee is not a sub-image, Dispose also diposes all its related sub-images.
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//
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// Calling Dispose is not mandatory. GC automatically collects internal resources that no objects refer to.
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// However, calling Dispose explicitly is helpful if memory usage matters.
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//
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@ -541,11 +638,25 @@ func (i *Image) Dispose() error {
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if i.isDisposed() {
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return nil
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}
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// Get the bound before the image is disposed.
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b := i.Bounds()
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if i.buffered != nil {
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i.buffered.MarkDisposed()
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i.buffered = nil
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}
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i.disposed = true
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// If a sub-image is disposed, dispose only this image.
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if i.isSubImage() {
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delete(i.original.subs, b)
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return nil
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}
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i.buffered.MarkDisposed()
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i.buffered = nil
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for _, s := range i.subs {
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s.Dispose()
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}
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return nil
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}
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@ -562,16 +673,35 @@ func (i *Image) Dispose() error {
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//
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// ReplacePixels always returns nil as of 1.5.0-alpha.
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func (i *Image) ReplacePixels(pix []byte) error {
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// TODO: This is not very efficient. Fix this.
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if i.isSubImage() {
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i.original.replacePixels(pix, i.Bounds().Min.X, i.Bounds().Min.Y, i.Bounds().Dx(), i.Bounds().Dy())
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return nil
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}
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w, h := i.Size()
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i.replacePixels(pix, 0, 0, w, h)
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return nil
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}
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func (i *Image) replacePixels(pix []byte, x, y, width, height int) {
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i.copyCheck()
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if i.isDisposed() {
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return nil
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return
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}
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r := i.Bounds()
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if err := i.buffered.ReplacePixels(pix, r.Min.X, r.Min.Y, r.Dx(), r.Dy()); err != nil {
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if i.isEmpty() {
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return
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}
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if i.isSubImage() {
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panic("ebiten: replacePixels must be called on an original image")
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}
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if err := i.buffered.ReplacePixels(pix, x, y, width, height); err != nil {
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theUIContext.setError(err)
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return
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}
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return nil
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i.desyncSubImages()
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}
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// A DrawImageOptions represents options to render an image on an image.
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@ -627,6 +757,7 @@ func newImage(width, height int, filter Filter, volatile bool) *Image {
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buffered: buffered.NewImage(width, height, volatile),
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filter: filter,
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bounds: image.Rect(0, 0, width, height),
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subs: map[image.Rectangle]*Image{},
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}
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i.addr = i
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return i
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@ -649,6 +780,7 @@ func NewImageFromImage(source image.Image, filter Filter) (*Image, error) {
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buffered: buffered.NewImage(width, height, false),
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filter: filter,
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bounds: image.Rect(0, 0, width, height),
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subs: map[image.Rectangle]*Image{},
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}
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i.addr = i
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@ -205,7 +205,9 @@ func (i *Image) ReplacePixels(pix []byte, x, y, width, height int) error {
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i.invalidatePendingPixels()
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// Don't call (*mipmap.Mipmap).ReplacePixels here. Let's defer it to reduce GPU operations as much as
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// posssible.
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// posssible. This is a necessary optimization for sub-images: as sub-images are actually used and,
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// have to allocate their region on a texture atlas, while their original image doesn't have to
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// allocate its region on a texture atlas (#896).
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copied := make([]byte, len(pix))
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copy(copied, pix)
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i.pixels = copied
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@ -234,6 +236,25 @@ func (i *Image) replacePendingPixels(pix []byte, x, y, width, height int) {
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i.needsToResolvePixels = true
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}
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func (i *Image) CopyPixels(img *Image, x, y, width, height int) error {
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if needsToDelayCommands() {
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delayedCommands = append(delayedCommands, func() error {
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i.CopyPixels(img, x, y, width, height)
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return nil
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})
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return nil
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}
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pix, err := img.Pixels(x, y, width, height)
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if err != nil {
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return err
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}
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if err := i.ReplacePixels(pix, 0, 0, width, height); err != nil {
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return err
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}
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return nil
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}
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func (i *Image) DrawImage(src *Image, bounds image.Rectangle, a, b, c, d, tx, ty float32, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter) {
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if i == src {
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panic("buffered: Image.DrawImage: src must be different from the receiver")
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