From 665ef460648ca312e81b79a7b110e16f63153e54 Mon Sep 17 00:00:00 2001 From: Hajime Hoshi Date: Tue, 13 Jan 2015 23:03:37 +0900 Subject: [PATCH] Add example/sprites (#83) --- example/sprites/main.go | 131 +++++++++++++++++++ internal/graphics/internal/shader/draw.go | 6 + internal/graphics/internal/shader/program.go | 9 +- 3 files changed, 142 insertions(+), 4 deletions(-) create mode 100644 example/sprites/main.go diff --git a/example/sprites/main.go b/example/sprites/main.go new file mode 100644 index 000000000..e2b4b6916 --- /dev/null +++ b/example/sprites/main.go @@ -0,0 +1,131 @@ +// Copyright 2015 Hajime Hoshi +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +package main + +import ( + "fmt" + "github.com/hajimehoshi/ebiten" + "github.com/hajimehoshi/ebiten/ebitenutil" + _ "image/png" + "log" + "math/rand" +) + +const ( + screenWidth = 320 + screenHeight = 240 +) + +var ( + ebitenImage *ebiten.Image +) + +type Sprite struct { + image *ebiten.Image + x int + y int + vx int + vy int +} + +func (s *Sprite) Update() { + s.x += s.vx + s.y += s.vy + if s.x < 0 { + s.x = -s.x + s.vx = -s.vx + } + if s.y < 0 { + s.y = -s.y + s.vy = -s.vy + } + w, h := s.image.Size() + if screenWidth <= s.x+w { + s.x = 2*(screenWidth-w) - s.x + s.vx = -s.vx + } + if screenHeight <= s.y+h { + s.y = 2*(screenHeight-h) - s.y + s.vy = -s.vy + } +} + +func (s *Sprite) Dst() (x0, y0, x1, y1 int) { + w, h := s.image.Size() + return s.x, s.y, s.x + w, s.y + h +} + +func (s *Sprite) Src() (x0, y0, x1, y1 int) { + w, h := s.image.Size() + return 0, 0, w, h +} + +type Sprites []*Sprite + +func (s Sprites) Update() { + for _, sprite := range s { + sprite.Update() + } +} + +func (s Sprites) Len() int { + return len(s) +} + +func (s Sprites) Dst(i int) (x0, y0, x1, y1 int) { + return s[i].Dst() +} + +func (s Sprites) Src(i int) (x0, y0, x1, y1 int) { + return s[i].Src() +} + +var sprites = make(Sprites, 2500) + +func update(screen *ebiten.Image) error { + sprites.Update() + op := &ebiten.DrawImageOptions{ + ImageParts: sprites, + } + op.ColorM.Scale(1.0, 1.0, 1.0, 0.5) + if err := screen.DrawImage(ebitenImage, op); err != nil { + return err + } + ebitenutil.DebugPrint(screen, fmt.Sprintf("FPS: %0.2f\nNum of sprites: %d", ebiten.CurrentFPS(), sprites.Len())) + return nil +} + +func main() { + var err error + ebitenImage, _, err = ebitenutil.NewImageFromFile("images/ebiten.png", ebiten.FilterNearest) + if err != nil { + log.Fatal(err) + } + for i, _ := range sprites { + w, h := ebitenImage.Size() + x, y := rand.Intn(screenWidth-w), rand.Intn(screenHeight-h) + vx, vy := 2*rand.Intn(2)-1, 2*rand.Intn(2)-1 + sprites[i] = &Sprite{ + image: ebitenImage, + x: x, + y: y, + vx: vx, + vy: vy, + } + } + if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Sprites (Ebiten Demo)"); err != nil { + log.Fatal(err) + } +} diff --git a/internal/graphics/internal/shader/draw.go b/internal/graphics/internal/shader/draw.go index a50d47872..2673aecfb 100644 --- a/internal/graphics/internal/shader/draw.go +++ b/internal/graphics/internal/shader/draw.go @@ -15,6 +15,8 @@ package shader import ( + "errors" + "fmt" "github.com/hajimehoshi/ebiten/internal/opengl" ) @@ -56,6 +58,10 @@ func DrawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4 if quads.Len() == 0 { return nil } + // TODO: Change this panic if image.DrawImage allows more than quadsMaxNum parts. + if quadsMaxNum < quads.Len() { + return errors.New(fmt.Sprintf("len(quads) must be equal to or less than %d", quadsMaxNum)) + } f := useProgramTexture(c, glMatrix(projectionMatrix), texture, geo, color) defer f.FinishProgram() diff --git a/internal/graphics/internal/shader/program.go b/internal/graphics/internal/shader/program.go index 268753b98..2fd343895 100644 --- a/internal/graphics/internal/shader/program.go +++ b/internal/graphics/internal/shader/program.go @@ -23,8 +23,9 @@ var ( programRect opengl.Program ) +const quadsMaxNum = 10000 + func initialize(c *opengl.Context) error { - const size = 10000 const uint16Size = 2 shaderVertexNative, err := c.NewShader(c.VertexShader, shader(c, shaderVertex)) @@ -62,10 +63,10 @@ func initialize(c *opengl.Context) error { } const stride = 4 * 4 - c.NewBuffer(c.ArrayBuffer, stride*size, c.DynamicDraw) + c.NewBuffer(c.ArrayBuffer, stride*quadsMaxNum, c.DynamicDraw) - indices := make([]uint16, 6*size) - for i := uint16(0); i < size; i++ { + indices := make([]uint16, 6*quadsMaxNum) + for i := uint16(0); i < quadsMaxNum; i++ { indices[6*i+0] = 4*i + 0 indices[6*i+1] = 4*i + 1 indices[6*i+2] = 4*i + 2