diff --git a/run.go b/run.go index 401de58d8..f5ee0966a 100644 --- a/run.go +++ b/run.go @@ -244,7 +244,7 @@ func (i *imageDumperGameWithDraw) Draw(screen *Image) { // Game's Draw function is optional, but it is recommended to implement Draw to seperate updating the logic and // rendering. // -// RunGame is a more flexibile form of Run due to 'Layout' function. +// RunGame is a more flexibile form of Run due to game's Layout function. // You can make a resizable window if you use RunGame, while you cannot if you use Run. // RunGame is more sophisticated way than Run and hides the notion of 'scale'. // @@ -254,7 +254,7 @@ func (i *imageDumperGameWithDraw) Draw(screen *Image) { // // Some functions (ScreenScale, SetScreenScale, SetScreenSize) are not available with RunGame. // -// A window size is based on the given values (width, height and scale). +// On browsers, it is strongly recommended to use iframe if you embed an Ebiten application in your website. // // RunGame must be called on the main thread. // Note that Ebiten bounds the main goroutine to the main OS thread by runtime.LockOSThread. @@ -266,8 +266,6 @@ func (i *imageDumperGameWithDraw) Draw(screen *Image) { // game's Update is not called when the window is in background by default. // This setting is configurable with SetRunnableOnUnfocused. // -// The given scale is ignored on fullscreen mode or gomobile-build mode. -// // On non-GopherJS environments, RunGame returns error when 1) OpenGL error happens, 2) audio error happens or // 3) f returns error. In the case of 3), RunGame returns the same error. //