internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton

This commit is contained in:
Hajime Hoshi 2022-02-05 23:11:09 +09:00
parent 627509e974
commit 67663795fd
5 changed files with 135 additions and 138 deletions

View File

@ -15,8 +15,8 @@
package ebiten
import (
"github.com/hajimehoshi/ebiten/v2/internal/driver"
"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
"github.com/hajimehoshi/ebiten/v2/internal/gamepaddb"
)
// GamepadButton represents a gamepad button.
@ -63,27 +63,27 @@ const (
//
// The layout and the button values are based on the web standard.
// See https://www.w3.org/TR/gamepad/#remapping.
type StandardGamepadButton = driver.StandardGamepadButton
type StandardGamepadButton = gamepaddb.StandardButton
// StandardGamepadButtons
const (
StandardGamepadButtonRightBottom StandardGamepadButton = driver.StandardGamepadButtonRightBottom
StandardGamepadButtonRightRight StandardGamepadButton = driver.StandardGamepadButtonRightRight
StandardGamepadButtonRightLeft StandardGamepadButton = driver.StandardGamepadButtonRightLeft
StandardGamepadButtonRightTop StandardGamepadButton = driver.StandardGamepadButtonRightTop
StandardGamepadButtonFrontTopLeft StandardGamepadButton = driver.StandardGamepadButtonFrontTopLeft
StandardGamepadButtonFrontTopRight StandardGamepadButton = driver.StandardGamepadButtonFrontTopRight
StandardGamepadButtonFrontBottomLeft StandardGamepadButton = driver.StandardGamepadButtonFrontBottomLeft
StandardGamepadButtonFrontBottomRight StandardGamepadButton = driver.StandardGamepadButtonFrontBottomRight
StandardGamepadButtonCenterLeft StandardGamepadButton = driver.StandardGamepadButtonCenterLeft
StandardGamepadButtonCenterRight StandardGamepadButton = driver.StandardGamepadButtonCenterRight
StandardGamepadButtonLeftStick StandardGamepadButton = driver.StandardGamepadButtonLeftStick
StandardGamepadButtonRightStick StandardGamepadButton = driver.StandardGamepadButtonRightStick
StandardGamepadButtonLeftTop StandardGamepadButton = driver.StandardGamepadButtonLeftTop
StandardGamepadButtonLeftBottom StandardGamepadButton = driver.StandardGamepadButtonLeftBottom
StandardGamepadButtonLeftLeft StandardGamepadButton = driver.StandardGamepadButtonLeftLeft
StandardGamepadButtonLeftRight StandardGamepadButton = driver.StandardGamepadButtonLeftRight
StandardGamepadButtonCenterCenter StandardGamepadButton = driver.StandardGamepadButtonCenterCenter
StandardGamepadButtonRightBottom StandardGamepadButton = gamepaddb.StandardButtonRightBottom
StandardGamepadButtonRightRight StandardGamepadButton = gamepaddb.StandardButtonRightRight
StandardGamepadButtonRightLeft StandardGamepadButton = gamepaddb.StandardButtonRightLeft
StandardGamepadButtonRightTop StandardGamepadButton = gamepaddb.StandardButtonRightTop
StandardGamepadButtonFrontTopLeft StandardGamepadButton = gamepaddb.StandardButtonFrontTopLeft
StandardGamepadButtonFrontTopRight StandardGamepadButton = gamepaddb.StandardButtonFrontTopRight
StandardGamepadButtonFrontBottomLeft StandardGamepadButton = gamepaddb.StandardButtonFrontBottomLeft
StandardGamepadButtonFrontBottomRight StandardGamepadButton = gamepaddb.StandardButtonFrontBottomRight
StandardGamepadButtonCenterLeft StandardGamepadButton = gamepaddb.StandardButtonCenterLeft
StandardGamepadButtonCenterRight StandardGamepadButton = gamepaddb.StandardButtonCenterRight
StandardGamepadButtonLeftStick StandardGamepadButton = gamepaddb.StandardButtonLeftStick
StandardGamepadButtonRightStick StandardGamepadButton = gamepaddb.StandardButtonRightStick
StandardGamepadButtonLeftTop StandardGamepadButton = gamepaddb.StandardButtonLeftTop
StandardGamepadButtonLeftBottom StandardGamepadButton = gamepaddb.StandardButtonLeftBottom
StandardGamepadButtonLeftLeft StandardGamepadButton = gamepaddb.StandardButtonLeftLeft
StandardGamepadButtonLeftRight StandardGamepadButton = gamepaddb.StandardButtonLeftRight
StandardGamepadButtonCenterCenter StandardGamepadButton = gamepaddb.StandardButtonCenterCenter
StandardGamepadButtonMax StandardGamepadButton = StandardGamepadButtonCenterCenter
)
@ -91,13 +91,13 @@ const (
//
// The layout and the button values are based on the web standard.
