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eabe4152a7
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68
internal/monogame/monogame.go
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68
internal/monogame/monogame.go
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@ -0,0 +1,68 @@
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// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build js
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package monogame
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import (
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"runtime"
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"syscall/js"
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)
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// TODO: Update this
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const temporaryNamespace = "Go2DotNet.Example.Rotate"
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type UpdateDrawer interface {
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Update() error
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Draw() error
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}
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type Game struct {
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v js.Value
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update js.Func
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draw js.Func
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}
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func (g *Game) Run() {
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// Methods named *FromGo is defined to avoid ambiguous matches of methods.
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g.v.Call("RunFromGo")
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}
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func (g *Game) Dispose() {
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runtime.SetFinalizer(g, nil)
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g.update.Release()
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g.draw.Release()
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}
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type RenderTarget2D js.Value
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func NewGame(ud UpdateDrawer) *Game {
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update := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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return ud.Update()
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})
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draw := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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return ud.Draw()
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})
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v := js.Global().Get(".net").Get(temporaryNamespace+".GoGame").New(update, draw)
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g := &Game{
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v: v,
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update: update,
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draw: draw,
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}
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runtime.SetFinalizer(g, (*Game).Dispose)
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return g
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}
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@ -17,16 +17,13 @@
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package monogame
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import (
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"syscall/js"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/monogame"
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graphics "github.com/hajimehoshi/ebiten/internal/graphicsdriver/monogame"
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"github.com/hajimehoshi/ebiten/internal/monogame"
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)
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// TODO: Update this
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const temporaryNamespace = "Go2DotNet.Example.Rotate"
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type UI struct {
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game *monogame.Game
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}
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var theUI = &UI{}
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@ -36,17 +33,11 @@ func Get() *UI {
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}
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func (*UI) Run(context driver.UIContext) error {
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update := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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return context.Update()
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})
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defer update.Release()
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g := monogame.NewGame(context)
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defer g.Dispose()
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draw := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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return context.Draw()
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})
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defer draw.Release()
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js.Global().Get(".net").Get(temporaryNamespace+".GoGameRunner").Call("Run", update, draw)
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theUI.game = g
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g.Run()
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return nil
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}
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@ -122,5 +113,5 @@ func (*UI) Window() driver.Window {
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}
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func (*UI) Graphics() driver.Graphics {
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return monogame.Get()
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return graphics.Get()
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}
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