mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
parent
fc995a47ee
commit
63677e0e50
@ -21,6 +21,7 @@ package main
|
||||
import (
|
||||
"fmt"
|
||||
"image/color"
|
||||
"log"
|
||||
"math/rand"
|
||||
"time"
|
||||
|
||||
@ -286,7 +287,9 @@ func init() {
|
||||
auto.init()
|
||||
}
|
||||
|
||||
func update(screen *ebiten.Image) error {
|
||||
type Game struct{}
|
||||
|
||||
func (g *Game) Update(screen *ebiten.Image) error {
|
||||
reset := false
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyB) {
|
||||
@ -310,16 +313,10 @@ func update(screen *ebiten.Image) error {
|
||||
|
||||
auto.step()
|
||||
|
||||
if ebiten.IsDrawingSkipped() {
|
||||
return nil
|
||||
}
|
||||
|
||||
draw(screen)
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func draw(screen *ebiten.Image) {
|
||||
func (g *Game) Draw(screen *ebiten.Image) {
|
||||
screen.DrawImage(canvas, nil)
|
||||
ebitenutil.DebugPrintAt(
|
||||
screen,
|
||||
@ -343,9 +340,15 @@ func draw(screen *ebiten.Image) {
|
||||
)
|
||||
}
|
||||
|
||||
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||
return width, height
|
||||
}
|
||||
|
||||
func main() {
|
||||
ebiten.SetMaxTPS(250)
|
||||
if err := ebiten.Run(update, width, height, scale, "Squirals (Ebiten Demo)"); err != nil {
|
||||
panic(err)
|
||||
ebiten.SetWindowSize(width*scale, height*scale)
|
||||
ebiten.SetWindowTitle("Squirals (Ebiten Demo)")
|
||||
if err := ebiten.RunGame(&Game{}); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
||||
|
@ -59,60 +59,21 @@ func init() {
|
||||
tilesImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
|
||||
}
|
||||
|
||||
var (
|
||||
layers = [][]int{
|
||||
{
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 218, 243, 244, 243,
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
type Game struct {
|
||||
layers [][]int
|
||||
}
|
||||
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
243, 243, 244, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 219, 243, 243, 243, 219, 243,
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 244, 243, 243, 243,
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
},
|
||||
{
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 26, 27, 28, 29, 30, 31, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 51, 52, 53, 54, 55, 56, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 76, 77, 78, 79, 80, 81, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 101, 102, 103, 104, 105, 106, 0, 0, 0, 0,
|
||||
|
||||
0, 0, 0, 0, 0, 126, 127, 128, 129, 130, 131, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 303, 303, 245, 242, 303, 303, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
||||
|
||||
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
||||
},
|
||||
}
|
||||
)
|
||||
|
||||
func update(screen *ebiten.Image) error {
|
||||
if ebiten.IsDrawingSkipped() {
|
||||
return nil
|
||||
}
|
||||
func (g *Game) Update(screen *ebiten.Image) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *Game) Draw(screen *ebiten.Image) {
|
||||
// Draw each tile with each DrawImage call.
|
||||
// As the source images of all DrawImage calls are always same,
|
||||
// this rendering is done very effectively.
|
||||
// For more detail, see https://pkg.go.dev/github.com/hajimehoshi/ebiten#Image.DrawImage
|
||||
const xNum = screenWidth / tileSize
|
||||
for _, l := range layers {
|
||||
for _, l := range g.layers {
|
||||
for i, t := range l {
|
||||
op := &ebiten.DrawImageOptions{}
|
||||
op.GeoM.Translate(float64((i%xNum)*tileSize), float64((i/xNum)*tileSize))
|
||||
@ -124,12 +85,59 @@ func update(screen *ebiten.Image) error {
|
||||
}
|
||||
|
||||
ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.CurrentTPS()))
|
||||
}
|
||||
|
||||
return nil
|
||||
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||
return screenWidth, screenHeight
|
||||
}
|
||||
|
||||
func main() {
|
||||
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Tiles (Ebiten Demo)"); err != nil {
|
||||
g := &Game{
|
||||
layers: [][]int{
|
||||
{
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 218, 243, 244, 243,
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
243, 243, 244, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 219, 243, 243, 243, 219, 243,
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 244, 243, 243, 243,
|
||||
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
||||
},
|
||||
{
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 26, 27, 28, 29, 30, 31, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 51, 52, 53, 54, 55, 56, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 76, 77, 78, 79, 80, 81, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 101, 102, 103, 104, 105, 106, 0, 0, 0, 0,
|
||||
|
||||
0, 0, 0, 0, 0, 126, 127, 128, 129, 130, 131, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 303, 303, 245, 242, 303, 303, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
||||
|
||||
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
|
||||
ebiten.SetWindowTitle("Tiles (Ebiten Demo)")
|
||||
if err := ebiten.RunGame(g); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
||||
|
@ -25,9 +25,9 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/inpututil"
|
||||
)
|
||||
|
||||
var (
|
||||
text = "Type on the keyboard:\n"
|
||||
counter = 0
|
||||
const (
|
||||
screenWidth = 320
|
||||
screenHeight = 240
|
||||
)
|
||||
|
||||
// repeatingKeyPressed return true when key is pressed considering the repeat state.
