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https://github.com/hajimehoshi/ebiten.git
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parent
17dc972b7a
commit
662a22461d
22
uicontext.go
22
uicontext.go
@ -229,14 +229,23 @@ func (c *uiContext) offsets() (float64, float64) {
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}
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func (c *uiContext) Update(afterFrameUpdate func()) error {
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updateCount := clock.Update(MaxTPS())
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// TODO: If updateCount is 0 and vsync is disabled, swapping buffers can be skipped.
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if err := buffered.BeginFrame(); err != nil {
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return err
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}
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if err := c.update(afterFrameUpdate); err != nil {
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return err
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}
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if err := buffered.EndFrame(); err != nil {
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return err
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}
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return nil
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}
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func (c *uiContext) update(afterFrameUpdate func()) error {
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updateCount := clock.Update(MaxTPS())
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for i := 0; i < updateCount; i++ {
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c.updateOffscreen()
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@ -255,6 +264,11 @@ func (c *uiContext) Update(afterFrameUpdate func()) error {
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afterFrameUpdate()
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}
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// c.screen might be nil when updateCount is 0 in the initial state (#1039).
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if c.screen == nil {
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return nil
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}
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// This clear is needed for fullscreen mode or some mobile platforms (#622).
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c.screen.Clear()
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@ -285,10 +299,6 @@ func (c *uiContext) Update(afterFrameUpdate func()) error {
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op.Filter = FilterLinear
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}
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_ = c.screen.DrawImage(c.offscreen, op)
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if err := buffered.EndFrame(); err != nil {
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return err
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}
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return nil
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}
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