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graphics: Refactoring: remove ExecOnUIThread
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commit
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@ -16,16 +16,8 @@ package ebiten
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import (
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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"github.com/hajimehoshi/ebiten/internal/ui"
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)
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func useGLContext(f func(*opengl.Context)) {
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ui.ExecOnUIThread(func() {
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f(glContext)
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})
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}
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func newGraphicsContext(screenWidth, screenHeight, screenScale int) (*graphicsContext, error) {
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c := &graphicsContext{}
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if err := c.setSize(screenWidth, screenHeight, screenScale); err != nil {
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@ -67,25 +59,22 @@ func (c *graphicsContext) setSize(screenWidth, screenHeight, screenScale int) er
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c.screen.Dispose()
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}
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var err error
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useGLContext(func(g *opengl.Context) {
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f, err := graphics.NewZeroFramebuffer(g, screenWidth*screenScale, screenHeight*screenScale)
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f, err := graphics.NewZeroFramebuffer(glContext, screenWidth*screenScale, screenHeight*screenScale)
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if err != nil {
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return
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return err
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}
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texture, err := graphics.NewTexture(g, screenWidth, screenHeight, g.Nearest)
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texture, err := graphics.NewTexture(glContext, screenWidth, screenHeight, glContext.Nearest)
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if err != nil {
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return
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return err
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}
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screenF, err := graphics.NewFramebufferFromTexture(g, texture)
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screenF, err := graphics.NewFramebufferFromTexture(glContext, texture)
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if err != nil {
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return
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return err
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}
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screen := &Image{framebuffer: screenF, texture: texture}
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c.defaultRenderTarget = &Image{framebuffer: f, texture: nil}
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c.screen = screen
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c.screenScale = screenScale
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})
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return err
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return nil
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}
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73
image.go
73
image.go
@ -22,7 +22,6 @@ import (
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"runtime"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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)
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// Image represents an image.
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@ -58,10 +57,7 @@ func (i *Image) Fill(clr color.Color) (err error) {
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return errors.New("image is already disposed")
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}
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i.pixels = nil
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useGLContext(func(c *opengl.Context) {
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err = i.framebuffer.Fill(c, clr)
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})
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return
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return i.framebuffer.Fill(glContext, clr)
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}
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// DrawImage draws the given image on the receiver image.
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@ -102,10 +98,7 @@ func (i *Image) DrawImage(image *Image, options *DrawImageOptions) (err error) {
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}
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w, h := image.Size()
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quads := &textureQuads{parts: parts, width: w, height: h}
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useGLContext(func(c *opengl.Context) {
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err = i.framebuffer.DrawTexture(c, image.texture, quads, &options.GeoM, &options.ColorM)
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})
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return
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return i.framebuffer.DrawTexture(glContext, image.texture, quads, &options.GeoM, &options.ColorM)
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}
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// Bounds returns the bounds of the image.
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@ -127,13 +120,11 @@ func (i *Image) At(x, y int) color.Color {
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return color.Transparent
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}
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if i.pixels == nil {
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useGLContext(func(c *opengl.Context) {
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var err error
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i.pixels, err = i.framebuffer.Pixels(c)
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i.pixels, err = i.framebuffer.Pixels(glContext)
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if err != nil {
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panic(err)
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}
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})
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}
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w, _ := i.Size()
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w = graphics.NextPowerOf2Int(w)
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@ -150,12 +141,10 @@ func (i *Image) Dispose() error {
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if i.isDisposed() {
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return errors.New("image is already disposed")
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}
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useGLContext(func(c *opengl.Context) {
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i.framebuffer.Dispose(c)
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i.framebuffer.Dispose(glContext)
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i.framebuffer = nil
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i.texture.Dispose(c)
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i.texture.Dispose(glContext)
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i.texture = nil
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})
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i.pixels = nil
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runtime.SetFinalizer(i, nil)
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return nil
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@ -184,11 +173,7 @@ func (i *Image) ReplacePixels(p []uint8) error {
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if len(p) != l {
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return errors.New(fmt.Sprintf("p's length must be %d", l))
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}
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var err error
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useGLContext(func(c *opengl.Context) {
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err = i.texture.ReplacePixels(c, p)
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})
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return err
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return i.texture.ReplacePixels(glContext, p)
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}
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// A DrawImageOptions represents options to render an image on an image.
