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internal/cocoa: bring back NSInvocation for CopyFromTexture (#3136)
This is a partial revert of c3ea539
but keeps the change for removal of NSInvocation in SetScissorRect, GetBytes,
and ReplaceRegion.
Closes #3135
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parent
646f340696
commit
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@ -21,10 +21,14 @@ import (
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)
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var (
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class_NSInvocation = objc.GetClass("NSInvocation")
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class_NSMethodSignature = objc.GetClass("NSMethodSignature")
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class_NSAutoreleasePool = objc.GetClass("NSAutoreleasePool")
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class_NSString = objc.GetClass("NSString")
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class_NSProcessInfo = objc.GetClass("NSProcessInfo")
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class_NSColor = objc.GetClass("NSColor")
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class_NSWindow = objc.GetClass("NSWindow")
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class_NSView = objc.GetClass("NSView")
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class_NSScreen = objc.GetClass("NSScreen")
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)
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@ -32,6 +36,15 @@ var (
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sel_alloc = objc.RegisterName("alloc")
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sel_new = objc.RegisterName("new")
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sel_release = objc.RegisterName("release")
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sel_invocationWithMethodSignature = objc.RegisterName("invocationWithMethodSignature:")
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sel_setSelector = objc.RegisterName("setSelector:")
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sel_setTarget = objc.RegisterName("setTarget:")
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sel_setArgumentAtIndex = objc.RegisterName("setArgument:atIndex:")
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sel_getReturnValue = objc.RegisterName("getReturnValue:")
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sel_invoke = objc.RegisterName("invoke")
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sel_invokeWithTarget = objc.RegisterName("invokeWithTarget:")
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sel_instanceMethodSignatureForSelector = objc.RegisterName("instanceMethodSignatureForSelector:")
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sel_signatureWithObjCTypes = objc.RegisterName("signatureWithObjCTypes:")
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sel_initWithUTF8String = objc.RegisterName("initWithUTF8String:")
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sel_UTF8String = objc.RegisterName("UTF8String")
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sel_length = objc.RegisterName("length")
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@ -163,6 +176,52 @@ func (v NSView) SetWantsLayer(wantsLayer bool) {
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v.Send(sel_setWantsLayer, wantsLayer)
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}
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// NSInvocation is being used to call functions that can't be called directly with purego.SyscallN.
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// See the downsides of that function for what it cannot do.
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type NSInvocation struct {
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objc.ID
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}
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func NSInvocation_invocationWithMethodSignature(sig NSMethodSignature) NSInvocation {
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return NSInvocation{objc.ID(class_NSInvocation).Send(sel_invocationWithMethodSignature, sig.ID)}
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}
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func (i NSInvocation) SetSelector(cmd objc.SEL) {
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i.Send(sel_setSelector, cmd)
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}
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func (i NSInvocation) SetTarget(target objc.ID) {
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i.Send(sel_setTarget, target)
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}
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func (i NSInvocation) SetArgumentAtIndex(arg unsafe.Pointer, idx int) {
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i.Send(sel_setArgumentAtIndex, arg, idx)
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}
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func (i NSInvocation) GetReturnValue(ret unsafe.Pointer) {
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i.Send(sel_getReturnValue, ret)
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}
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func (i NSInvocation) Invoke() {
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i.Send(sel_invoke)
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}
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func (i NSInvocation) InvokeWithTarget(target objc.ID) {
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i.Send(sel_invokeWithTarget, target)
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}
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type NSMethodSignature struct {
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objc.ID
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}
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// NSMethodSignature_signatureWithObjCTypes takes a string that represents the type signature of a method.
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// It follows the encoding specified in the Apple Docs.
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//
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// [Apple Docs]: https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/ObjCRuntimeGuide/Articles/ocrtTypeEncodings.html#//apple_ref/doc/uid/TP40008048-CH100
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func NSMethodSignature_signatureWithObjCTypes(types string) NSMethodSignature {
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return NSMethodSignature{objc.ID(class_NSMethodSignature).Send(sel_signatureWithObjCTypes, types)}
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}
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type NSAutoreleasePool struct {
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objc.ID
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}
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@ -1003,10 +1003,20 @@ func (bce BlitCommandEncoder) SynchronizeTexture(texture Texture, slice int, lev
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//
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// Reference: https://developer.apple.com/documentation/metal/mtlblitcommandencoder/1400754-copyfromtexture?language=objc.
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func (bce BlitCommandEncoder) CopyFromTexture(sourceTexture Texture, sourceSlice int, sourceLevel int, sourceOrigin Origin, sourceSize Size, destinationTexture Texture, destinationSlice int, destinationLevel int, destinationOrigin Origin) {
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sel := sel_copyFromTexture_sourceSlice_sourceLevel_sourceOrigin_sourceSize_toTexture_destinationSlice_destinationLevel_destinationOrigin
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bce.commandEncoder.Send(sel,
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sourceTexture.texture, sourceSlice, sourceLevel, sourceOrigin, sourceSize,
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destinationTexture.texture, destinationSlice, destinationLevel, destinationOrigin)
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// copyFromTexture requires so many arguments that Send doesn't work (#3135).
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inv := cocoa.NSInvocation_invocationWithMethodSignature(cocoa.NSMethodSignature_signatureWithObjCTypes("v@:@QQ{MTLOrigin=qqq}{MTLSize=qqq}@QQ{MTLOrigin=qqq}"))
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inv.SetTarget(bce.commandEncoder)
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inv.SetSelector(sel_copyFromTexture_sourceSlice_sourceLevel_sourceOrigin_sourceSize_toTexture_destinationSlice_destinationLevel_destinationOrigin)
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inv.SetArgumentAtIndex(unsafe.Pointer(&sourceTexture), 2)
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inv.SetArgumentAtIndex(unsafe.Pointer(&sourceSlice), 3)
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inv.SetArgumentAtIndex(unsafe.Pointer(&sourceLevel), 4)
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inv.SetArgumentAtIndex(unsafe.Pointer(&sourceOrigin), 5)
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inv.SetArgumentAtIndex(unsafe.Pointer(&sourceSize), 6)
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inv.SetArgumentAtIndex(unsafe.Pointer(&destinationTexture), 7)
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inv.SetArgumentAtIndex(unsafe.Pointer(&destinationSlice), 8)
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inv.SetArgumentAtIndex(unsafe.Pointer(&destinationLevel), 9)
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inv.SetArgumentAtIndex(unsafe.Pointer(&destinationOrigin), 10)
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inv.Invoke()
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}
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// Library is a collection of compiled graphics or compute functions.
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