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internal/graphicsdriver/metal: Optimization
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commit
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@ -384,7 +384,7 @@ func (g *Graphics) flushIfNeeded(present bool) {
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for _, t := range g.tmpTextures {
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for _, t := range g.tmpTextures {
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t.Release()
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t.Release()
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}
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}
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g.tmpTextures = nil
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g.tmpTextures = g.tmpTextures[:0]
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g.cb = mtl.CommandBuffer{}
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g.cb = mtl.CommandBuffer{}
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}
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}
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