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@ -208,28 +193,20 @@ type DrawImageOptions struct {
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// even though nothing refers the image object and GC works.
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// It is because there is no way to define finalizers for Go objects if you use GopherJS.
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func NewImage(width, height int, filter Filter) (*Image, error) {
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var img *Image
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var err error
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useGLContext(func(c *opengl.Context) {
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var texture *graphics.Texture
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var framebuffer *graphics.Framebuffer
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texture, err = graphics.NewTexture(c, width, height, glFilter(c, filter))
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if err != nil {
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return
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}
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framebuffer, err = graphics.NewFramebufferFromTexture(c, texture)
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if err != nil {
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return
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}
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img = &Image{framebuffer: framebuffer, texture: texture}
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})
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texture, err := graphics.NewTexture(glContext, width, height, glFilter(glContext, filter))
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if err != nil {
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return nil, err
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}
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framebuffer, err := graphics.NewFramebufferFromTexture(glContext, texture)
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if err != nil {
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// TODO: texture should be removed here?
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return nil, err
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}
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img := &Image{framebuffer: framebuffer, texture: texture}
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runtime.SetFinalizer(img, (*Image).Dispose)
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if err := img.Clear(); err != nil {
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return nil, err
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}
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runtime.SetFinalizer(img, (*Image).Dispose)
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return img, nil
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}
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@ -240,24 +217,16 @@ func NewImage(width, height int, filter Filter) (*Image, error) {
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// even though nothing refers the image object and GC works.
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// It is because there is no way to define finalizers for Go objects if you use GopherJS.
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func NewImageFromImage(img image.Image, filter Filter) (*Image, error) {
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var eimg *Image
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var err error
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useGLContext(func(c *opengl.Context) {
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var texture *graphics.Texture
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var framebuffer *graphics.Framebuffer
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texture, err = graphics.NewTextureFromImage(c, img, glFilter(c, filter))
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if err != nil {
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return
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}
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framebuffer, err = graphics.NewFramebufferFromTexture(c, texture)
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if err != nil {
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return
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}
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eimg = &Image{framebuffer: framebuffer, texture: texture}
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})
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texture, err := graphics.NewTextureFromImage(glContext, img, glFilter(glContext, filter))
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if err != nil {
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return nil, err
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}
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framebuffer, err := graphics.NewFramebufferFromTexture(glContext, texture)
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if err != nil {
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// TODO: texture should be removed here?
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return nil, err
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}
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eimg := &Image{framebuffer: framebuffer, texture: texture}
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runtime.SetFinalizer(eimg, (*Image).Dispose)
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return eimg, nil
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}
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2
init.go
2
init.go
@ -23,7 +23,5 @@ var glContext *opengl.Context
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func init() {
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ui.Init()
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ui.ExecOnUIThread(func() {
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glContext = opengl.NewContext()
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})
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}
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@ -60,10 +60,6 @@ func Init() {
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currentUI = u
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}
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func ExecOnUIThread(f func()) {
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f()
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}
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func Start(width, height, scale int, title string) (actualScale int, err error) {
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return currentUI.start(width, height, scale, title)
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}
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@ -27,10 +27,6 @@ func Now() int64 {
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return int64(js.Global.Get("performance").Call("now").Float() * float64(time.Millisecond))
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}
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func ExecOnUIThread(f func()) {
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f()
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}
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func Start(width, height, scale int, title string) (actualScale int, err error) {
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return currentUI.start(width, height, scale, title)
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}
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