mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 19:28:57 +01:00
internal/graphicsdriver/directx: add EBITENGINE_DIRECTX_FEATURE_LEVEL
A fix for #2447 was a breaking-change as the DirectX driver was no longer available for some old graphics card. To support such old cards, provide a new environment variable EBITENGINE_DIRECTX_FEATURE_LEVEL to specify a feature level. The possible values are 11_0, 11_1, 12_0, 12_1, and 12_2. The default value is 12_0. Closes #2466
This commit is contained in:
parent
f129c23393
commit
67430362cc
4
doc.go
4
doc.go
@ -81,6 +81,10 @@
|
|||||||
// "warp": Use WARP (i.e. software rendering).
|
// "warp": Use WARP (i.e. software rendering).
|
||||||
// "debug": Use a debug layer.
|
// "debug": Use a debug layer.
|
||||||
//
|
//
|
||||||
|
// `EBITENGINE_DIRECTX_FEATURE_LEVEL` environment variable specifies DirectX feature level.
|
||||||
|
// The possible values are "11_0", "11_1", "12_0", "12_1", and "12_2".
|
||||||
|
// The default value is "12_0".
|
||||||
|
//
|
||||||
// `EBITENGINE_OPENGL` environment variable specifies various parameters for OpenGL.
|
// `EBITENGINE_OPENGL` environment variable specifies various parameters for OpenGL.
|
||||||
// You can specify multiple values separated by a comma. The default value is empty (i.e. no parameters).
|
// You can specify multiple values separated by a comma. The default value is empty (i.e. no parameters).
|
||||||
//
|
//
|
||||||
|
@ -73,7 +73,11 @@ const (
|
|||||||
type _D3D_FEATURE_LEVEL int32
|
type _D3D_FEATURE_LEVEL int32
|
||||||
|
|
||||||
const (
|
const (
|
||||||
|
_D3D_FEATURE_LEVEL_11_0 _D3D_FEATURE_LEVEL = 0xb000
|
||||||
|
_D3D_FEATURE_LEVEL_11_1 _D3D_FEATURE_LEVEL = 0xb100
|
||||||
_D3D_FEATURE_LEVEL_12_0 _D3D_FEATURE_LEVEL = 0xc000
|
_D3D_FEATURE_LEVEL_12_0 _D3D_FEATURE_LEVEL = 0xc000
|
||||||
|
_D3D_FEATURE_LEVEL_12_1 _D3D_FEATURE_LEVEL = 0xc100
|
||||||
|
_D3D_FEATURE_LEVEL_12_2 _D3D_FEATURE_LEVEL = 0xc200
|
||||||
)
|
)
|
||||||
|
|
||||||
type _D3D_PRIMITIVE_TOPOLOGY int32
|
type _D3D_PRIMITIVE_TOPOLOGY int32
|
||||||
|
@ -173,6 +173,24 @@ func (g *Graphics) initialize() (ferr error) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Ebitengine itself doesn't require the features level 12 and 11 should be enough,
|
||||||
|
// but some old cards don't work well (#2447). Specify the level 12 by default.
|
||||||
|
var featureLevel _D3D_FEATURE_LEVEL = _D3D_FEATURE_LEVEL_12_0
|
||||||
|
if env := os.Getenv("EBITENGINE_DIRECTX_FEATURE_LEVEL"); env != "" {
|
||||||
|
switch env {
|
||||||
|
case "11_0":
|
||||||
|
featureLevel = _D3D_FEATURE_LEVEL_11_0
|
||||||
|
case "11_1":
|
||||||
|
featureLevel = _D3D_FEATURE_LEVEL_11_1
|
||||||
|
case "12_0":
|
||||||
|
featureLevel = _D3D_FEATURE_LEVEL_12_0
|
||||||
|
case "12_1":
|
||||||
|
featureLevel = _D3D_FEATURE_LEVEL_12_1
|
||||||
|
case "12_2":
|
||||||
|
featureLevel = _D3D_FEATURE_LEVEL_12_2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Initialize not only a device but also other members like a fence.
|
// Initialize not only a device but also other members like a fence.
|
||||||
// Even if initializing a device succeeds, initializing a fence might fail (#2142).
|
// Even if initializing a device succeeds, initializing a fence might fail (#2142).
|
||||||
|
|
||||||
@ -181,7 +199,7 @@ func (g *Graphics) initialize() (ferr error) {
|
|||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if err := g.initializeDesktop(useWARP, useDebugLayer); err != nil {
|
if err := g.initializeDesktop(useWARP, useDebugLayer, featureLevel); err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -189,7 +207,7 @@ func (g *Graphics) initialize() (ferr error) {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (g *Graphics) initializeDesktop(useWARP bool, useDebugLayer bool) (ferr error) {
|
func (g *Graphics) initializeDesktop(useWARP bool, useDebugLayer bool, featureLevel _D3D_FEATURE_LEVEL) (ferr error) {
|
||||||
if err := d3d12.Load(); err != nil {
|
if err := d3d12.Load(); err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
@ -256,9 +274,7 @@ func (g *Graphics) initializeDesktop(useWARP bool, useDebugLayer bool) (ferr err
|
|||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
// Test D3D12CreateDevice without creating an actual device.
|
// Test D3D12CreateDevice without creating an actual device.
|
||||||
// Ebitengine itself doesn't require the features level 12 and 11 should be enough,
|
if _, err := _D3D12CreateDevice(unsafe.Pointer(a), featureLevel, &_IID_ID3D12Device, false); err != nil {
|
||||||
// but some old cards don't work well (#2447). Specify the level 12 here.
|
|
||||||
if _, err := _D3D12CreateDevice(unsafe.Pointer(a), _D3D_FEATURE_LEVEL_12_0, &_IID_ID3D12Device, false); err != nil {
|
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -271,7 +287,7 @@ func (g *Graphics) initializeDesktop(useWARP bool, useDebugLayer bool) (ferr err
|
|||||||
return errors.New("directx: DirectX 12 is not supported")
|
return errors.New("directx: DirectX 12 is not supported")
|
||||||
}
|
}
|
||||||
|
|
||||||
d, err := _D3D12CreateDevice(unsafe.Pointer(adapter), _D3D_FEATURE_LEVEL_12_0, &_IID_ID3D12Device, true)
|
d, err := _D3D12CreateDevice(unsafe.Pointer(adapter), featureLevel, &_IID_ID3D12Device, true)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user