mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
Avoid 'Get' call if possible
(*js.Value).Get has some overhead especially on Wasm.
This commit is contained in:
parent
702a429afb
commit
62bd35e412
@ -307,6 +307,10 @@ func (c *Context) UniformFloat(p Program, location string, v float32) {
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gl.Call("uniform1f", js.Value(l), v)
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}
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var (
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float32Array = js.Global.Get("Float32Array")
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)
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func (c *Context) UniformFloats(p Program, location string, v []float32) {
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gl := c.gl
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l := c.locationCache.GetUniformLocation(c, p, location)
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@ -317,7 +321,7 @@ func (c *Context) UniformFloats(p Program, location string, v []float32) {
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gl.Call("uniform4f", js.Value(l), v[0], v[1], v[2], v[3])
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case 16:
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u8 := js.ValueOf(v)
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m := js.Global.Get("Float32Array").New(u8.Get("buffer"), u8.Get("byteOffset").Int(), 16)
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m := float32Array.New(u8.Get("buffer"), u8.Get("byteOffset").Int(), 16)
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gl.Call("uniformMatrix4fv", js.Value(l), false, m)
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default:
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panic("not reached")
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@ -49,9 +49,13 @@ var currentUI = &userInterface{
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pageVisible: true,
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}
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var (
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window = js.Global.Get("window")
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document = js.Global.Get("document")
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)
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func MonitorSize() (int, int) {
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w := js.Global.Get("window")
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return w.Get("innerWidth").Int(), w.Get("innerHeight").Int()
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return window.Get("innerWidth").Int(), window.Get("innerHeight").Int()
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}
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func SetScreenSize(width, height int) bool {
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@ -122,8 +126,7 @@ func SetCursorVisible(visible bool) {
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}
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func SetWindowTitle(title string) {
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doc := js.Global.Get("document")
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doc.Set("title", title)
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document.Set("title", title)
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}
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func SetWindowIcon(iconImages []image.Image) {
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@ -142,8 +145,7 @@ func (u *userInterface) getScale() float64 {
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if !u.fullscreen {
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return u.scale
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}
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doc := js.Global.Get("document")
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body := doc.Get("body")
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body := document.Get("body")
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bw := body.Get("clientWidth").Float()
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bh := body.Get("clientHeight").Float()
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sw := bw / float64(u.width)
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@ -213,7 +215,7 @@ func (u *userInterface) loop(g GraphicsContext) error {
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close(ch)
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return
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}
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js.Global.Get("window").Call("requestAnimationFrame", cf)
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window.Call("requestAnimationFrame", cf)
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}
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cf = js.NewCallback(f)
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// Call f asyncly to be async since ch is used in f.
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@ -228,9 +230,7 @@ func init() {
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if web.IsNodeJS() {
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return
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}
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doc := js.Global.Get("document")
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window := js.Global.Get("window")
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if doc.Get("body") == js.Null {
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if document.Get("body") == js.Null {
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ch := make(chan struct{})
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window.Call("addEventListener", "load", js.NewCallback(func([]js.Value) {
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close(ch)
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@ -254,8 +254,8 @@ func init() {
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hooks.ResumeAudio()
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}
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}))
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doc.Call("addEventListener", "visibilitychange", js.NewCallback(func([]js.Value) {
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currentUI.pageVisible = !doc.Get("hidden").Bool()
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document.Call("addEventListener", "visibilitychange", js.NewCallback(func([]js.Value) {
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currentUI.pageVisible = !document.Get("hidden").Bool()
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if currentUI.suspended() {
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hooks.SuspendAudio()
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} else {
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@ -268,22 +268,22 @@ func init() {
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// Adjust the initial scale to 1.
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// https://developer.mozilla.org/en/docs/Mozilla/Mobile/Viewport_meta_tag
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meta := doc.Call("createElement", "meta")
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meta := document.Call("createElement", "meta")
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meta.Set("name", "viewport")
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meta.Set("content", "width=device-width, initial-scale=1")
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doc.Get("head").Call("appendChild", meta)
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document.Get("head").Call("appendChild", meta)
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canvas = doc.Call("createElement", "canvas")
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canvas = document.Call("createElement", "canvas")
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canvas.Set("width", 16)
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canvas.Set("height", 16)
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doc.Get("body").Call("appendChild", canvas)
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document.Get("body").Call("appendChild", canvas)
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htmlStyle := doc.Get("documentElement").Get("style")
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htmlStyle := document.Get("documentElement").Get("style")
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htmlStyle.Set("height", "100%")
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htmlStyle.Set("margin", "0")
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htmlStyle.Set("padding", "0")
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bodyStyle := doc.Get("body").Get("style")
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bodyStyle := document.Get("body").Get("style")
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bodyStyle.Set("backgroundColor", "#000")
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bodyStyle.Set("position", "relative")
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bodyStyle.Set("height", "100%")
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@ -291,7 +291,7 @@ func init() {
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bodyStyle.Set("padding", "0")
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// TODO: This is OK as long as the game is in an independent iframe.
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// What if the canvas is embedded in a HTML directly?
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doc.Get("body").Call("addEventListener", "click", js.NewCallback(func([]js.Value) {
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document.Get("body").Call("addEventListener", "click", js.NewCallback(func([]js.Value) {
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canvas.Call("focus")
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}))
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@ -340,8 +340,7 @@ func RunMainThreadLoop(ch <-chan error) error {
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func Run(width, height int, scale float64, title string, g GraphicsContext, mainloop bool) error {
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u := currentUI
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doc := js.Global.Get("document")
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doc.Set("title", title)
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document.Set("title", title)
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u.setScreenSize(width, height, scale, u.fullscreen)
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canvas.Call("focus")
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if err := opengl.Init(); err != nil {
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