diff --git a/input.go b/input.go index 85c670e2a..c136c6654 100644 --- a/input.go +++ b/input.go @@ -124,7 +124,7 @@ func GamepadSDLID(id int) string { // - Chrome: "Xbox 360 Controller (XInput STANDARD GAMEPAD)" // - Firefox: "xinput" // -// GamepadName always returns an empty string on mobiles. +// GamepadName always returns an empty string on iOS. // // GamepadName is concurrent-safe. func GamepadName(id int) string { @@ -135,7 +135,7 @@ func GamepadName(id int) string { // // GamepadIDs is concurrent-safe. // -// GamepadIDs always returns an empty slice on mobiles. +// GamepadIDs always returns an empty slice on iOS. func GamepadIDs() []int { return uiDriver().Input().GamepadIDs() } @@ -144,7 +144,7 @@ func GamepadIDs() []int { // // GamepadAxisNum is concurrent-safe. // -// GamepadAxisNum always returns 0 on mobiles. +// GamepadAxisNum always returns 0 on iOS. func GamepadAxisNum(id int) int { return uiDriver().Input().GamepadAxisNum(id) } @@ -153,7 +153,7 @@ func GamepadAxisNum(id int) int { // // GamepadAxis is concurrent-safe. // -// GamepadAxis always returns 0 on mobiles. +// GamepadAxis always returns 0 on iOS. func GamepadAxis(id int, axis int) float64 { return uiDriver().Input().GamepadAxis(id, axis) } @@ -162,7 +162,7 @@ func GamepadAxis(id int, axis int) float64 { // // GamepadButtonNum is concurrent-safe. // -// GamepadButtonNum always returns 0 on mobiles. +// GamepadButtonNum always returns 0 on iOS. func GamepadButtonNum(id int) int { return uiDriver().Input().GamepadButtonNum(id) } @@ -177,7 +177,7 @@ func GamepadButtonNum(id int) int { // The relationships between physical buttons and buttion IDs depend on environments. // There can be differences even between Chrome and Firefox. // -// IsGamepadButtonPressed always returns false on mobiles. +// IsGamepadButtonPressed always returns false on iOS. func IsGamepadButtonPressed(id int, button GamepadButton) bool { return uiDriver().Input().IsGamepadButtonPressed(id, driver.GamepadButton(button)) }