// See https://www.w3.org/TR/gamepad/#remapping.
type StandardGamepadAxis = driver.StandardGamepadAxis
type StandardGamepadAxis = gamepaddb.StandardAxis
// StandardGamepadAxes
const (
StandardGamepadAxisLeftStickHorizontal StandardGamepadAxis = driver.StandardGamepadAxisLeftStickHorizontal
StandardGamepadAxisLeftStickVertical StandardGamepadAxis = driver.StandardGamepadAxisLeftStickVertical
StandardGamepadAxisRightStickHorizontal StandardGamepadAxis = driver.StandardGamepadAxisRightStickHorizontal
StandardGamepadAxisRightStickVertical StandardGamepadAxis = driver.StandardGamepadAxisRightStickVertical
StandardGamepadAxisLeftStickHorizontal StandardGamepadAxis = gamepaddb.StandardAxisLeftStickHorizontal
StandardGamepadAxisLeftStickVertical StandardGamepadAxis = gamepaddb.StandardAxisLeftStickVertical
StandardGamepadAxisRightStickHorizontal StandardGamepadAxis = gamepaddb.StandardAxisRightStickHorizontal
StandardGamepadAxisRightStickVertical StandardGamepadAxis = gamepaddb.StandardAxisRightStickVertical
StandardGamepadAxisMax StandardGamepadAxis = StandardGamepadAxisRightStickVertical
)

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@ -1,52 +0,0 @@
// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package driver
type StandardGamepadButton int
// https://www.w3.org/TR/gamepad/#remapping
const (
StandardGamepadButtonRightBottom StandardGamepadButton = iota
StandardGamepadButtonRightRight
StandardGamepadButtonRightLeft
StandardGamepadButtonRightTop
StandardGamepadButtonFrontTopLeft
StandardGamepadButtonFrontTopRight
StandardGamepadButtonFrontBottomLeft
StandardGamepadButtonFrontBottomRight
StandardGamepadButtonCenterLeft
StandardGamepadButtonCenterRight
StandardGamepadButtonLeftStick
StandardGamepadButtonRightStick
StandardGamepadButtonLeftTop
StandardGamepadButtonLeftBottom
StandardGamepadButtonLeftLeft
StandardGamepadButtonLeftRight
StandardGamepadButtonCenterCenter
StandardGamepadButtonMax = StandardGamepadButtonCenterCenter
)
type StandardGamepadAxis int
// https://www.w3.org/TR/gamepad/#remapping
const (
StandardGamepadAxisLeftStickHorizontal StandardGamepadAxis = iota
StandardGamepadAxisLeftStickVertical
StandardGamepadAxisRightStickHorizontal
StandardGamepadAxisRightStickVertical
StandardGamepadAxisMax = StandardGamepadAxisRightStickVertical
)

View File

@ -18,7 +18,6 @@ import (
"sync"
"time"
"github.com/hajimehoshi/ebiten/v2/internal/driver"
"github.com/hajimehoshi/ebiten/v2/internal/gamepaddb"
)
@ -242,7 +241,7 @@ func (g *Gamepad) IsStandardLayoutAvailable() bool {
}
// StandardAxisValue is concurrent-safe.
func (g *Gamepad) StandardAxisValue(axis driver.StandardGamepadAxis) float64 {
func (g *Gamepad) StandardAxisValue(axis gamepaddb.StandardAxis) float64 {
if gamepaddb.HasStandardLayoutMapping(g.sdlID) {
return gamepaddb.AxisValue(g.sdlID, axis, g)
}
@ -253,7 +252,7 @@ func (g *Gamepad) StandardAxisValue(axis driver.StandardGamepadAxis) float64 {
}
// StandardButtonValue is concurrent-safe.
