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audio: Refactoring
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04739a7249
commit
637ed0d965
@ -587,9 +587,9 @@ func (p *Player) Pause() error {
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func (p *Player) Current() time.Duration {
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func (p *Player) Current() time.Duration {
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p.m.RLock()
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p.m.RLock()
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sample := p.pos / bytesPerSample / channelNum
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sample := p.pos / bytesPerSample / channelNum
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t := time.Duration(sample) * time.Second / time.Duration(p.sampleRate)
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p.m.RUnlock()
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p.m.RUnlock()
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return t
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return time.Duration(sample) * time.Second / time.Duration(p.sampleRate)
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}
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}
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// Volume returns the current volume of this player [0-1].
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// Volume returns the current volume of this player [0-1].
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@ -603,11 +603,12 @@ func (p *Player) Volume() float64 {
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// SetVolume sets the volume of this player.
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// SetVolume sets the volume of this player.
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// volume must be in between 0 and 1. This function panics otherwise.
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// volume must be in between 0 and 1. This function panics otherwise.
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func (p *Player) SetVolume(volume float64) {
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func (p *Player) SetVolume(volume float64) {
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p.m.Lock()
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// The condition must be true when volume is NaN.
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// The condition must be true when volume is NaN.
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if !(0 <= volume && volume <= 1) {
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if !(0 <= volume && volume <= 1) {
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panic("audio: volume must be in between 0 and 1")
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panic("audio: volume must be in between 0 and 1")
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}
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}
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p.m.Lock()
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p.volume = volume
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p.volume = volume
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p.m.Unlock()
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p.m.Unlock()
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}
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}
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