audio: an inner player should be in the context

This commit is contained in:
Hajime Hoshi 2016-03-08 02:30:38 +09:00
parent 13461aa455
commit 66052b5b5d
3 changed files with 21 additions and 28 deletions

View File

@ -91,9 +91,10 @@ func (s *mixedPlayersStream) Read(b []byte) (int, error) {
// TODO: Enable to specify the format like Mono8?
type Context struct {
sampleRate int
stream *mixedPlayersStream
players map[*Player]struct{}
sampleRate int
stream *mixedPlayersStream
players map[*Player]struct{}
innerPlayer *player
sync.Mutex
}
@ -104,9 +105,11 @@ func NewContext(sampleRate int) *Context {
players: map[*Player]struct{}{},
}
c.stream = &mixedPlayersStream{c}
if err := startPlaying(c.stream, c.sampleRate); err != nil {
p, err := startPlaying(c.stream, c.sampleRate)
if err != nil {
panic(fmt.Sprintf("audio: NewContext error: %v", err))
}
c.innerPlayer = p
return c
}

View File

@ -31,17 +31,12 @@ type player struct {
bufferSource *js.Object
}
var currentPlayer *player
func startPlaying(src io.Reader, sampleRate int) error {
func startPlaying(src io.Reader, sampleRate int) (*player, error) {
// Do nothing in node.js.
if js.Global.Get("require") != js.Undefined {
return nil
return nil, nil
}
if currentPlayer != nil {
panic("audio: currentPlayer already exists")
}
class := js.Global.Get("AudioContext")
if class == js.Undefined {
class = js.Global.Get("webkitAudioContext")
@ -49,17 +44,17 @@ func startPlaying(src io.Reader, sampleRate int) error {
if class == js.Undefined {
panic("audio: audio couldn't be initialized")
}
currentPlayer = &player{
p := &player{
src: src,
sampleRate: sampleRate,
bufferSource: nil,
context: class.New(),
}
currentPlayer.position = currentPlayer.context.Get("currentTime").Float()
if err := currentPlayer.start(); err != nil {
return err
p.position = p.context.Get("currentTime").Float()
if err := p.start(); err != nil {
return nil, err
}
return nil
return p, nil
}
func toLR(data []byte) ([]int16, []int16) {

View File

@ -39,30 +39,25 @@ type player struct {
isClosed bool
}
var currentPlayer *player
func startPlaying(src io.Reader, sampleRate int) error {
if currentPlayer != nil {
panic("audio: currentPlayer already exists")
}
func startPlaying(src io.Reader, sampleRate int) (*player, error) {
if e := al.OpenDevice(); e != nil {
return fmt.Errorf("audio: OpenAL initialization failed: %v", e)
return nil, fmt.Errorf("audio: OpenAL initialization failed: %v", e)
}
s := al.GenSources(1)
if err := al.Error(); err != 0 {
panic(fmt.Sprintf("audio: al.GenSources error: %d", err))
}
currentPlayer = &player{
p := &player{
alSource: s[0],
alBuffers: []al.Buffer{},
source: src,
sampleRate: sampleRate,
}
runtime.SetFinalizer(currentPlayer, (*player).close)
if err := currentPlayer.start(); err != nil {
return err
runtime.SetFinalizer(p, (*player).close)
if err := p.start(); err != nil {
return nil, err
}
return nil
return p, nil
}
const bufferSize = 1024