|
||||
@ -46,47 +46,61 @@ func repeatingKeyPressed(key ebiten.Key) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func update(screen *ebiten.Image) error {
|
||||
type Game struct {
|
||||
text string
|
||||
counter int
|
||||
}
|
||||
|
||||
func (g *Game) Update(screen *ebiten.Image) error {
|
||||
// Add a string from InputChars, that returns string input by users.
|
||||
// Note that InputChars result changes every frame, so you need to call this
|
||||
// every frame.
|
||||
text += string(ebiten.InputChars())
|
||||
g.text += string(ebiten.InputChars())
|
||||
|
||||
// Adjust the string to be at most 10 lines.
|
||||
ss := strings.Split(text, "\n")
|
||||
ss := strings.Split(g.text, "\n")
|
||||
if len(ss) > 10 {
|
||||
text = strings.Join(ss[len(ss)-10:], "\n")
|
||||
g.text = strings.Join(ss[len(ss)-10:], "\n")
|
||||
}
|
||||
|
||||
// If the enter key is pressed, add a line break.
|
||||
if repeatingKeyPressed(ebiten.KeyEnter) || repeatingKeyPressed(ebiten.KeyKPEnter) {
|
||||
text += "\n"
|
||||
g.text += "\n"
|
||||
}
|
||||
|
||||
// If the backspace key is pressed, remove one character.
|
||||
if repeatingKeyPressed(ebiten.KeyBackspace) {
|
||||
if len(text) >= 1 {
|
||||
text = text[:len(text)-1]
|
||||
if len(g.text) >= 1 {
|
||||
g.text = g.text[:len(g.text)-1]
|
||||
}
|
||||
}
|
||||
|
||||
counter++
|
||||
|
||||
if ebiten.IsDrawingSkipped() {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Blink the cursor.
|
||||
t := text
|
||||
if counter%60 < 30 {
|
||||
t += "_"
|
||||
}
|
||||
ebitenutil.DebugPrint(screen, t)
|
||||
g.counter++
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *Game) Draw(screen *ebiten.Image) {
|
||||
// Blink the cursor.