func (g *Gamepad) StandardButtonValue(button driver.StandardGamepadButton) float64 {
func (g *Gamepad) StandardButtonValue(button gamepaddb.StandardButton) float64 {
if gamepaddb.HasStandardLayoutMapping(g.sdlID) {
return gamepaddb.ButtonValue(g.sdlID, button, g)
}
@ -264,7 +263,7 @@ func (g *Gamepad) StandardButtonValue(button driver.StandardGamepadButton) float
}
// IsStandardButtonPressed is concurrent-safe.
func (g *Gamepad) IsStandardButtonPressed(button driver.StandardGamepadButton) bool {
func (g *Gamepad) IsStandardButtonPressed(button gamepaddb.StandardButton) bool {
if gamepaddb.HasStandardLayoutMapping(g.sdlID) {
return gamepaddb.IsButtonPressed(g.sdlID, button, g)
}

View File

@ -0,0 +1,52 @@
// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package gamepaddb
type StandardButton int
// https://www.w3.org/TR/gamepad/#remapping
const (
StandardButtonRightBottom StandardButton = iota
StandardButtonRightRight
StandardButtonRightLeft
StandardButtonRightTop
StandardButtonFrontTopLeft
StandardButtonFrontTopRight
StandardButtonFrontBottomLeft
StandardButtonFrontBottomRight
StandardButtonCenterLeft
StandardButtonCenterRight
StandardButtonLeftStick
StandardButtonRightStick
StandardButtonLeftTop
StandardButtonLeftBottom
StandardButtonLeftLeft
StandardButtonLeftRight
StandardButtonCenterCenter
StandardButtonMax = StandardButtonCenterCenter
)
type StandardAxis int
// https://www.w3.org/TR/gamepad/#remapping
const (
StandardAxisLeftStickHorizontal StandardAxis = iota
StandardAxisLeftStickVertical
StandardAxisRightStickHorizontal
StandardAxisRightStickVertical
StandardAxisMax = StandardAxisRightStickVertical
)

View File

@ -31,8 +31,6 @@ import (
"strconv"
"strings"
"sync"
"github.com/hajimehoshi/ebiten/v2/internal/driver"
)
type platform int
@ -127,8 +125,8 @@ type mapping struct {
var (
gamepadNames = map[string]string{}
gamepadButtonMappings = map[string]map[driver.StandardGamepadButton]*mapping{}
gamepadAxisMappings = map[string]map[driver.StandardGamepadAxis]*mapping{}
gamepadButtonMappings = map[string]map[StandardButton]*mapping{}
gamepadAxisMappings = map[string]map[StandardAxis]*mapping{}
mappingsM sync.RWMutex
)
@ -183,7 +181,7 @@ func processLine(line string, platform platform) error {
if b, ok := toStandardGamepadButton(tks[0]); ok {
m, ok := gamepadButtonMappings[id]
if !ok {
m = map[driver.StandardGamepadButton]*mapping{}
m = map[StandardButton]*mapping{}
gamepadButtonMappings[id] = m
}
m[b] = gb
@ -193,7 +191,7 @@ func processLine(line string, platform platform) error {
if a, ok := toStandardGamepadAxis(tks[0]); ok {
m, ok := gamepadAxisMappings[id]
if !ok {
m = map[driver.StandardGamepadAxis]*mapping{}
m = map[StandardAxis]*mapping{}
gamepadAxisMappings[id] = m
}
m[a] = gb
@ -282,63 +280,63 @@ func parseMappingElement(str string) (*mapping, error) {
return nil, fmt.Errorf("gamepaddb: unepxected mapping: %s", str)
}
func toStandardGamepadButton(str string) (driver.StandardGamepadButton, bool) {
func toStandardGamepadButton(str string) (StandardButton, bool) {
switch str {
case "a":
return driver.StandardGamepadButtonRightBottom, true
return StandardButtonRightBottom, true
case "b":
return driver.StandardGamepadButtonRightRight, true
return StandardButtonRightRight, true
case "x":
return driver.StandardGamepadButtonRightLeft, true
return StandardButtonRightLeft, true
case "y":
return driver.StandardGamepadButtonRightTop, true
return StandardButtonRightTop, true
case "back":
return driver.StandardGamepadButtonCenterLeft, true
return StandardButtonCenterLeft, true
case "start":
return driver.StandardGamepadButtonCenterRight, true
