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ui: Bug fix: actualScreenScale must be called on the main thread
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@ -411,7 +411,11 @@ func ScreenPadding() (x0, y0, x1, y1 float64) {
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return 0, 0, 0, 0
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}
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// The window width can be bigger than the game screen width (#444).
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ox := (float64(u.windowWidth)*u.actualScreenScale() - float64(u.width)*u.actualScreenScale()) / 2
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ox := 0.0
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_ = mainthread.Run(func() error {
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ox = (float64(u.windowWidth)*u.actualScreenScale() - float64(u.width)*u.actualScreenScale()) / 2
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return nil
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})
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return ox, 0, ox, 0
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}
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