|
||||
t := g.text
|
||||
if g.counter%60 < 30 {
|
||||
t += "_"
|
||||
}
|
||||
ebitenutil.DebugPrint(screen, t)
|
||||
}
|
||||
|
||||
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||
return screenWidth, screenHeight
|
||||
}
|
||||
|
||||
func main() {
|
||||
if err := ebiten.Run(update, 320, 240, 2.0, "Typewriter (Ebiten Demo)"); err != nil {
|
||||
g := &Game{
|
||||
text: "Type on the keyboard:\n",
|
||||
counter: 0,
|
||||
}
|
||||
|
||||
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
|
||||
ebiten.SetWindowTitle("TypeWriter (Ebiten Demo)")
|
||||
if err := ebiten.RunGame(g); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
||||
|
@ -443,63 +443,74 @@ func (c *CheckBox) SetOnCheckChanged(f func(c *CheckBox)) {
|
||||
c.onCheckChanged = f
|
||||
}
|
||||
|
||||
var (
|
||||
button1 = &Button{
|
||||
type Game struct {
|
||||
button1 *Button
|
||||
button2 *Button
|
||||
checkBox *CheckBox
|
||||
textBoxLog *TextBox
|
||||
}
|
||||
|
||||
var g Game
|
||||
|
||||
func init() {
|
||||
g.button1 = &Button{
|
||||
Rect: image.Rect(16, 16, 144, 48),
|
||||
Text: "Button 1",
|
||||
}
|
||||
button2 = &Button{
|
||||
g.button2 = &Button{
|
||||
Rect: image.Rect(160, 16, 288, 48),
|
||||
Text: "Button 2",
|
||||
}
|
||||
checkBox = &CheckBox{
|
||||
g.checkBox = &CheckBox{
|
||||
X: 16,
|
||||
Y: 64,
|
||||
Text: "Check Box!",
|
||||
}
|
||||
textBoxLog = &TextBox{
|
||||
g.textBoxLog = &TextBox{
|
||||
Rect: image.Rect(16, 96, 624, 464),
|
||||
}
|
||||
)
|
||||
|
||||
func init() {
|
||||
button1.SetOnPressed(func(b *Button) {
|
||||
textBoxLog.AppendLine("Button 1 Pressed")
|
||||
g.button1.SetOnPressed(func(b *Button) {
|
||||
g.textBoxLog.AppendLine("Button 1 Pressed")
|
||||
})
|
||||
button2.SetOnPressed(func(b *Button) {
|
||||
textBoxLog.AppendLine("Button 2 Pressed")
|
||||
g.button2.SetOnPressed(func(b *Button) {
|
||||
g.textBoxLog.AppendLine("Button 2 Pressed")
|
||||
})
|
||||
checkBox.SetOnCheckChanged(func(c *CheckBox) {
|
||||
g.checkBox.SetOnCheckChanged(func(c *CheckBox) {
|
||||
msg := "Check box check changed"
|
||||
if c.Checked() {
|
||||
msg += " (Checked)"
|
||||
} else {
|
||||
msg += " (Unchecked)"
|
||||
}
|
||||
textBoxLog.AppendLine(msg)
|
||||
g.textBoxLog.AppendLine(msg)
|
||||
})
|
||||
}
|
||||
|
||||
func update(screen *ebiten.Image) error {
|
||||
button1.Update()
|
||||
button2.Update()
|
||||
checkBox.Update()
|
||||
textBoxLog.Update()
|
||||
|
||||
if ebiten.IsDrawingSkipped() {
|
||||
return nil
|
||||
}
|
||||
|
||||
screen.Fill(color.RGBA{0xeb, 0xeb, 0xeb, 0xff})
|
||||
button1.Draw(screen)
|
||||
button2.Draw(screen)
|
||||
checkBox.Draw(screen)
|
||||
textBoxLog.Draw(screen)
|
||||
func (g *Game) Update(screen *ebiten.Image) error {
|
||||
g.button1.Update()
|
||||
g.button2.Update()
|
||||
g.checkBox.Update()
|
||||
g.textBoxLog.Update()
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *Game) Draw(screen *ebiten.Image) {
|
||||
screen.Fill(color.RGBA{0xeb, 0xeb, 0xeb, 0xff})
|
||||
g.button1.Draw(screen)
|
||||
g.button2.Draw(screen)
|
||||
g.checkBox.Draw(screen)
|
||||
g.textBoxLog.Draw(screen)
|
||||
}
|
||||
|
||||
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||
return screenWidth, screenHeight
|
||||
}
|
||||
|
||||
func main() {
|
||||
if err := ebiten.Run(update, screenWidth, screenHeight, 1, "UI (Ebiten Demo)"); err != nil {
|
||||
ebiten.SetWindowSize(screenWidth, screenHeight)
|
||||
ebiten.SetWindowTitle("UI (Ebiten Demo)")
|
||||
if err := ebiten.RunGame(&g); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
||||
|
@ -171,25 +171,34 @@ func drawWave(screen *ebiten.Image, counter int) {
|
||||
path.Fill(screen, op)
|
||||
}
|
||||
|
||||
var counter = 0
|
||||
type Game struct {
|
||||
counter int
|
||||
}
|
||||
|
||||
func update(screen *ebiten.Image) error {
|
||||
counter++
|
||||
