ebiten: typo

This commit is contained in:
Hajime Hoshi 2022-08-21 20:02:09 +09:00
parent c94deb1ddb
commit 670ba4ffe4
3 changed files with 12 additions and 12 deletions

View File

@ -323,7 +323,7 @@ type Vertex struct {
// SrcX and SrcY represents a point on a source image.
// Be careful that SrcX/SrcY coordinates are on the image's bounds.
// This means that a left-upper point of a sub-image might not be (0, 0).
// This means that a upper-left point of a sub-image might not be (0, 0).
SrcX float32
SrcY float32
@ -615,8 +615,8 @@ func (i *Image) DrawTrianglesShader(vertices []Vertex, indices []uint16, shader
}
b := img.Bounds()
x, y := img.adjustPosition(b.Min.X, b.Min.Y)
// (sx, sy) is the left-upper position of the first image.
// Calculate the distance between the current image's left-upper position and the first one's.
// (sx, sy) is the upper-left position of the first image.
// Calculate the distance between the current image's upper-left position and the first one's.
offsets[i][0] = float32(x - sx)
offsets[i][1] = float32(y - sy)
}
@ -717,8 +717,8 @@ func (i *Image) DrawRectShader(width, height int, shader *Shader, options *DrawR
}
b := img.Bounds()
x, y := img.adjustPosition(b.Min.X, b.Min.Y)
// (sx, sy) is the left-upper position of the first image.
// Calculate the distance between the current image's left-upper position and the first one's.
// (sx, sy) is the upper-left position of the first image.
// Calculate the distance between the current image's upper-left position and the first one's.
offsets[i][0] = float32(x - sx)
offsets[i][1] = float32(y - sy)
}
@ -986,7 +986,7 @@ type NewImageOptions struct {
//
// The rendering origin position is (0, 0) of the given bounds.
// If DrawImage is called on a new image created by NewImageOptions,
// for example, the center of scaling and rotating is (0, 0), that might not be a left-upper position.
// for example, the center of scaling and rotating is (0, 0), that might not be a upper-left position.
//
// If options is nil, the default setting is used.
//
@ -1034,7 +1034,7 @@ func newImage(bounds image.Rectangle, imageType atlas.ImageType) *Image {
//
// NewImageFromImage panics if RunGame already finishes.
//
// The returned image's left-upper position is always (0, 0). The source's bounds are not respected.
// The returned image's upper-left position is always (0, 0). The source's bounds are not respected.
func NewImageFromImage(source image.Image) *Image {
return NewImageFromImageWithOptions(source, nil)
}
@ -1050,7 +1050,7 @@ type NewImageFromImageOptions struct {
Unmanaged bool
// PreserveBounds represents whether the new image's bounds are the same as the given image.
// The default (zero) value is false, that means the new image's left-upper position is adjusted to (0, 0).
// The default (zero) value is false, that means the new image's upper-left position is adjusted to (0, 0).
PreserveBounds bool
}

View File

@ -149,7 +149,7 @@ var textM sync.Mutex
// (x, y) represents a 'dot' (period) position.
// This means that if the given text consisted of a single character ".",
// it would be positioned at the given position (x, y).
// Be careful that this doesn't represent left-upper corner position.
// Be careful that this doesn't represent upper-left corner position.
//
// clr is the color for text rendering.
//
@ -190,7 +190,7 @@ func Draw(dst *ebiten.Image, text string, face font.Face, x, y int, clr color.Co
// face is the font for text rendering.
// op is the options to draw glyph images.
// The origin point is a 'dot' (period) position.
// Be careful that the origin point is not left-upper corner position of dst.
// Be careful that the origin point is not upper-left corner position of dst.
// The default glyph color is while. op's ColorM adjusts the color.
//
// If you want to adjust the position of the text, these functions are useful:

View File

@ -131,7 +131,7 @@ func SetWindowIcon(iconImages []image.Image) {
}
// WindowPosition returns the window position.
// The origin position is the left-upper corner of the current monitor.
// The origin position is the upper-left corner of the current monitor.
// The unit is device-independent pixels.
//
// WindowPosition panics if the main loop does not start yet.
@ -146,7 +146,7 @@ func WindowPosition() (x, y int) {
}
// SetWindowPosition sets the window position.
// The origin position is the left-upper corner of the current monitor.
// The origin position is the upper-left corner of the current monitor.
// The unit is device-independent pixels.
//
// SetWindowPosition sets the original window position in fullscreen mode.