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ui: Reduce members from uiContext
This commit is contained in:
parent
97ddef0047
commit
664cf62a29
49
uicontext.go
49
uicontext.go
@ -66,10 +66,7 @@ type uiContext struct {
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game Game
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game Game
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offscreen *Image
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offscreen *Image
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screen *Image
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screen *Image
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screenScale float64
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scaleForWindow float64
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scaleForWindow float64
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offsetX float64
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offsetY float64
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outsideSizeUpdated bool
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outsideSizeUpdated bool
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outsideWidth float64
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outsideWidth float64
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@ -156,17 +153,32 @@ func (c *uiContext) updateOffscreen() {
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d := uiDriver().DeviceScaleFactor()
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d := uiDriver().DeviceScaleFactor()
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c.screen = newScreenFramebufferImage(int(c.outsideWidth*d), int(c.outsideHeight*d))
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c.screen = newScreenFramebufferImage(int(c.outsideWidth*d), int(c.outsideHeight*d))
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if uiDriver().CanHaveWindow() && !uiDriver().IsFullscreen() {
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c.setScaleForWindow(c.screenScale() / d)
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}
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}
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func (c *uiContext) screenScale() float64 {
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if c.offscreen == nil {
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return 0
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}
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sw, sh := c.offscreen.Size()
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d := uiDriver().DeviceScaleFactor()
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scaleX := c.outsideWidth / float64(sw) * d
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scaleX := c.outsideWidth / float64(sw) * d
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scaleY := c.outsideHeight / float64(sh) * d
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scaleY := c.outsideHeight / float64(sh) * d
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c.screenScale = math.Min(scaleX, scaleY)
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return math.Min(scaleX, scaleY)
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if uiDriver().CanHaveWindow() && !uiDriver().IsFullscreen() {
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}
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c.setScaleForWindow(c.screenScale / d)
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}
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width := float64(sw) * c.screenScale
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func (c *uiContext) offsets() (float64, float64) {
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height := float64(sh) * c.screenScale
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if c.offscreen == nil {
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c.offsetX = (c.outsideWidth*d - width) / 2
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return 0, 0
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c.offsetY = (c.outsideHeight*d - height) / 2
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}
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sw, sh := c.offscreen.Size()
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d := uiDriver().DeviceScaleFactor()
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s := c.screenScale()
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width := float64(sw) * s
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height := float64(sh) * s
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return (c.outsideWidth*d - width) / 2, (c.outsideHeight*d - height) / 2
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}
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}
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func (c *uiContext) Update(afterFrameUpdate func()) error {
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func (c *uiContext) Update(afterFrameUpdate func()) error {
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@ -201,25 +213,26 @@ func (c *uiContext) Update(afterFrameUpdate func()) error {
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op := &DrawImageOptions{}
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op := &DrawImageOptions{}
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s := c.screenScale()
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switch vd := graphicsDriver().VDirection(); vd {
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switch vd := graphicsDriver().VDirection(); vd {
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case driver.VDownward:
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case driver.VDownward:
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// c.screen is special: its Y axis is down to up,
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// c.screen is special: its Y axis is down to up,
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// and the origin point is lower left.
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// and the origin point is lower left.
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op.GeoM.Scale(c.screenScale, -c.screenScale)
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op.GeoM.Scale(s, -s)
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_, h := c.offscreen.Size()
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_, h := c.offscreen.Size()
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op.GeoM.Translate(0, float64(h)*c.screenScale)
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op.GeoM.Translate(0, float64(h)*s)
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case driver.VUpward:
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case driver.VUpward:
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op.GeoM.Scale(c.screenScale, c.screenScale)
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op.GeoM.Scale(s, s)
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default:
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default:
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panic(fmt.Sprintf("ebiten: invalid v-direction: %d", vd))
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panic(fmt.Sprintf("ebiten: invalid v-direction: %d", vd))
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}
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}
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op.GeoM.Translate(c.offsetX, c.offsetY)
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op.GeoM.Translate(c.offsets())
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op.CompositeMode = CompositeModeCopy
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op.CompositeMode = CompositeModeCopy
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// filterScreen works with >=1 scale, but does not well with <1 scale.
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// filterScreen works with >=1 scale, but does not well with <1 scale.
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// Use regular FilterLinear instead so far (#669).
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// Use regular FilterLinear instead so far (#669).
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if c.screenScale >= 1 {
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if s >= 1 {
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op.Filter = filterScreen
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op.Filter = filterScreen
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} else {
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} else {
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op.Filter = FilterLinear
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op.Filter = FilterLinear
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@ -234,5 +247,7 @@ func (c *uiContext) Update(afterFrameUpdate func()) error {
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func (c *uiContext) AdjustPosition(x, y float64) (float64, float64) {
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func (c *uiContext) AdjustPosition(x, y float64) (float64, float64) {
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d := uiDriver().DeviceScaleFactor()
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d := uiDriver().DeviceScaleFactor()
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return (x*d - c.offsetX) / c.screenScale, (y*d - c.offsetY) / c.screenScale
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ox, oy := c.offsets()
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s := c.screenScale()
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return (x*d - ox) / s, (y*d - oy) / s
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}
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}
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