if ebiten.IsDrawingSkipped() {
|
||||
return nil
|
||||
}
|
||||
|
||||
screen.Fill(color.White)
|
||||
drawEbitenText(screen)
|
||||
drawEbitenLogo(screen, 20, 90)
|
||||
drawWave(screen, counter)
|
||||
|
||||
ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f\nFPS: %0.2f", ebiten.CurrentTPS(), ebiten.CurrentFPS()))
|
||||
func (g *Game) Update(screen *ebiten.Image) error {
|
||||
g.counter++
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *Game) Draw(screen *ebiten.Image) {
|
||||
screen.Fill(color.White)
|
||||
drawEbitenText(screen)
|
||||
drawEbitenLogo(screen, 20, 90)
|
||||
drawWave(screen, g.counter)
|
||||
|
||||
ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f\nFPS: %0.2f", ebiten.CurrentTPS(), ebiten.CurrentFPS()))
|
||||
}
|
||||
|
||||
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||
return screenWidth, screenHeight
|
||||
}
|
||||
|
||||
func main() {
|
||||
if err := ebiten.Run(update, screenWidth, screenHeight, 1, "Vector (Ebiten Demo)"); err != nil {
|
||||
g := &Game{counter: 0}
|
||||
|
||||
ebiten.SetWindowSize(screenWidth, screenHeight)
|
||||
ebiten.SetWindowTitle("Vector (Ebiten Demo)")
|
||||
if err := ebiten.RunGame(g); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
||||
|
@ -32,15 +32,17 @@ const (
|
||||
sampleRate = 44100
|
||||
)
|
||||
|
||||
var (
|
||||
type Game struct {
|
||||
audioContext *audio.Context
|
||||
audioPlayer *audio.Player
|
||||
)
|
||||
}
|
||||
|
||||
var g Game
|
||||
|
||||
func init() {
|
||||
var err error
|
||||
// Initialize audio context.
|
||||
audioContext, err = audio.NewContext(sampleRate)
|
||||
g.audioContext, err = audio.NewContext(sampleRate)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
@ -56,42 +58,48 @@ func init() {
|
||||
// return err
|
||||
// }
|
||||
//
|
||||
// d, err := wav.Decode(audioContext, f)
|
||||
// d, err := wav.Decode(g.audioContext, f)
|
||||
// ...
|
||||
|
||||
// Decode wav-formatted data and retrieve decoded PCM stream.
|
||||
d, err := wav.Decode(audioContext, audio.BytesReadSeekCloser(raudio.Jab_wav))
|
||||
d, err := wav.Decode(g.audioContext, audio.BytesReadSeekCloser(raudio.Jab_wav))
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
||||
// Create an audio.Player that has one stream.
|
||||
audioPlayer, err = audio.NewPlayer(audioContext, d)
|
||||
g.audioPlayer, err = audio.NewPlayer(g.audioContext, d)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
||||
|
||||
func update(screen *ebiten.Image) error {
|
||||
if ebiten.IsKeyPressed(ebiten.KeyP) && !audioPlayer.IsPlaying() {
|
||||
func (g *Game) Update(screen *ebiten.Image) error {
|
||||
if ebiten.IsKeyPressed(ebiten.KeyP) && !g.audioPlayer.IsPlaying() {
|
||||
// As audioPlayer has one stream and remembers the playing position,
|
||||
// rewinding is needed before playing when reusing audioPlayer.
|
||||
audioPlayer.Rewind()
|
||||
audioPlayer.Play()
|
||||
}
|
||||
if ebiten.IsDrawingSkipped() {
|
||||
return nil
|
||||
}
|
||||
if audioPlayer.IsPlaying() {
|
||||
ebitenutil.DebugPrint(screen, "Bump!")
|
||||
} else {
|
||||
ebitenutil.DebugPrint(screen, "Press P to play the wav")
|
||||
g.audioPlayer.Rewind()
|
||||
g.audioPlayer.Play()
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *Game) Draw(screen *ebiten.Image) {
|
||||
if g.audioPlayer.IsPlaying() {
|
||||
ebitenutil.DebugPrint(screen, "Bump!")
|
||||
} else {
|
||||
ebitenutil.DebugPrint(screen, "Press P to play the wav")
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||
return screenWidth, screenHeight
|
||||
}
|
||||
|
||||
func main() {
|
||||
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "WAV (Ebiten Demo)"); err != nil {
|
||||
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
|
||||
ebiten.SetWindowTitle("WAV (Ebiten Demo)")
|
||||
if err := ebiten.RunGame(&g); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user