return StandardButtonCenterRight, true
case "guide":
return driver.StandardGamepadButtonCenterCenter, true
return StandardButtonCenterCenter, true
case "leftshoulder":
return driver.StandardGamepadButtonFrontTopLeft, true
return StandardButtonFrontTopLeft, true
case "rightshoulder":
return driver.StandardGamepadButtonFrontTopRight, true
return StandardButtonFrontTopRight, true
case "leftstick":
return driver.StandardGamepadButtonLeftStick, true
return StandardButtonLeftStick, true
case "rightstick":
return driver.StandardGamepadButtonRightStick, true
return StandardButtonRightStick, true
case "dpup":
return driver.StandardGamepadButtonLeftTop, true
return StandardButtonLeftTop, true
case "dpright":
return driver.StandardGamepadButtonLeftRight, true
return StandardButtonLeftRight, true
case "dpdown":
return driver.StandardGamepadButtonLeftBottom, true
return StandardButtonLeftBottom, true
case "dpleft":
return driver.StandardGamepadButtonLeftLeft, true
return StandardButtonLeftLeft, true
case "lefttrigger":
return driver.StandardGamepadButtonFrontBottomLeft, true
return StandardButtonFrontBottomLeft, true
case "righttrigger":
return driver.StandardGamepadButtonFrontBottomRight, true
return StandardButtonFrontBottomRight, true
default:
return 0, false
}
}
func toStandardGamepadAxis(str string) (driver.StandardGamepadAxis, bool) {
func toStandardGamepadAxis(str string) (StandardAxis, bool) {
switch str {
case "leftx":
return driver.StandardGamepadAxisLeftStickHorizontal, true
return StandardAxisLeftStickHorizontal, true
case "lefty":
return driver.StandardGamepadAxisLeftStickVertical, true
return StandardAxisLeftStickVertical, true
case "rightx":
return driver.StandardGamepadAxisRightStickHorizontal, true
return StandardAxisRightStickHorizontal, true
case "righty":
return driver.StandardGamepadAxisRightStickVertical, true
return StandardAxisRightStickVertical, true
default:
return 0, false
}
}
func buttonMappings(id string) map[driver.StandardGamepadButton]*mapping {
func buttonMappings(id string) map[StandardButton]*mapping {
if m, ok := gamepadButtonMappings[id]; ok {
return m
}
@ -353,7 +351,7 @@ func buttonMappings(id string) map[driver.StandardGamepadButton]*mapping {
return nil
}
func axisMappings(id string) map[driver.StandardGamepadAxis]*mapping {
func axisMappings(id string) map[StandardAxis]*mapping {
if m, ok := gamepadAxisMappings[id]; ok {
return m
}
@ -388,7 +386,7 @@ func Name(id string) string {
return gamepadNames[id]
}
func AxisValue(id string, axis driver.StandardGamepadAxis, state GamepadState) float64 {
func AxisValue(id string, axis StandardAxis, state GamepadState) float64 {
mappingsM.RLock()
defer mappingsM.RUnlock()
@ -428,14 +426,14 @@ func AxisValue(id string, axis driver.StandardGamepadAxis, state GamepadState) f
return 0
}
func ButtonValue(id string, button driver.StandardGamepadButton, state GamepadState) float64 {
func ButtonValue(id string, button StandardButton, state GamepadState) float64 {
mappingsM.RLock()
defer mappingsM.RUnlock()
return buttonValue(id, button, state)
}
func buttonValue(id string, button driver.StandardGamepadButton, state GamepadState) float64 {
func buttonValue(id string, button StandardButton, state GamepadState) float64 {
mappings := buttonMappings(id)
if mappings == nil {
return 0
@ -471,7 +469,7 @@ func buttonValue(id string, button driver.StandardGamepadButton, state GamepadSt
return 0
}
func IsButtonPressed(id string, button driver.StandardGamepadButton, state GamepadState) bool {
func IsButtonPressed(id string, button StandardButton, state GamepadState) bool {
// Use XInput's trigger dead zone.
