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audio: Add driver_mobile.go
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139
audio/internal/driver/driver_mobile.go
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139
audio/internal/driver/driver_mobile.go
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@ -0,0 +1,139 @@
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// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build android
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package driver
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import (
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"fmt"
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"runtime"
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"golang.org/x/mobile/exp/audio/al"
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)
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const (
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maxBufferNum = 8
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)
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type Player struct {
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alSource al.Source
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alBuffers []al.Buffer
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sampleRate int
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isClosed bool
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alFormat uint32
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}
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func alFormat(channelNum, bytesPerSample int) uint32 {
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switch {
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case channelNum == 1 && bytesPerSample == 1:
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return al.FormatMono8
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case channelNum == 1 && bytesPerSample == 2:
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return al.FormatMono16
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case channelNum == 2 && bytesPerSample == 1:
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return al.FormatStereo8
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case channelNum == 2 && bytesPerSample == 2:
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return al.FormatStereo16
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}
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panic(fmt.Sprintf("driver: invalid channel num (%d) or bytes per sample (%d)", channelNum, bytesPerSample))
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}
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func NewPlayer(sampleRate, channelNum, bytesPerSample int) (*Player, error) {
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var p *Player
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if err := al.OpenDevice(); err != nil {
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return nil, fmt.Errorf("driver: OpenAL initialization failed: %v", err)
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}
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s := al.GenSources(1)
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if e := al.Error(); e != 0 {
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return nil, fmt.Errorf("driver: al.GenSources error: %d", e)
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}
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p = &Player{
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alSource: s[0],
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alBuffers: []al.Buffer{},
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sampleRate: sampleRate,
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alFormat: alFormat(channelNum, bytesPerSample),
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}
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runtime.SetFinalizer(p, (*Player).Close)
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bs := al.GenBuffers(maxBufferNum)
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const bufferSize = 1024
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emptyBytes := make([]byte, bufferSize)
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for _, b := range bs {
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// Note that the third argument of only the first buffer is used.
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b.BufferData(p.alFormat, emptyBytes, int32(p.sampleRate))
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p.alSource.QueueBuffers(b)
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}
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al.PlaySources(p.alSource)
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return p, nil
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}
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func (p *Player) Proceed(data []byte) error {
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if err := al.Error(); err != 0 {
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return fmt.Errorf("driver: before proceed: %d", err)
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}
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processedNum := p.alSource.BuffersProcessed()
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if 0 < processedNum {
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bufs := make([]al.Buffer, processedNum)
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p.alSource.UnqueueBuffers(bufs...)
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if err := al.Error(); err != 0 {
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return fmt.Errorf("driver: Unqueue in process: %d", err)
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}
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p.alBuffers = append(p.alBuffers, bufs...)
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}
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if len(p.alBuffers) == 0 {
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// This can happen (#207)
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return nil
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}
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buf := p.alBuffers[0]
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p.alBuffers = p.alBuffers[1:]
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buf.BufferData(p.alFormat, data, int32(p.sampleRate))
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p.alSource.QueueBuffers(buf)
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if err := al.Error(); err != 0 {
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return fmt.Errorf("driver: Queue in process: %d", err)
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}
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if p.alSource.State() == al.Stopped || p.alSource.State() == al.Initial {
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al.RewindSources(p.alSource)
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al.PlaySources(p.alSource)
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if err := al.Error(); err != 0 {
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return fmt.Errorf("driver: PlaySource in process: %d", err)
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}
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}
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return nil
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}
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func (p *Player) Close() error {
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if err := al.Error(); err != 0 {
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return fmt.Errorf("driver: error before closing: %d", err)
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}
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if p.isClosed {
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return nil
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}
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var bs []al.Buffer
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al.RewindSources(p.alSource)
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al.StopSources(p.alSource)
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if n := p.alSource.BuffersQueued(); 0 < n {
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bs = make([]al.Buffer, n)
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p.alSource.UnqueueBuffers(bs...)
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p.alBuffers = append(p.alBuffers, bs...)
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}
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p.isClosed = true
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if err := al.Error(); err != 0 {
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return fmt.Errorf("driver: error after closing: %d", err)
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}
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runtime.SetFinalizer(p, nil)
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return nil
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}
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@ -12,7 +12,7 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build !js,!windows
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// +build !js,!windows,!android
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package driver
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@ -87,7 +87,6 @@ func NewPlayer(sampleRate, channelNum, bytesPerSample int) (*Player, error) {
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for _, b := range bs {
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// Note that the third argument of only the first buffer is used.
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b.SetData(p.alFormat, emptyBytes, int32(p.sampleRate))
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//p.alSource.QueueBuffer(b)
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p.alBuffers = append(p.alBuffers, b)
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}
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p.alSource.Play()
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