// See https://source.chromium.org/chromium/chromium/src/+/main:device/gamepad/public/cpp/gamepad.h;l=22-23;drc=6997f8a177359bb99598988ed5e900841984d242
const threshold = 30.0 / 255.0
@ -576,40 +574,40 @@ func addAndroidDefaultMappings(id string) bool {
return false
}
gamepadButtonMappings[id] = map[driver.StandardGamepadButton]*mapping{}
gamepadButtonMappings[id] = map[StandardButton]*mapping{}
if buttonMask&(1<<SDLControllerButtonA) != 0 {
gamepadButtonMappings[id][driver.StandardGamepadButtonRightBottom] = &mapping{
gamepadButtonMappings[id][StandardButtonRightBottom] = &mapping{
Type: mappingTypeButton,
Index: SDLControllerButtonA,
}
}
if buttonMask&(1<<SDLControllerButtonB) != 0 {
gamepadButtonMappings[id][driver.StandardGamepadButtonRightRight] = &mapping{
gamepadButtonMappings[id][StandardButtonRightRight] = &mapping{
Type: mappingTypeButton,
Index: SDLControllerButtonB,
}
} else {
// Use the back button as "B" for easy UI navigation with TV remotes.
gamepadButtonMappings[id][driver.StandardGamepadButtonRightRight] = &mapping{
gamepadButtonMappings[id][StandardButtonRightRight] = &mapping{
Type: mappingTypeButton,
Index: SDLControllerButtonBack,
}
buttonMask &^= uint16(1) << SDLControllerButtonBack
}
if buttonMask&(1<<SDLControllerButtonX) != 0 {
gamepadButtonMappings[id][driver.StandardGamepadButtonRightLeft] = &mapping{
gamepadButtonMappings[id][StandardButtonRightLeft] = &mapping{
Type: mappingTypeButton,
Index: SDLControllerButtonX,
}
}
if buttonMask&(1<<SDLControllerButtonY) != 0 {
gamepadButtonMappings[id][driver.StandardGamepadButtonRightTop] = &mapping{
gamepadButtonMappings[id][StandardButtonRightTop] = &mapping{
Type: mappingTypeButton,
Index: SDLControllerButtonY,
}
}
if buttonMask&(1<<SDLControllerButtonBack) != 0 {
gamepadButtonMappings[id][driver.StandardGamepadButtonCenterLeft] = &mapping{
gamepadButtonMappings[id][StandardButtonCenterLeft] = &mapping{
Type: mappingTypeButton,
Index: SDLControllerButtonBack,
}
@ -617,68 +615,68 @@ func addAndroidDefaultMappings(id string) bool {
if buttonMask&(1<<SDLControllerButtonGuide) != 0 {
// TODO: If SDKVersion >= 30, add this code:
//
// gamepadButtonMappings[id][driver.StandardGamepadButtonCenterCenter] = &mapping{
// gamepadButtonMappings[id][StandardButtonCenterCenter] = &mapping{
// Type: mappingTypeButton,
// Index: SDLControllerButtonGuide,
// }
}
if buttonMask&(1<<SDLControllerButtonStart) != 0 {
gamepadButtonMappings[id][driver.StandardGamepadButtonCenterRight] = &mapping{
gamepadButtonMappings[id][StandardButtonCenterRight] = &mapping{
Type: mappingTypeButton,
Index: SDLControllerButtonStart,
}
}
if buttonMask&(1<<SDLControllerButtonLeftStick) != 0 {
gamepadButtonMappings[id][driver.StandardGamepadButtonLeftStick] = &mapping{
gamepadButtonMappings[id][StandardButtonLeftStick] = &mapping{
Type: mappingTypeButton,
Index: SDLControllerButtonLeftStick,
}
}
if buttonMask&(1<<SDLControllerButtonRightStick) != 0 {
gamepadButtonMappings[id][driver.StandardGamepadButtonRightStick] = &mapping{
gamepadButtonMappings[id][StandardButtonRightStick] = &mapping{
Type: mappingTypeButton,
Index: SDLControllerButtonRightStick,
}
}
if buttonMask&(1<<SDLControllerButtonLeftShoulder) != 0 {
gamepadButtonMappings[id][driver.StandardGamepadButtonFrontTopLeft] = &mapping{
gamepadButtonMappings[id][StandardButtonFrontTopLeft] = &mapping{
Type: mappingTypeButton,
Index: SDLControllerButtonLeftShoulder,
}
}
if buttonMask&(1<<SDLControllerButtonRightShoulder) != 0 {
gamepadButtonMappings[id][driver.StandardGamepadButtonFrontTopRight] = &mapping{
gamepadButtonMappings[id][StandardButtonFrontTopRight] = &mapping{
Type: mappingTypeButton,
Index: SDLControllerButtonRightShoulder,
}
}
if buttonMask&(1<<SDLControllerButtonDpadUp) != 0 {
gamepadButtonMappings[id][driver.StandardGamepadButtonLeftTop] = &mapping{
gamepadButtonMappings[id][StandardButtonLeftTop] = &mapping{
Type: mappingTypeButton,
Index: SDLControllerButtonDpadUp,
}
}
if buttonMask&(1<<SDLControllerButtonDpadDown) != 0 {
gamepadButtonMappings[id][driver.StandardGamepadButtonLeftBottom] = &mapping{
gamepadButtonMappings[id][StandardButtonLeftBottom] = &mapping{
Type: mappingTypeButton,
Index: SDLControllerButtonDpadDown,
}
}
if buttonMask&(1<<SDLControllerButtonDpadLeft) != 0 {
gamepadButtonMappings[id][driver.StandardGamepadButtonLeftLeft] = &mapping{
gamepadButtonMappings[id][StandardButtonLeftLeft] = &mapping{
Type: mappingTypeButton,
Index: SDLControllerButtonDpadLeft,
}
}
if buttonMask&(1<<SDLControllerButtonDpadRight) != 0 {
gamepadButtonMappings[id][driver.StandardGamepadButtonLeftRight] = &mapping{
gamepadButtonMappings[id][StandardButtonLeftRight] = &mapping{
Type: mappingTypeButton,
Index: SDLControllerButtonDpadRight,
}
}
if axisMask&(1<<SDLControllerAxisLeftX) != 0 {
gamepadAxisMappings[id][driver.StandardGamepadAxisLeftStickHorizontal] = &mapping{
gamepadAxisMappings[id][StandardAxisLeftStickHorizontal] = &mapping{
Type: mappingTypeAxis,
Index: SDLControllerAxisLeftX,
AxisScale: 1,
@ -686,7 +684,7 @@ func addAndroidDefaultMappings(id string) bool {
}
}
if axisMask&(1<<SDLControllerAxisLeftY) != 0 {
gamepadAxisMappings[id][driver.StandardGamepadAxisLeftStickVertical] = &mapping{
gamepadAxisMappings[id][StandardAxisLeftStickVertical] = &mapping{
Type: mappingTypeAxis,
Index: SDLControllerAxisLeftY,
AxisScale: 1,
@ -694,7 +692,7 @@ func addAndroidDefaultMappings(id string) bool {
}
}
if axisMask&(1<<SDLControllerAxisRightX) != 0 {
gamepadAxisMappings[id][driver.StandardGamepadAxisRightStickHorizontal] = &mapping{
gamepadAxisMappings[id][StandardAxisRightStickHorizontal] = &mapping{
Type: mappingTypeAxis,
Index: SDLControllerAxisRightX,
AxisScale: 1,
@ -702,7 +700,7 @@ func addAndroidDefaultMappings(id string) bool {
}
}
if axisMask&(1<<SDLControllerAxisRightY) != 0 {
gamepadAxisMappings[id][driver.StandardGamepadAxisRightStickVertical] = &mapping{
gamepadAxisMappings[id][StandardAxisRightStickVertical] = &mapping{
Type: mappingTypeAxis,
Index: SDLControllerAxisRightY,
AxisScale: 1,
@ -710,7 +708,7 @@ func addAndroidDefaultMappings(id string) bool {
}
}
if axisMask&(1<<SDLControllerAxisTriggerLeft) != 0 {
gamepadButtonMappings[id][driver.StandardGamepadButtonFrontBottomLeft] = &mapping{
gamepadButtonMappings[id][StandardButtonFrontBottomLeft] = &mapping{
Type: mappingTypeAxis,
Index: SDLControllerAxisTriggerLeft,
AxisScale: 1,
@ -718,7 +716,7 @@ func addAndroidDefaultMappings(id string) bool {
}
}
if axisMask&(1<<SDLControllerAxisTriggerRight) != 0 {
gamepadButtonMappings[id][driver.StandardGamepadButtonFrontBottomRight] = &mapping{
gamepadButtonMappings[id][StandardButtonFrontBottomRight] = &mapping{
Type: mappingTypeAxis,
Index: SDLControllerAxisTriggerRight,
AxisScale: 1,